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Post by steveprivateer on Mar 18, 2017 20:41:47 GMT
First off, I love the tactica; excellent work. I wanted to float some theory machine and see what people think: Is T2 with an arcnode a potentially great spell-assassin? With focus support and 7 jacks, he can theoretically spend 16 focus on the feat turn. That's quite a few chastens and/or cleansing fires with room to boost and true sight to circumvent some defensive tech. At effectively magic9 if a reckoner flares the target. Thoughts?
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Mar 19, 2017 13:43:26 GMT
First off, I love the tactica; excellent work. I wanted to float some theory machine and see what people think: Is T2 with an arcnode a potentially great spell-assassin? With focus support and 7 jacks, he can theoretically spend 16 focus on the feat turn. That's quite a few chastens and/or cleansing fires with room to boost and true sight to circumvent some defensive tech. At effectively magic9 if a reckoner flares the target. Thoughts? Not only is it possible, but a revenger is an excellent addition to any BG-only army on account of the repulsor shield: unless they get the shield on the first hit, very few things can actually KO it in a single activation, thus making it a deceptively good tank. It also fights other lights adequately, and charges with +2 MAT. it won't bring down the world, but it's worth its points most games.
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Post by marijnh on Mar 30, 2017 18:33:08 GMT
In Mk. 2, I often played a revenger under Durant1 (Wait, what?!). Give it fortify and have it take position somewhere in a zone/on an objective. It actually did better than a vigilant in most cases, due to the shield. And in a pinch, with choir buff and powerful charge, it made for an excellent assassin (Mat 10/P+S 15 boosted is nothing to sneeze at).
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Jun 25, 2017 19:07:54 GMT
I've been thinking a lot about Tristan 2 over the past few weeks.
I've made two builds which I think could have some legs. As with all the Creator's Wrath theme lists, they tend to share the same solos;
War Room Army
Protectorate of Menoth - Sovereign Tristan - Ranged Speciality
Theme: The Creator's Might 3 / 3 Free Cards 75 / 75 Army
Sovereign Tristan Durant - WJ: +28 - Hierophant - PC: 3 - Vigilant - PC: 9 - Reckoner - PC: 16 - Reckoner - PC: 16 - Judicator - PC: 36 (Battlegroup Points Used: 28) - Templar - PC: 15
The Covenant of Menoth - PC: 0 Vassal of Menoth - PC: 0 Vassal of Menoth - PC: 0 Wrack - PC: 1 Wrack - PC: 1
Choir of Menoth - Leader & 5 Grunts: 6
THEME: The Creator's Might ---
GENERATED : 06/25/2017 16:43:42 BUILD ID : 2040.17-05-19
This list has a mix of high-pow single target shots, and several wandering low pow blasts, suitable for dealing with both heavies and infantry respectively. It is a slower list (as others have noted about Tristan - he struggles to speed up his army) but it has a big positive point for me personally - an arm buff for our otherwise squishy colossal.
War Room Army
Protectorate of Menoth - Sovereign Tristan - Melee Speciality
Theme: The Creator's Might 3 / 3 Free Cards 75 / 75 Army
Sovereign Tristan Durant - WJ: +28 - Hierophant - PC: 3 - Crusader - PC: 10 (Battlegroup Points Used: 10) - Crusader - PC: 10 (Battlegroup Points Used: 10) - Reckoner - PC: 16 (Battlegroup Points Used: 8) - Reckoner - PC: 16 - Templar - PC: 15 - Vigilant - PC: 9 - Dervish - PC: 7 - Dervish - PC: 7
The Covenant of Menoth - PC: 0 Vassal of Menoth - PC: 0 Vassal of Menoth - PC: 0 Wrack (The Creator's Might) - 3 Wracks: 3 Vassal Mechanik - PC: 1
Choir of Menoth - Leader & 5 Grunts: 6
THEME: The Creator's Might ---
GENERATED : 06/25/2017 20:04:40 BUILD ID : 2040.17-05-19
This list is much more melee orientated. Because Tristan will be moving upfront more, he needs the templar to fend off the incoming enemy fire. I've also found the templar to be a monster in melee.
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