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Post by trollsareblue on Sept 16, 2017 5:22:53 GMT
When I first started looking at Grymkin, my initial impression on reading KoN's card was, "huh?" Then my brain kicked in and I started having ideas. Let's see what folks make of this list, and, please, share your own KoN list ideas.
Grymkin Army - 75 / 75 points
[Theme] Bump in the Night
!!! Your army contains pre-release entries.
(King of Nothing 1) The King of Nothing [+28]
- Cage Rager [14]
- Cage Rager [14]
- Crabbits (2) [7]
- Crabbits (2) [7]
- Frightmare [9]
Lord Longfellow [0(6)]
Witchwood [0(5)]
Witchwood [5]
Hollowmen (max) [13]
- Lantern Man [3]
Hollowmen (max) [13]
- Lantern Man [3]
Mad Caps [4]
Mad Caps [4]
Twilight Sisters [7]
My intent is to use the Witchwoods as Scything Touch delivery system. Place a Witchwood some place annoying, then follow it up with a few Cask Imps, a Hollowmen CRA, and a shot or two from Longfellow. I can't think of much that would enjoy that. The Twilight Sisters help keep Hollowmen numbers up for big CRAs, and keep the Mad Caps around. KoN can keep the explosions with feet alive with clouds, and the Frightmare will let him see through his own clouds.
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stibe
Light Addition
Posts: 62
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Post by stibe on Sept 16, 2017 19:30:46 GMT
Looks okay, though I'd maybe drop one of the Cage Ragers since you don't really have a corpse delivery tech for them. But I'm sure you'll do fine with this, the thing I like about Grymkin is that you can very rarely go wrong in list building since we don't have anything strictly sub-par. Here's what I present to my opponents with DM Dreamer pairing: ALL THE RECURSION o/ Theme: Bump in the Night 3 / 3 Free Cards 75 / 75 Army Armory - Steamroller Objective The King of Nothing - WB: +28 - Cage Rager - PC: 14 (Battlegroup Points Used: 14) - Crabbit - PC: 7 (Battlegroup Points Used: 7) - Crabbit - Crabbit - PC: 7 (Battlegroup Points Used: 7) - Crabbit Lord Longfellow - PC: 0 Witchwood - PC: 0 Witchwood - PC: 0 Cask Imp - 2 Cask Imps: 1 Dread Rots - Leader & 5 Grunts: 7 Dread Rots - Leader & 5 Grunts: 7 Dread Rots - Leader & 5 Grunts: 7 Hollowmen - Leader & 9 Grunts: 13 - Lantern Man - PC: 3 Hollowmen - Leader & 9 Grunts: 13 - Lantern Man - PC: 3 Twilight Sisters - Heidrun & Agrona: 7 Neigh Slayers - Leader & 2 Grunts: 7 Neigh Slayers - Leader & 2 Grunts: 7 Though I'm considering swapping one unit of Rots and the Cask Imps for two units of Mad Caps when I get the models (and more Imps!). I just love the idea of an Imp factory behind cloud wall. EDIT: Also, if you have Witchwood in melee with something to spread Scything Touch, you sadly cannot CRA into melee.
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Post by Bad_Munkey on Sept 16, 2017 19:58:49 GMT
I feel like double crows with the king is something a lot of players are overlooking, and they provide a ton of non-linear assassination vectors when combined with shifting sands.
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Post by trollsareblue on Sept 16, 2017 20:36:30 GMT
EDIT: Also, if you have Witchwood in melee with something to spread Scything Touch, you sadly cannot CRA into melee. Doh! Totally forgot about that. Maybe Dread Rots will be better, then.
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stibe
Light Addition
Posts: 62
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Post by stibe on Sept 16, 2017 21:10:10 GMT
I'm overlooking Crows until I get my hands on their models. Besides, I've got loads of ideas and lists to test even outside of them, so I'm fine.
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Post by Voodoogk on Sept 18, 2017 16:43:24 GMT
He really like Neighslayers, would highly recommend running at least one unit... maybe 2
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Post by tseungtsu on Sept 29, 2017 15:25:56 GMT
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 13, 2017 6:29:54 GMT
Pure theory for now until my force is up and painted, but KoN strikes me as a caster to potentially run outside of themes. The only benefit to non-theme over bump in the night is Lady Kyriana rose, but she is pretty damned significant. She allows the battlegroup to project a +6 STR swing from any warbeast. That's absolutely nuts, and should form one pillar of your list.
One or two cage ragers are great just because their base stats are great for their cost, and their animus is very welcome, especially on a FURY 8 Warlock who can afford to get good use out of them. If you manage to get a corpse or two on to them, that's just a bonus.
A pair of gorehounds fits really nicely with this concept, so in they go. A brace of crabbits (4) is next on the list, pretty essential for him imo to trigger his free spells and keep him alive. They can also play some significant tricks allowing you to get aggressive with the king's aura and still survive the retaliation with a Sands-of-fate-to-safety.
Next up is infantry. Since the king can hand out ghostly to his whole army, I'm really not seeing the point of neighslayers when I can get more bodies (with tough) that hit hard enough in the form of dread rots. Double dreads seems a no-brainer, with some murder crows to add some speed and stealth to force some engagements.
Solos you definitely want a glimmer imp, since the king (like most of the defiers) lacks a reliable accuracy buff. Right now I'm running out of points, so I need to find something to round it all out. Lord longfellow seems to fit the king incredibly well, so in he goes, with just two filler points remaining for cask imps.
So the list looks as follows:
KoN Cage rager x 2 Gorehound x 2 Crabbits x 4 dread rots (max) x 2 Murder crows Lady Kyriana Rose Glimmer Imp Lord Longfellow Cask Imps x 2
The obvious debate is how badly do you want Kyriana rose. imo that depends on your pairing - if your other list has significant armour-crack, then you can drop the Lady and dive into bump. If your armour-crack is lacking in your second list, then I'd probably stick with the Lady.
For reference, the Lady is VERY expensive here. She is costing the list: - 4 points (her own cost) - 6 points (free Longfellow) - Potentially another 5 points for free witchwood if you drop a warbeast in favour of another unit - Rise for your 20 tough dread rots - ambush for your murder crows
-und_ed
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stibe
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Post by stibe on Oct 13, 2017 13:06:59 GMT
Rise alone is worth it, maybe even without Rots. Also, King can only give Ghostly to his battlegroup, so Neigh Slayers are still money with Relentless Charge.
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 13, 2017 14:19:27 GMT
I missed the battlegroup limitation, thanks for that.
That's pretty big, definitely worth trading in one unit of dread rots for ponies.
Still on the fence about bump Vs Kyriana rose if you're pairing with, say, Wanderer. With almost anyone else (maybe not OW2?) I'd go straight into bump.
-und_ed
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stibe
Light Addition
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Post by stibe on Oct 13, 2017 17:49:21 GMT
I still run the list I posted earlier, except Witchwoods switched to Glimmer Imp and Eilish. I feel it breaks armor way enough even without Karianna. Trollblood BE under Ragnors feat wasn't a biggie, neither was a Hurricane, so I'm not overly worried. It's always fun to kill a Colossal with 12 points worth of models, Scything Touch and Kings aura.
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Post by Voodoogk on Oct 13, 2017 21:22:35 GMT
Did you ever switch in the madcaps? man those are good.. just ran double madcaps last night.. fantastic and fun
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stibe
Light Addition
Posts: 62
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Post by stibe on Oct 14, 2017 9:31:27 GMT
I just ordered them two days ago, and I might be going to a tournament next weekend and I'll be sure to take them should I go. I'll add them regardless when I get them and will report back.
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