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Post by Gaston on Sept 21, 2017 13:59:24 GMT
Durst, Guardians of the Temple -Reckoner -Reckoner -Templar Choir (min) Daughters of the Flame Flame Bringers (max) Temple Flameguard (max) -Officer and Standard Nicia, Tear of Vengeance Pyrrhus, Flameguard Hero Wrack Wrack Vassal of Menoth Vassal of Menoth Vassal Mechanik Vassal Mechanik
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Post by paradox on Sept 21, 2017 14:30:39 GMT
Yeah but you dont even play this faction.
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Post by greytemplar on Sept 21, 2017 15:05:43 GMT
For Faithful Masses, it's a tie between two playstyles of the theme.
Gunline Faithful Masses: pSevy. Take all the free sunbursts, deliverers, and double idrians for a shooting gallery.
Melee-jack Faithful Masses: Amon. Take a lot of cheap Dervishes and just enough infantry(Idrians) to trigger Hand of Vengeance for P+S20 dervishes.
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Post by Gaston on Sept 21, 2017 15:51:28 GMT
Yeah but you dont even play this faction. Lol, I got a big toe in the pool. TBH, every time I play them I am like, "wow this faction is strong". But also I miss the Mk2 Choir, RIP guys, RIP.
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Post by macdaddy on Sept 21, 2017 15:56:17 GMT
Yeah but you dont even play this faction. Lol, I got a big toe in the pool. TBH, every time I play them I am like, "wow this faction is strong". But also I miss the Mk2 Choir, RIP guys, RIP. Curious about what you think of durst. I cannot seem to get him to work they way I want to in the new SR. I am thinking FM will give him a nice shiny new spot.u
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Post by k0rhil on Sept 21, 2017 16:44:33 GMT
My Durst faithful masses build certainly tries to play the brick he enjoys and ironically enough resurrecting the choir buff of mk2 as Gaston laments. Vilmon, devout, templar any shield guards you got zealots to trigger hand of vengeance and righteous vengeance. Sprinkle some boundless charge, fire and forget missile type solos/ warjacks. It’s new so I have not gotten to use it against all types of lists yet but as the hordes plods along I can pick the damage feat also helps absorb a barrage then the jacks hulk out with hallowed avenger, boundless charge, or just hand of vengeance I enjoy it because it feels like it asks questions and allows my to mitigate loses.
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Post by Gaston on Sept 21, 2017 16:45:45 GMT
Lol, I got a big toe in the pool. TBH, every time I play them I am like, "wow this faction is strong". But also I miss the Mk2 Choir, RIP guys, RIP. Curious about what you think of durst. I cannot seem to get him to work they way I want to in the new SR. I am thinking FM will give him a nice shiny new spot.u I mean he is still a potato, but he checks all my boxes. I threw him into Guardians way back in February for a few reasons. (I haven't done anything with Faithful Masses until it officially releases, but it looks incredibly strong and will probably fit Durst to a Tee.) I wanted a unit that would die at a reasonable rate so that I was able to trigger Hallowed Avenger and still get work out of them, and TFG fit the bill. I adore ambush because it stretches the battlefield and gives your army more depth, it lets you threaten backline units and casters and force them to move into un-optimal positions, and provides a way to retake initiative from your opponent. I wanted the Girded as blast damage is one of the few ways to get around using Durst's feat to protect infantry. I like the Flame Bringers because they are fast and amazing, but also on feat turn you can B2B two of them in front of a jack like a human shield, makes things like Templars into Def 14, Arm 25 without worrying about Bullwark, which I seldom bother to cast (you can build for it, it just doesn't work with my battlegroup well). Phyrrus and Nicia are just fantastic solos, I tend to keep them back however, not run them forward like a crazy man. Ultimately Durst just hits a lot of key points for PoM. He has significant play into Gunlines with Deceleration, Choir chants, TFG Iron Zeal and Shield Wall. Boundless Charge adds threat depth, extra damage (free charge = more attack), as well as solving Pathfinder issues. Hallowed Avenger and Ambush help to give the list extra layers for your opponent to have to work through as well. And then there is the feat. It is a super strong feat when leveraged well (i.e. don't let your opponent gang up on a heavy, play it man to man). And Durst himself can perform extraordinary feats such as clearing off heavies himself, popping fools to create damaging cloud walls, etc. Those abilities allow him to play further forward aggressively on scenario himself. Ultimately I feel that PoM in Mk3 is about patience, controlling the distance and what your opponent can strike out so that the engagement happens at a time and place of your choosing. The downside is that it encourages longer games, which are more tiring and have certainly given me clock issues (also lack of practice). Perhaps that is why the faction is down in popularity? I certainly am not seeing any power level issues.
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Post by macdaddy on Sept 21, 2017 16:52:42 GMT
Thank for the input, I have been trying a janky build with him in creators might to leverage Bullwark and Ashen viel but It falls flat into constructs which are everywhere right now. The interaction with flamebringers on feat turn is pretty incredible. Never thought about putting them in front of jacks...hmmm
I was thinking about running him into haley 2 and ghost fleet with a bunch of indictors and templars for an entire bg of spell immune (basically ranged attack immune) jacks that are almost immoveable on feat turn. But I don't own enough indictors haha.
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spideredd
Junior Strategist
Summer Gamer
Posts: 588
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Post by spideredd on Sept 21, 2017 20:07:07 GMT
Ultimately I feel that PoM in Mk3 is about patience, controlling the distance and what your opponent can strike out so that the engagement happens at a time and place of your choosing. The downside is that it encourages longer games, which are more tiring and have certainly given me clock issues (also lack of practice). Perhaps that is why the faction is down in popularity? I certainly am not seeing any power level issues. To be honest, this pairs up with what I have noticed. If I'm impatient or greedy, I lose. Of course, I play quite slowly, so in trying to speed my game up, I often do get impatient or greedy.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Sept 21, 2017 22:13:09 GMT
I'm not much inter interdiction and faithful masses yet so...
creator's might- Durant2, make sure to bring the seige engine
guardian of the temple- Feora1, her character jack really compliments it.
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Post by Manathern on Sept 25, 2017 15:55:34 GMT
Been playing around with guardian of the temple. Any though on this list?
Protectorate of Menoth - New Army
Theme: Guardians of the Temple 3 / 3 Free Cards 75 / 75 Army
Thyra, Flame of Sorrow - WJ: +29 - Blood of Martyrs - PC: 16 (Battlegroup Points Used: 16) - Devout - PC: 9 (Battlegroup Points Used: 9) - Vigilant - PC: 9 (Battlegroup Points Used: 4) - Dervish - PC: 7
Nicia, Tear of Vengeance - PC: 0 Pyrrhus, Flameguard Hero - PC: 0
Daughters of the Flame - Leader & 5 Grunts: 10 Daughters of the Flame - Leader & 5 Grunts: 10 Flame Bringers - Leader & 4 Grunts: 17 Temple Flameguard - Leader & 9 Grunts: 11 - Temple Flameguard Officer & Standard - Officer & Standard: 0 Temple Flameguard - Leader & 9 Grunts: 11 - Temple Flameguard Officer & Standard - Officer & Standard: 4
I doubled down on Temple Flame Guards to have a massive tar pit that the daughters can use with acrobatic to kill whatever is in melee with the TFG.
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Post by greytemplar on Sept 25, 2017 15:59:00 GMT
Well, you're completely screwed if you run into a armor skew. You'd need to pair it with an armor cracker list and hope you win list chicken.
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Post by blydz on Sept 25, 2017 16:18:49 GMT
Thyra is not interested in Devout. She has 17 def, is stealth and she moves fast. Use cover and concealment.
Giving her a Devout, it's to give a target to your opponent who can then use an AOE and hit automatically Thyra with the blast. Favor rather heavy Jack which can take advantage of Carnage, Silence of Death and her feat. A castigator, a Reckoner, even a Sanctifier for exemple.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Sept 25, 2017 16:51:54 GMT
Thyra is not interested in Devout. She has 17 def, is stealth and she moves fast. Use cover and concealment. Giving her a Devout, it's to give a target to your opponent who can then use an AOE and hit automatically Thyra with the blast. Favor rather heavy Jack which can take advantage of Carnage, Silence of Death and her feat. A castigator, a Reckoner, even a Sanctifier for exemple. minor nitpick: guardians gives all warjacks girded. she's not vulnerable to blasts with a devout
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Post by Manathern on Sept 25, 2017 17:02:54 GMT
Thyra is not interested in Devout. She has 17 def, is stealth and she moves fast. Use cover and concealment. Giving her a Devout, it's to give a target to your opponent who can then use an AOE and hit automatically Thyra with the blast. Favor rather heavy Jack which can take advantage of Carnage, Silence of Death and her feat. A castigator, a Reckoner, even a Sanctifier for exemple. I guess I'd go with Sanctifyer as it could probably fuel up on soul quoite fast and act as a deterant for heavy going near the TFG.
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