Post by charlzheimer on Mar 16, 2017 11:36:19 GMT
for those interested.
update on the grymkin playtesting:
CHANGE LOG:
The Dreamer – We saw several battle reports where her attack was allowing for incredibly powerful interactions against Warbeasts. We did not feel this was a reasonable use of the attack, as well as the inconsistency with her power level against HORDES.
Sleepwalker only effects living warrior models.
Old Witch 2 – Reworking the cloud to be less abusive, especially with Reinholdt and creating cloud walls. Removing boosts to feat makes her less efficient at assassinations
Carrion Crows Magic Damage Icon removed because it is redundant with special rule wording from Black Wings.
Black Wings triggers on directly hitting an enemy model.
Feat loses boosted attack rolls.
Divination changed to reroll failed attack rolls.
Old Witch 3 – Reworking the cloud to be less abusive, especially with Counterblast. Hellhole clarified. Removing boosts to feat makes her less efficient at assassinations.
Carrion Crows Magic Damage Icon removed because it is redundant with special rule wording from Black Wings.
Black Wings triggers on directly hitting an enemy model.
Feat loses boosted attack rolls.
Hellhole clarified to be one unit, not all units.
Frightmare - Using large number of Frightmares has proven to be very strong. Hopefully reducing survivability can help armies combat this.
Reduced DEF 13>12
Gorehound – The Gorehound had many reports of extreme survivability. Prowl builds into its fluff of hiding into the shadows.
Stealth changed to Prowl.
Cage Rager – Wraithbane is a very powerful animus and gives the faction access to blessed, opening a lot of matchups.
Changed animus from Arcane Suppression to Wraithbane.
Rattler – The Rattler has seen very low inclusion rates inside of battle reports and feedback. This hopefully will encourage their inclusion.
Point cost reduced from 9>8
Gained Pain Response.
Hollowmen – We are not seeing Hollowmen as often as we would like. As the main ranged unit in the faction, we want to promote their use inside the faction.
Cost reduced from 8/14>8/13
Dread Rots – Dread Rots are currently being included almost unanimously over Neigh Slayers. Reducing their speed may see an increase in Neigh Slayer use. This is one we’ll be watching very closely. New wording has been added to increase the functionality of their corpse collection rules.
SPD reduced from 6>5
Bag Man changed and Victuals You Can Neither Raise Nor Buy added.
Cask Imp – Alchohol Fueled received clarification. The change in FA is due to manufacturing and has no relevance to game play.
FA reduced from 4>3
Alchohol Fueled movement clarified. The damage portion of this rule was split off into a new rule called Temperamental.
The damage from Temperamental now says “other models in the AOE”
Witchwood – The Witchwood was not performing at the level we wanted. Instead of increasing effectiveness, reducing points should achieve parity with other options.
Reduce point cost from 6>5
Death Knell – The new wording prevents abuses with killing your own models.
Bring Out Your Dead! Rewritten to prevent abuse.
Arcana – We have reevaluated the strength and usefulness of several Arcana Cards:
Shroud:We have cranked up the strength of this Arcana as it was rarely used. Please test this thoroughly, it is one we are currently keeping an eye on. Shroud no longer effects enemy models now grants Stealth to friendly models in control range.
Ill Omens: This Arcana was very ineffective against ranged attacks. This new wording will allow it to function how we wanted. Ill Omens now has a global range.
All Fall Down: All Fall Down now has standardized trigger wording with other Arcana cards.
Injury: Standardized the trigger wording with other Arcana. Now removes Pathfinder from enemy models.
Pandemonium:No longer effects all units, only the original order. No longer can be used on Warcaster Units.
Labyrinth: Now triggers in control range.
Dark Menagerie – The corpse token benefit has been changed in light of the new Dread Rot rules.
Corpse tokens are now granted to non-trooper models.
as for the rules and folks who have NO acces to the CID (wich are apparantly alot of folks in my local community)
www.dropbox.com/s/sa091evbh30tfii/Arcana_Card_Rules_3-14-17.pdf?dl=0
www.dropbox.com/s/ndj4jlq52mrq095/Grymkin_Arcana_Cards_3-14-17.pdf?dl=0
www.dropbox.com/s/rmxozujnpwpbtcy/Grymkin_Models_3-14-17.pdf?dl=0
www.dropbox.com/s/a6jf1diixw84s08/Grymkin_Theme_Forces_3-14-2017.pdf?dl=0
update on the grymkin playtesting:
CHANGE LOG:
The Dreamer – We saw several battle reports where her attack was allowing for incredibly powerful interactions against Warbeasts. We did not feel this was a reasonable use of the attack, as well as the inconsistency with her power level against HORDES.
Sleepwalker only effects living warrior models.
Old Witch 2 – Reworking the cloud to be less abusive, especially with Reinholdt and creating cloud walls. Removing boosts to feat makes her less efficient at assassinations
Carrion Crows Magic Damage Icon removed because it is redundant with special rule wording from Black Wings.
Black Wings triggers on directly hitting an enemy model.
Feat loses boosted attack rolls.
Divination changed to reroll failed attack rolls.
Old Witch 3 – Reworking the cloud to be less abusive, especially with Counterblast. Hellhole clarified. Removing boosts to feat makes her less efficient at assassinations.
Carrion Crows Magic Damage Icon removed because it is redundant with special rule wording from Black Wings.
Black Wings triggers on directly hitting an enemy model.
Feat loses boosted attack rolls.
Hellhole clarified to be one unit, not all units.
Frightmare - Using large number of Frightmares has proven to be very strong. Hopefully reducing survivability can help armies combat this.
Reduced DEF 13>12
Gorehound – The Gorehound had many reports of extreme survivability. Prowl builds into its fluff of hiding into the shadows.
Stealth changed to Prowl.
Cage Rager – Wraithbane is a very powerful animus and gives the faction access to blessed, opening a lot of matchups.
Changed animus from Arcane Suppression to Wraithbane.
Rattler – The Rattler has seen very low inclusion rates inside of battle reports and feedback. This hopefully will encourage their inclusion.
Point cost reduced from 9>8
Gained Pain Response.
Hollowmen – We are not seeing Hollowmen as often as we would like. As the main ranged unit in the faction, we want to promote their use inside the faction.
Cost reduced from 8/14>8/13
Dread Rots – Dread Rots are currently being included almost unanimously over Neigh Slayers. Reducing their speed may see an increase in Neigh Slayer use. This is one we’ll be watching very closely. New wording has been added to increase the functionality of their corpse collection rules.
SPD reduced from 6>5
Bag Man changed and Victuals You Can Neither Raise Nor Buy added.
Cask Imp – Alchohol Fueled received clarification. The change in FA is due to manufacturing and has no relevance to game play.
FA reduced from 4>3
Alchohol Fueled movement clarified. The damage portion of this rule was split off into a new rule called Temperamental.
The damage from Temperamental now says “other models in the AOE”
Witchwood – The Witchwood was not performing at the level we wanted. Instead of increasing effectiveness, reducing points should achieve parity with other options.
Reduce point cost from 6>5
Death Knell – The new wording prevents abuses with killing your own models.
Bring Out Your Dead! Rewritten to prevent abuse.
Arcana – We have reevaluated the strength and usefulness of several Arcana Cards:
Shroud:We have cranked up the strength of this Arcana as it was rarely used. Please test this thoroughly, it is one we are currently keeping an eye on. Shroud no longer effects enemy models now grants Stealth to friendly models in control range.
Ill Omens: This Arcana was very ineffective against ranged attacks. This new wording will allow it to function how we wanted. Ill Omens now has a global range.
All Fall Down: All Fall Down now has standardized trigger wording with other Arcana cards.
Injury: Standardized the trigger wording with other Arcana. Now removes Pathfinder from enemy models.
Pandemonium:No longer effects all units, only the original order. No longer can be used on Warcaster Units.
Labyrinth: Now triggers in control range.
Dark Menagerie – The corpse token benefit has been changed in light of the new Dread Rot rules.
Corpse tokens are now granted to non-trooper models.
as for the rules and folks who have NO acces to the CID (wich are apparantly alot of folks in my local community)
www.dropbox.com/s/sa091evbh30tfii/Arcana_Card_Rules_3-14-17.pdf?dl=0
www.dropbox.com/s/ndj4jlq52mrq095/Grymkin_Arcana_Cards_3-14-17.pdf?dl=0
www.dropbox.com/s/rmxozujnpwpbtcy/Grymkin_Models_3-14-17.pdf?dl=0
www.dropbox.com/s/a6jf1diixw84s08/Grymkin_Theme_Forces_3-14-2017.pdf?dl=0