|
Post by Gaston on Jun 25, 2018 12:41:24 GMT
Dahlia was actually on 1, Skarath was full up from killing 1 Champ. Angry face. But on zero the turn before when the AOE drifted onto her? Or did I miss something there? Sorry, I misunderstood. Turn 1 she did Mist Walker and Haunting Melody and went nekkid. Turn 2 she healed the snake and camped 1. The thought process behind the Turn 1 spells was that would be when she was safest to cast them, and the only things on that side of the table were Monks and a Champ, so she would be able to hold the zone fairly safely. The Judicator shot, IIRC, went on the War Hog, missed, scattered back max distance and then scattered to the side max distance to perfectly land on her. I just got lucky he used all his good rolls getting it to her. The following turn Sevvy's feat was the only thing that could touch her, so I figured one camp was enough, but then Snake went to full so no transfers. It actually turns out Champions are ridiculously good at locking down the Thresher.
|
|
|
Post by Gaston on Jun 29, 2018 18:50:23 GMT
Something that has been on my mind for a while is grinding Helga. Helga feels like a caster that can do everything else other casters can do, just it is much harder. I.e. Execration vs. Distraction, or Battle Lust vs. Feat Slam Collateral. I cycled back a few batreps and settled up: Helga, WWFF -Soul Slave -Road Hog -Road Hog -Road Hog -Battle Boar Dahlia -Skarath Wrong Eye -Snapjaw Kwaak Bone Shrine Feralgiest Feralgiest Orin Midwinter Witch Doc Witch Doc Chef Picked up a random game at the LGS and ended up into probably what I consider to be one of the scariest match ups for Minions: Rahn, Forges of War -Hyperion -Chimera -Pheonix Mechanic Mechanik Mechaniq Eiryss Artificer -Hydra Battle Mages Battle Mages I win the roll, elect to go first. Helga Turn 1: Things run up. Helga puts up Dash, DefWard on Skarath, advances, Cyclones, pulls a fury from the Shrine. My critters are not out of double TK range, but they are out of single TK range of the Battle Mages. (i.e. he TKs himself and me) Rahn Turn 1: Polarity Field on Hyperion (free from theme maybe?). He just runs up. He has time and distance to play with. Helga Turn 2: I have really crappy defenses against the Battle Mages and Rahn’s feat, but we shall see what Minions can pull off! I move up and build a crazy brick. Helga casts Dash, scoots behind the building. Snapjaw leads and goes Submerge. Wrong Eye shuffles in behind, submerge and star crossed. Snake behind him, daring Hyperion to try to beat on them. Both Road Hogs get Enliven and hit the flanks. Orin goes central and stealth. Rahn Turn 2: Chimera runs up, Rahn feats and TK’s Road Hog backwards. On the right side the Battle Mages try to pull my guy through the woods. They trigger Enliven and don’t crit KD, so he is able to scoot to safety. Similar on the left side, yank, Enliven, scoot behind Wrong Eye. He keeps popping the Road Hog even though he can’t pull, and eventually gets the Crit KD. Hyperion charges in, kills the Road Hog, manages to hit Snapjaw once for really good damage (dice +5). Eiryss runs to the back corner of my zone. CP: 1-1 Helga Turn 3: I have an assassination run opportunity here that I decline to take. With Dash, Shadow Walk, and Cyclone, Helga can get to Rahn, feat and slam him into something multiple times. That leaves me with 5 attacks (1 Cyclone, 1 base, and 3 Fury). Flip side is Rahn cannot be knocked down and I need 7’s with Gang and 9’s without it; also he is camping 2 focus. Since it felt too statistically risky, I decide to pass. Doc puts Shadow Walk on central Road Hog. Battle Boar primals it. Feralgeist runs to trigger gang, I totally screw up and take a free strike from the Phoenix, feralgiest dies. Road Hog goes in anyway, fails to kill the Hydra. Oops! Soul Slave pops the Battle Mages with Distraction, Road Hog kills 3 and Sprints back to avoid getting sucked in again. Helga puts Primal on Skarath and Snapjaw. They go in and kill Hyperion. Chef runs near Eiryss. Orin pops him in the butt (boosted), eleaps to her (boosted), fails to kill. CP: 3-2 Rahn Turn 3: The Chimera circles around Skarath. He puts a boosted force slam into Helga (2”). Then he TK’s her from out of the building. The Battle Mages pull her forward. Eyriss removes the fury, Pheonix boosted damage shot kills. Lessons Learned: Damn, damn, damn. Mistakes: Small, but numerous and impactful. Feralgiest free strike issue, that caused the Road Hog to fail to kill the Hydra. With gang he probably could have even dented the Phoenix. I could have body blocked Helga behind the house better; I managed this Turn 2, let my guard down Turn 3. I could have not boosted with Orin (5’s to his, 7’s to kill). That would have meant I could have cancelled the spell. Granted he could kill Orin, but that adds an extra step, and every complication is an opportunity for something to go wrong. As far as how to interpret this game, that feels far more difficult. I did make mistakes that cost me, and I do consider Rahn to be a relatively tough match-up for this list. I don’t think dice were a particularly big factor on either side. So the question is do I need to change the list at all, or keep plugging away?
|
|
|
Post by Azahul on Jun 30, 2018 0:57:01 GMT
So the question is do I need to change the list at all, or keep plugging away? Yes. Yes. Change the list. You're missing something. Something very important. I can't believe you still haven't got them in there. Hilariously I meant to have a Helga game to report but I spaced and forgot to actually pack her so I ended up just playing Arkadius last night. Oops. Would have been a funny instance of parallel development if I had played her though.
|
|
|
Post by Gaston on Jun 30, 2018 2:04:57 GMT
So the question is do I need to change the list at all, or keep plugging away? Yes. Yes. Change the list. You're missing something. Something very important. I can't believe you still haven't got them in there. Hilariously I meant to have a Helga game to report but I spaced and forgot to actually pack her so I ended up just playing Arkadius last night. Oops. Would have been a funny instance of parallel development if I had played her though. I gave it a high look over and there is nothing missing in sight! Does it help I do own two units?
|
|
|
Post by Gaston on Jul 1, 2018 3:41:29 GMT
The Helga grind continues…!!! Helga, WWFF -Soul Slave -Road Hog -Road Hog -Road Hog -Battle Boar Dahlia -Skarath Wrong Eye -Snapjaw Kwaak Bone Shrine Feralgiest Feralgiest Orin Midwinter Witch Doc Witch Doc Chef So I actually got to pop my cherry on the official release rules of Crucible Guard. I can’t say that I followed them particularly closely in CID, so this was going to be a “treat” of “discovery” as we “played”..... Sylvestro, Magnum Opus -Toro -Vindicator Prospero -Suppressor Trancer Combat Alchemist Assault Troopers (max) Assault Troopers (max) Rockenmen (max) -UA -WA x3 Dragon’s Breath Rocket Dragon’s Breath Rocket Won the roll, elected to go first. Helga Turn 1: Def Ward on Snapjaw, Dash, Cyclone, Advance, pull off Shrine. Dahlia puts up Haunting Melody. Everything runs, respecting the threat of the Vindicator to add fury onto my beasts. Sly Turn 1: Um….best of luck figuring out what all of those pogs are? Rocketmen order up speed, repo, move up, shoot a bit, then move up a bit more. Sly puts Admonition on himself, Transmutation on the Rocketmen. Most everything runs up, Alchemists cloud wall. Vindicator does get a shot off on the lead Road Hog, giving it a point of fury, annoying. Helga Turn 2: Chef gets eaten to balance out my fury load, #@%$ing Vindicator. Soul Slave attempts to Distract the Rocketmen, misses. Helga takes care of it herself, puts Primal up on the lead Road Hog. She shoots a Rocketman on the left side too. Skarath aims and sprays down 4 Rocketbros. Feralgiest runs to engage the Toro. Road Hog gets Shadow Walk, charges and kills the Toro and a Rocketman (Overtake). On the left side, Orin bug zaps two more Rocketmen, Feralgiest runs to engage the Suppressor. Kwaak enlivens the left Road Hog and Snapjaw. Road Hog gets Shadow Walk, forces to charge and for speed, but unfortunately leaves the Suppressor on 7ish health (stupid snake eyes!). The remaining Road Hog tries to spray the Trancer and Rocketman, misses both. Snapjaw eats another Rocketbro for fun and profit, overtakes back. Wrong Eye tucks in behind and casts Star Crossed. Sly Turn 2: Sly blows away Haunting Melody and Def Ward with Purification, tosses Transmutation on the right side Troopers, and kills the Feralgiest with some manner of magical grenade. Dragon’s Breath misses the lead Hog and hits the rear Hog instead. Vindicator goes in, fails to kill the lead hog. Troopers come in and finish the job. Trancer kills the other Feralgiest. Suppressor sprays the defense down on the left side Road Hog, hits it and triggers Enliven. He backs up in order to bring the Troopers to me. Alchemists Ice Cage Snapjaw. Troopers come in and kill off the Road Hog. Helga Turn 3: I have options. I can probably pretty successfully grind things out. Or assassination. Wrong Eye gets Shadow Walk. Road Hog gets Shadow Walk. Helga casts Dash. Skarath clears out a Rocketman. Wrong Eye runs to engage Sly. Road Hog charges, Mat 10, Pow 19. Sly down. Lessons Learned: This went slightly smoother than the Rahn game, but has some twists. CG will be tougher to face up in the future once the models are actually released and people have real hands on time with them. Sly seems especially strong with Transmutation. Attrition-wise, I was going to Shadow Walk Orin, run him to engage the Vindicator. Shadow Walk the Road Hog, Primal, kill it. Helga can feat, Distract both Troopers with the help of the Shrine and Soul Slave. I suspect that Skarath could make fairly good work on the Troopers (3D6 to hit, straight dice damage). On the other side, with slams and Overtake I suspect Snapjaw would manage similarly well (other than having to force to stand up, which is sad). There was no way the Road Hog would escape the Troopers, so it felt better to use it as bait to clump them all up. Overall the list feels solid, but I still have a lingering feeling that I am missing out on Valkyries.
|
|
|
Post by macdaddy on Jul 2, 2018 15:13:54 GMT
Based on my limited games into CG, I think the faction would a going to be a lot like grymkin.
Infantry is good, but it’s just better to run jacks and Battle engines.
|
|
|
Post by Gaston on Jul 2, 2018 16:52:23 GMT
it’s just better to run jacks and Battle engines. Like Minions?
|
|
|
Post by macdaddy on Jul 2, 2018 17:10:57 GMT
it’s just better to run jacks and Battle engines. Like Minions? I think you mean like Pigs
|
|
|
Post by polarbearcub on Jul 2, 2018 18:38:10 GMT
I learned a lot. I still feel like their infantry will be really good. I just need more time playing them as well as playing more games in general.
|
|
|
Post by Gaston on Jul 6, 2018 1:38:50 GMT
I have been spending some time (mostly in the shower) reflecting on how the meta is currently shifting, and becoming increasingly medium base heavy. Some examples being: Lucant infantry theme Man o Wars Crucible Guard Tharn CID (upcoming) Cinerators Troll Champions Primal Terrors Maelok Posse (remember when people thought this was OP? LOL!) I wanted to quest around for tools that are very effective into this stereotype. This search took me back to the Meat Thresher of all things. It is actually quite dice efficient into the medium bases, having all boosted attack rolls, KD, and then all boosted damage rolls (excepting Madrak1 and Man o Wars). There are a couple of casters in the faction that I think the Thresher legitimately works well with. Rask, Helga, Midas, Sturm, and Calaban and Barney1 are at least in the discussion. With this in mind, I altered my old Rask list to add in the Thresher, as he may have the best synergies with it. Boundless Charge, Fury, feat, Elasticity...they do add up. Additionally, I actually had the Horrors in the list already, so I’m not just taking a heavy in order to buff a BE, which would be annoying. My first effort looked like: Rask, WWFF -Soul Slave -Wrastler -Horror -Horror Meat Thresher Dahlia -Skarath Rorsh -Brine -Battle Boar Orin Midwinter Gobber Chef Eilish Garrity I played into our local primal terror, who was using: Anamag, Primal Terrors -Ammok -Blightbringer -Golab Forsaken War Chief Warmongers (max) -Gorag Warmongers (max) Warmongers (max) Hellmouth I won the roll, elected to go first. Rask Turn 1: Fury on Thresher, Admonition on left Horror, charge the BB. Dahlia puts up Haunting Melody. Everything runs up. Anamag Turn 1: Everything runs up, mostly. Anamag puts the Arm buff on the right unit of Mongers. BB goes for Armor shot, shoots the Hellmouth. Rask Turn 2: I feel like I have lots of opportunity here, but not a lot of ways to leverage it. Brine has the distance to get to the BB and kill it, but would take literally 18,976 free strikes getting there (note to self: Witch Doc). He also has a delicious clump of Mongers for the Thresher. FUry upkept for free, pay for Admonition. Wrastler puts Rage on the left Horror, kills the Hellmouth tentacle. Snake advances and puts up Counterblast, sprays, Dahlia runs behind the building. Right Horror and Battle Boar fill in behind. Rask puts Elasticy on the Thresher, Boundless on the Horror, feats, shoots the upkeep off the Mongers, but fails to kill. Horror goes in to drag models around, it goes pretty Horror-ibly. Lots of misses, in the end he barely accomplishes anything other than to upset me. Thresher goes in after some creative bulldozing, takes down everything it touches; 7ish Mongers? Pretty decent, wish I could have gotten deeper; he had the range, but the bulldozes made it difficult. Anamag Turn 2: Some Vengeance strikes on the Thresher. Anamag blasts Admonition off the Horror. She puts up Carnage, arm buff on BB. Warspears and BB finish off the Thresher and Horror. Gorag moves up to debuff everything because someone in CID thought that was a good idea. Tentacle kills Eilish, Monger advances and kills Orin. CP: 1-0 Rask Turn 3: I am horribly jammed up behind this house and need Skarath to kill me some tweety bird. Battle Boar throws one Warspear into another, kills one. Horror kills the second one. Soul Slave fails to kill the tentacle with a boosted pow 12 (yep). Rask puts Fury on Brine, drops a Veil of Mists over the house. Dahlia has to run through the house to get out of Brines way. Rorsh diversionaries him over, he walks through, uses his animus, kills the Hellmouth. Wrastler puts up Rage on Skarath, moves over to die to save Rask. Skarath moves through the house and bites Golab (3d6 paralysis is nice), leaves him on 1. CP: 2-0 Anamag Turn 3: Forsaken moves over, blows up Dahlia. Golab kills Brine. Mongers and BB kill Wrastler and Soul Slave. CP: 3-0 Rask Turn 4: Rask upkeeps Veil and scoots away, Primal, Boundless on Horror, shot into Forsaken fails to kill. Battle Boar primals and charges Ammok, kills him (technically he toughs, but for the sake of seeing my opponent untoughed him). Boar overtakes away. Rorsh steps in and pops two shot into Anamag, one hit, trip 6’s damage, transferred away. She has 1 transfer and the Horror will get 6 attacks at Mat 8, Pow 14. Sadly it is not even close to enough (I don’t think it is mathematically either). Lessons Learned: Well that fell apart super quickly. Some is me, some may be list. I think I need the Witch Doc. I was relying on Veil of Mists covering that need for me, and it showed itself to be woefully inadequate and created order of activation issues multiple times. Game plan wise, with that change to the list, I think I have all the answers I need, it is more an issue of translating them into gameplay on the table. Example on Turn 2, I had the distance to deliver Brine to the BB. If that happens, (BC, Fury, Rage), he rolls in with 7 attacks, 5 at dice + 2, 2 at dice +1, for something close to 61 damage (BB has 54 HP). Without the BB it is much less certain that the Mongers are able to finish off the Thresher (they do still hit hard enough to have a shot, definitely). After playing this game and the next one, I think I have been too conservative with the Horrors. They need to just get Primal’d and fired off. They missed soooo many 6’s. Additionally, this was my first time playing the scenario, and my opponent loaded one flank super hard after seeing that I had no units. This allowed him to take my army on piecemeal, as my beasts on the right flank had a hard time getting into position to be of any use. Both a list and deployment weakness on my part that needs correcting. On the Thresher itself however, I found it to be super useful, it performed exactly as intended, and if I could have managed to support it better to get a second round out of it, I think it would have been game winning. As is I do wonder if I was too eager to fire it off and possibly should have held off for a round?
|
|
|
Post by Gaston on Jul 6, 2018 1:39:05 GMT
Same idea, just dumped Orin for a Doc Croc. Rask, WWFF -Soul Slave -Wrastler -Horror -Horror Meat Thresher Dahlia -Skarath Rorsh -Brine -Battle Boar Witch Doc Croc Gobber Chef Eilish Garrity My opponent completely shifted gears, so no medium bases this time. Abby1, Children of the Dragon -Azrael -Zuriel -Proteus Shepherd Shepherd Craelix Mist Speaker Raptors (max) Ice Witches Hex Hunters (max) -Bayal Bellows Crew I won the roll, elected to go first. Rask Turn 1: Cloud up, Admo on left Horror, Fury on Snakey, Haunting Melody. Run up! Abby Turn 1: Mutation upkeep on Proteus, Refuge on Azrael. Things run up. Raptors move up, ding Brine and a Swamp Horror. Rask Turn 2: Horrors, Rask, Skarath, Thresher wipe out all but 1 Hex Hunter. Rask feats, moves the cloud around a little, heals a Horror. I brick up. Skarath puts up Counter Blast. Brine runs into the central brick, gets healed a bit. Abby Turn 2: A couple raptors put shots into a Horror. Abby moves her upkeep to Zuriel, feats. He tramples in, fails to kill Brine. Azrael and Proteus run to cover Abby, as she is in threat range of a friendly neighborhood Meat Thresher. Final Hex Hunter runs to contest, Skarath attempts to eat via Counterblast, misses. CP: 0-2 Rask Turn 3: Zuriel is Def 15, Arm 20, and has Rapid Healing, which is annoying. Dahlia runs to the flag, Eilish handles the Hex Hunter and ports away. Rask puts Rage on Skarath, Fury on Brine. Skarath moves up and takes Zuriel down to 7ish health, Paralyzes him. Meat Thresher finishes shooting him to death. Soul Slave puts Boundless on a Horror, it charges a Raptor and fails to kill with every attack (the plan was to kill, Overtake to get LoS to Azrael, and pull him in). Battle Boar puts Primal on Brine, Rorsh heals him and uses Diversionary Tactics. He goes in on Azrael, leaves him on like 4 HP. Wrastler puts Rage on the other Horror, it tramples and kills Azrael. CP: 1-2 Abby Turn 3: Craelyx and Abby kill off the forward Horror. Raptors take down Rorsh, who fails to tough of course. Proteus tramples and kills Dahlia, buys attacks on the Wrastler. CP: 1-3 Rask Turn 4: Eilish puts Puppet Strings on Thresher, ports to top flag. Thresher moves in, Threshers Proteus, misses, Puppet Strings, Snake Eyes. It settles for killing a Raptor. Rask scoots over, Fury, Rage on Wrastler. Wrastler obliterates Proteus. Horror kills off 2 Raptors. CP: 2-3 Abby Turn 4: Craelyx and Abby take out the next Horror and Eilish. Raptors kill Chef. Shepherd runs to contest. Other Shepherd grabs a flag. CP: 2-5 Rask Turn 5: Thresher threshes, but fails to kill both Gobbers. Rask shoots down a Raptor. Wrastler tosses a Raptor into the Shepherd on a flag. Soul Slave runs to contest. CP: 3-5 Abby Turn 5: Craelyx grabs a flag. Abby kills the contesting Wrastler. Mist Speaker grabs a flag. Ice Witches kill Soul Slave. I messed up positioning and he is able to get a Bellows in to contest my zone. CP: 3-8 Lessons Learned: I made mistakes, particularly with how I handled the Scenario game and failing to protect my Jrs. Dahlia didn’t need to grab the flag, the score wasn’t gonna happen. I mentioned needing to work on Primaling Horrors, but had to heal Brine and the Battle Boar Primal went on him to help hit Azrael, which under Abby’s feat turn, missed attacks are painful. I could have had the Thresher contest a flag on the last turn to stop a CP, I could have positioned Rask better to prevent a contesting model from getting into my zone to gain a CP. Either one would have given me one more turn to kill Abby. I also had the earlier opportunities to score squandered by dice on a Raptor and the contesting Hex Hunter, which is another 2 CP swing. So overall dice were fine, but poor dice at those moments made an impact. We did dice it out, Abby died to the Thresher pretty badly.
|
|
|
Post by Gaston on Jul 6, 2018 1:39:21 GMT
And game #3: Rask, WWFF -Soul Slave -Wrastler -Horror -Horror Meat Thresher Dahlia -Skarath Rorsh -Brine -Battle Boar Witch Doc Croc Gobber Chef Eilish Garrity Went up versus Grymkin...as long as it isn’t the Dreamer. The Dreamer, DM ---We All Fall Down ---Sacrifice ---Labyrinth -Frightmare -Rattler -Rattler -Skin and Moans -Skin and Moans -Cage Rager -Cage Rager -Crabbit -Crabbit -Crabbit -Crabbit Death Knell Gremlin Swarm Gremlin Swarm Gremlin Swarm Gremlin Swarm Won the roll, elected to go first. Rask Turn 1: Fury on Brine, Admon on Wrastler, fake charge Death Kneel. Thresher runs up. Dhalia casts Haunting and Mist Walker on Skarath. Everying runs up. Dreamer Turn 1: Mirage on right Skin and Moans, everything runs up and does whatever it is they need to do. Enfeeble ends up on Meat Thresher. Rask Turn 2: Upkeep Fury. Objective gives Brine Pathfinder. Soul Slave puts Boundless on the Horror. Horror charges Cage Rager, pulls him in. Wrastler puts Rage on Brine, Dreamer triggers Labryinth. Eilish puts Puppet Strings on Brine. Brine tramples in, kills Cage Rager (puppet strings a miss, phew!), Overtakes back. Rorsh Souies him, sheds to 0 camp. Chef runs in. Dahlia and Skarath and Meat Thresher reposition back. Rask drops a Veil of Mists cloud, puts Admonition on forward Horror, feats. Dreamer Turn 2: Not a whole lot can get in, I did my best to set up ranges so that even with Abyssal Gate he’d have to trample (except for the Swamp Horror). Dreamer casts Manifest Destiny. Cage Rager comes in on Admo Horror, oops! (I did offer a take back, but he declined ) A lot of other stuff runs to jam and or contest. CP: 0-1 Rask Turn 3: Chef gets eaten to righten Brine’s fury load . Objective puts Pathfinder on Brine. Doc puts Shadow Walk on top Swamp Horror. It moves and pulls the Skin and Moans in. It also eats a Crabbit. Rask goes triple Rage on Wrastler, Brine, and Skarath! He aims and Paralyzes the Rattler. Wrastler goes in and takes out the Skin and Moans, he triggers All Fall Down. Other Horror takes out the Rattler, many thanks to Paralysis. Eilish strips Enfeeble from the Thresher. It rolls over a Crabbit and a Rattler, toes the zone. Skarath eats a Crabbit. Battle Boar replaces Rage on Brine with Primal (because Def 13 Skin is mean). Brine gets Diversionary Tactics through the woods, walks up to the Skin and Moans and kills it. Then he overtakes. Then he kills the Frightmare. Then he overtakes. Then he….just kidding, he stops there. Soul Slave torches a Gremlin Swarm that wandered into my zone. CP: 1-1 Dreamer Turn 3: Dreamer scoots over, shoots Rorsh, crits, walks him up. Hits him with Abyssal Gate. Crabbit charges and kills him, no tough, makes a Daydream. Cage Rager takes the Thresher down to about 5ish health. Death Knell finishes it off….WITH FINISHER. Makes a Daydream. Big Daydream bumps Eilish back a bit off the flag, little Daydream moves to keep a Horror from dragging in the Dreamer. CP: 1-2 Rask Turn 4: Back Swamp Horror frenzies into the Wrastler, 5ish damage. Wrastler gets Pathfinder from the objective. Soul Slave tries to kill the Gremlin Swarm, misses. Rask tries to shoot it, misses. Puts Rage up on Wrastler and Skarath. Eilish obliterates the Gremlin Swarm finally, teleports to the flag. Witch Doc charges and kills the big Daydream. Wrastler charges and kills the Death Knell. Dahlia gives Mist Walker to Skarath, sits on the central flag. Skarath kills the Cage Rager, contests the zone. Swamp Horror kills a Daydream. CP: 3-2 Dreamer Turn 4: He manages to contest everything he needs to. Dreamer goes incorporeal, Abyssal Gates the Horror, makes Rask Stationary. Rask Turn 5: Rask Shakes. Skarath kills the objective, Wrastler eats a Crabbit. Eilish kills a Swarm and hops back to the flag. I think we miscounted, so Soul Slave and Rask would need to kill the Swarm in my zone to finish the game. CP: 7-2 Lessons Learned: A little practice goes a long way. I am already pretty comfortable with the Dreamer from playing against her so many times, but it did feel like I was finally getting a handle on how the Horrors are supposed to perform within the list. And any day you get to use Souie is a good day.
|
|
|
Post by Gaston on Jul 8, 2018 2:40:46 GMT
Brought Helga/Rask to weekend game rumble and had the opportunity to play Rask Thresher into more medium bases, this time Armored Corps. Rask, WWFF -Soul Slave -Wrastler -Horror -Horror Meat Thresher Dahlia -Skarath Rorsh -Brine -Battle Boar Witch Doc Croc Gobber Chef Eilish Garrity Vlad2, Armored Corps -Victor Kovnik Suppression Tanker Suppression Tanker Mechaniks (min) Arconovich Demo Corps (max) -Dragos Shocktroopers (max) -UA Shocktroopers (max) -UA He won the roll, went first. If you have no idea what the models are, I don’t blame you. The dinosaur is Victor. Horrors are Turtles because I left them at home. Vlad Turn 1: Assail on Victor, Hand of Fate on Demo Corps, Transference on himself. Things run up. Rask Turn 1: Fury on Brine, Admonition on Turtle. Dahlia puts up Mist Walker on Skarath, Haunting Melody on herself. Things just run up. Vlad Turn 2: Victor pops a shot at Dahlia, scatters perfectly on her, thankfully she survives (I need to stop doing this). Cautious advancing and shield wall. Rask Turn 2: Rask moves up, feats. Rage on Brine, Boundless on Horror. Soul Slave puts Boundless on Brine. Meat Thresher gets the right side Suppression Tanker down to 2 HP, Skarath finishes it. Puppet Strings on Brine. Wrastler puts Rage on Horror. Horror charges up, pulls in the Suppression tanker, kills it with Bite. It takes two swings on the Victor to help out Brine, then it kills a Man o War and Overtakes back. Brine goes in and kills the Victor. Boom. CP: 2-0 Vlad Turn 3: He feats on front 4 Demo Corps. Right Shocktroopers Shieldwall up. Left ones kill Brine, trigger Admonition to back Swampy up. With Desperate Pace 2 Shocktroopers get in on the Horror and beat the hell out of it, but it pulls through. They mini-feat as well. CP: 2-0 Rask Turn 3: Meat Thresher runs down two Demo Corps (Bulldozing them out of B2B), and puts some shooting damage on Dragos and friend in the back. Rorsh shoots and kills a Shocktrooper. Battle Boar Primal’s the Horror. Rask puts Fury and Rage and on the right Horror, heals the left one. Right Horror works over the right Shocktroopers, killing 5 of 6. Skarath puts a spray into the back 2 Demo Corps, kills them. Wrastler charges and kills the 2 Demo Corp in front of the Horror. Horror kills the 3 Shocktroopers and a Mechanik or two in the zone. CP: 4-0 Vlad Turn 4: He goes for a spell assassination on Rask, comes up short and concedes.
|
|
|
Post by Gaston on Jul 8, 2018 2:41:42 GMT
We picked up a spectator, and inquiring what he plays….Armored Corps!!!! Woooooo it’s raining Man O War! Sorscha3, Armored Corps -Berserker -Berserker -Berserker Kovnik Suppression Tanker Suppression Tanker Drakhun Arconovich Demo Corps (max) -Dragos Shocktroopers (max) -UA Bombardiers -UA He wins the roll, chooses to go first. No Khador proxies, wish I lived up to his example. Sorscha Turn 1: Iron Flesh on the Shocktroopers, some running. Rask Turn 1: Same thing as last time, but I drop a cloud this time. So fancy. Sorscha Turn 2: Running, countercharging spell, shield walling, feating. You can’t see in the photo, but the Drakhun is well behind the Thresher after two turns of running. Rask Turn 2: Upkeep two spells, drop the cloud. Thresher scoots up, picks off a Bombardier and puts some damage on a Berserker. Skarath moves up and Counterblasts. Wrastler Rages the Admonisioned Horror, it manages to scoot up a Shocktrooper and Overtake back. Rask puts a cloud of between it and all of Khador, feats. I am extra certain to keep my important pieces 10” from his jacks to prevent any trample and weaponmaster attacks, flank is gross. Chef gets Ghost Walk, runs to contest. Nice and patient turn. CP: 1-0 Sorscha Turn 3: He can’t get anything to anywhere and having watched my previous game saw what a Horror does to shield wall, so he opts to try to jam me back. The damaged Berserker runs in to jam the Thresher and Skarath, takes a box cars damage roll off of counterblast. Chef survives. CP: 1-0 Rask Turn 3: With the feats out of the way, we can finally get to work. Lots of order of activation issues. Rasks moves up, strips Iron Flesh, Rage on Horror, drops a cloud to block Drakhun LoS. Battle Boar Primals the Horror, throws one Shocktrooper into another. Wrastler charges and eats two Shocktroopers. Rorsh Diversionary Tactics Brine up (Brine got PF from objective). Brine walks into a Berserker, kills it, Overtakes, puts up animus, and eats two more Shocktroopers. Meat Thresher hurts for speed, Bulldozes the super damaged Berserker back, ends up swinging on 2 Berserkers and a Bombardier. Damaged Berserker goes down easily, as does Bombardier. Then the Thresher decides to eat the fully health Berserker too with ridiculous damage rolls (including shots). Go Thresher?!?! This frees up Skarath to eat up 3 more Bombardiers and engage the final one. On the other side, the two Horrors account for a Suppression Tanker, Dragos, a Shocktrooper, and 3 Demo Corps. Chef runs to hug Sorscha. CP: 2-0 Sorscha Turn 4: Assassination time! Arconovich kills the sweet, innocent Chef. Kovnik puts Desperate Pace on Sorcha. Sorcha charges Snake, stationary’s Rask, damage is transferred. Supression Tanker gets 6 shots on Rask, all hit at dice -5, manage about 4 damage after absurdly bad dice. Drakhun shoots Rask on principle, Sorscha concedes. Lessons Learned: In game 2 dice felt like a huge, huge factor, where mine could do no wrong and his were dead cold. That being said, I think both games show how strong Rask Thresher is into Armored Corps. I was curious going into these games, because while I counter some of his tricks (shield wall), he counters some of mine (sturdy, steady). But overall I am pleased with how the list played out, and how well the Horrors can work over a unit of Man O War.
|
|
fryta
Baby's First Wargame
Posts: 3
|
Post by fryta on Jul 14, 2018 14:46:18 GMT
In this pair Rask/Helga does helga deal with Cryx with no Mist speaker with Rask nor Helga for that matter?
|
|