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Post by Rowdy Dragon on Aug 29, 2017 4:51:51 GMT
Yet. We don't really know what they've got planned on that front. Neither do they based on the changes from the initial morrowan-hybrid mishmash that this theme started as. Well the Original Resistance Merc Pact that this was based off of is where all the Marrowan models where part of (On top of the whole "Give ever model a place" thing) originally. I can see it evolving over time.
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Post by gobber on Aug 29, 2017 5:01:44 GMT
And yet our cries for dorfs and steelheads ended in... Anyway, I'm certainly glad they separated it. The Morrowans need help, which probably means witch hunter units and developing the order of illumination (so it's going to be a while).
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Lahn
Junior Strategist
Posts: 100
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Post by Lahn on Aug 29, 2017 6:19:08 GMT
And yet our cries for dorfs and steelheads ended in... Anyway, I'm certainly glad they separated it. The Morrowans need help, which probably means witch hunter units and developing the order of illumination (so it's going to be a while). It was explicitly mentioned on the PP Stream that a Morrowan theme would be in teh distant future, given it's not currently planned. Likewise to a Thamarite theme.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Aug 29, 2017 6:34:16 GMT
Interesting. I thought I read you could take ONE Cygnar or Menoth unit though? So it's either Errants OR Choir? Or did I misunderstand? The new versions says any TWO unit from one faction, and other than Cygnar and Menoth, now includes Crucible Guard (so Llallese jetpacks coming. ). I'm just a little sad that mercs get to play Cygnar combinations that I can't bring, like Stormlances and Trenchers in the same theme (Haley3 would be extatic). Yeah, but they don't get to take them as stuff like Storm Division or Gravediggers. The benefits of the theme list really aren't that groundbreaking outside of the option to take stuff out of faction. That's not really that much better than being able to take a more powerful theme list in another faction - all of which now have the option to take mercs anyways. Also, they can't take stormlances anyhow. It's small-based units only.
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Post by Aegis on Aug 29, 2017 7:00:16 GMT
The new versions says any TWO unit from one faction, and other than Cygnar and Menoth, now includes Crucible Guard (so Llallese jetpacks coming. ). I'm just a little sad that mercs get to play Cygnar combinations that I can't bring, like Stormlances and Trenchers in the same theme (Haley3 would be extatic). Yeah, but they don't get to take them as stuff like Storm Division or Gravediggers. The benefits of the theme list really aren't that groundbreaking outside of the option to take stuff out of faction. That's not really that much better than being able to take a more powerful theme list in another faction - all of which now have the option to take mercs anyways. Also, they can't take stormlances anyhow. It's small-based units only. What should be those Storm Division huge bonuses? Getting electrical immunity on an army where 99% of the models already have it? Getting Advanced move on an unit (Blades) that often doesn't get played anyway, aside from a single caster (Maddox)? I would say that Sniper on Gun Mages is a pretty good benefit, better than the one they get in Sons of Tempest actually, and getting to deploy a cover-granting terrain up to 18" on the table isn't that shabby, expecially if you can also deploy a Solo inside (so giving him a sort of advance deployment). Finally, the new version of the theme allows for character units and units of any size, so yes, Stormlances included.
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Post by Azuresun on Aug 30, 2017 10:14:43 GMT
And yet our cries for dorfs and steelheads ended in... Anyway, I'm certainly glad they separated it. The Morrowans need help, which probably means witch hunter units and developing the order of illumination (so it's going to be a while). Not that Precursors in the Resistance theme made sense in the first place. "Hey, Mr Primarch, could you politely ask those knights of yours who are openly fighting my soldiers in Llael to find something better to do with their time? By the way, nice cathedrals you have in my cities, be a shame if anything happened to them. Love, AV."
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Post by Sarcastastic on Sept 4, 2017 1:52:12 GMT
Having gotten in table time with Crosse2... I don't know what he really wants to do? I got enough souls to do the gun thing, but it really didn't feel impactful at all. He can kill some infantry with it I guess, which is pretty much all I accomplished with it, but other things can do that just as well. I got a direct line on my opponent's caster and still only one shot actually hit and even then, I managed to do 1 damage. Dauntless is a good spell, and I'll never turn down Ghost Walk, but his game plan is kinda wonky.
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Post by 36cygnar24guy36 on Sept 4, 2017 13:09:02 GMT
I wonder how he would work in Irregulars rather than Resistance, taking Reinholdt for example would give him 3 gun shots, meaning that he gets better value out of Black Boon, and can build up those 3 souls he needs to use Death Dealer a bit quicker, also spyglass seems useful as he does not have any way to ignore stealth. and on the Turn he does use Death Dealer Reinholdt can always gibe him lucky charm.
edit, you also get to take damage buffs like Ragman and Aiyana and Holt, Gunfighter makes Death Field easy for him, or with boosted attack rolls, S&P and potential aiming shooting into melee should not be a problem, 4 x fully boosted, S&P pow 16s seems nice...for you at least
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Sept 4, 2017 15:05:55 GMT
I wonder how he would work in Irregulars rather than Resistance, taking Reinholdt for example would give him 3 gun shots, meaning that he gets better value out of Black Boon, and can build up those 3 souls he needs to use Death Dealer a bit quicker, also spyglass seems useful as he does not have any way to ignore stealth. and on the Turn he does use Death Dealer Reinholdt can always gibe him lucky charm.
edit, you also get to take damage buffs like Ragman and Aiyana and Holt, Gunfighter makes Death Field easy for him, or with boosted attack rolls, S&P and potential aiming shooting into melee should not be a problem, 4 x fully boosted, S&P pow 16s seems nice...for you at least ragman in the lalalese theme too but crosse don't wanna be within .5" of baddies ever. until new theme gets more units we be playin him in irregulars
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Post by 36cygnar24guy36 on Sept 4, 2017 15:10:30 GMT
I wonder how he would work in Irregulars rather than Resistance, taking Reinholdt for example would give him 3 gun shots, meaning that he gets better value out of Black Boon, and can build up those 3 souls he needs to use Death Dealer a bit quicker, also spyglass seems useful as he does not have any way to ignore stealth. and on the Turn he does use Death Dealer Reinholdt can always gibe him lucky charm.
edit, you also get to take damage buffs like Ragman and Aiyana and Holt, Gunfighter makes Death Field easy for him, or with boosted attack rolls, S&P and potential aiming shooting into melee should not be a problem, 4 x fully boosted, S&P pow 16s seems nice...for you at least ragman in the lalalese theme too but crosse don't wanna be within .5" of baddies ever. until new theme gets more units we be playin him in irregulars too bad Run & Gun and Repo 3 from Gibbs don't stack, he would be like Sanic the Hedgehog running away
via Imgflip Meme Generator
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Sept 4, 2017 23:35:39 GMT
Having gotten in table time with Crosse2... I don't know what he really wants to do? I got enough souls to do the gun thing, but it really didn't feel impactful at all. He can kill some infantry with it I guess, which is pretty much all I accomplished with it, but other things can do that just as well. I got a direct line on my opponent's caster and still only one shot actually hit and even then, I managed to do 1 damage. Dauntless is a good spell, and I'll never turn down Ghost Walk, but his game plan is kinda wonky. Boosted RAT 7 with S&P hits like DEF18-DEF19 on average rolls, and boosted POW12 with S&P averages to about POW23-24 per shot. What were you shooting at?
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Post by Sarcastastic on Sept 5, 2017 0:05:53 GMT
Having gotten in table time with Crosse2... I don't know what he really wants to do? I got enough souls to do the gun thing, but it really didn't feel impactful at all. He can kill some infantry with it I guess, which is pretty much all I accomplished with it, but other things can do that just as well. I got a direct line on my opponent's caster and still only one shot actually hit and even then, I managed to do 1 damage. Dauntless is a good spell, and I'll never turn down Ghost Walk, but his game plan is kinda wonky. Boosted RAT 7 with S&P hits like DEF18-DEF19 on average rolls, and boosted POW12 with S&P averages to about POW23-24 per shot. What were you shooting at? He's RAT 6. I wasn't boosting either, because I needed focus to get the souls, disengage my colossal, and give it focus. I was shooting at Vlad 2.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Sept 5, 2017 0:24:36 GMT
Boosted RAT 7 with S&P hits like DEF18-DEF19 on average rolls, and boosted POW12 with S&P averages to about POW23-24 per shot. What were you shooting at? He's RAT 6. I wasn't boosting either, because I needed focus to get the souls, disengage my colossal, and give it focus. I was shooting at Vlad 2. 17-18, then. Deathdealer makes him ROF 4 and fully-boosts all his gun attack and damage rolls automatically.
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Post by Sarcastastic on Sept 5, 2017 0:25:11 GMT
Welp, there's my issue. I forgot the fully boosted part. Yep, his Vlad would have died then.
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Post by 36cygnar24guy36 on Sept 5, 2017 9:56:06 GMT
I wonder how a Steelhead Halberdiers, Steelhead Cav and Sergeant Nick would fare with Gastonne. With Dauntless Resolve and Wall of Steel the Cav go to arm 22, you can turn some of the Halberdiers into Shield Guards for them. And now that Assault has been changed you don't risk shooting your flank target in the back of the head.
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