|
Post by greytemplar on Aug 26, 2017 16:13:48 GMT
I'd be tickled pink to have the theme receive no changes, but I doubt that will happen.
|
|
|
Post by chillychinaman on Aug 26, 2017 16:34:09 GMT
I'd be tickled pink to have the theme receive no changes, but I doubt that will happen. What do you think are the most likely changes(nerfs)? I'm gonna assume we'll lose Hand of Vengeance because we can't have nice things. Maybe jacks gain Girded so we can deliver those powerful Zealot and Paladin models.
|
|
|
Post by flamigant on Aug 26, 2017 18:54:20 GMT
I cannot believe it will be mandatory to buy 2 units of idrians just because they are the best we have in that list...
|
|
|
Post by Rowdy Dragon on Aug 26, 2017 19:02:10 GMT
I cannot believe it will be mandatory to buy 2 units of idrians just because they are the best we have in that list... So bring it up in CID. Bring up your concern how Idrians overwhelm everything else.
|
|
Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
|
Post by Fire Step on Aug 26, 2017 19:56:27 GMT
Are idrian skirmishers really that potent?
|
|
|
Post by Swampmist on Aug 26, 2017 20:01:13 GMT
from experience: yes.
|
|
|
Post by WantonRanger on Aug 26, 2017 21:17:50 GMT
I'd be tickled pink to have the theme receive no changes, but I doubt that will happen. What do you think are the most likely changes(nerfs)? I'm gonna assume we'll lose Hand of Vengeance because we can't have nice things. Maybe jacks gain Girded so we can deliver those powerful Zealot and Paladin models. I would literally cry if they pulled Hand of Vengeance... it's actually a cool Mechanic... please leave us something better than the usual mediocre...
|
|
|
Post by k0rhil on Aug 26, 2017 23:10:26 GMT
The flavor of hand of vengeance will certainly stay I am curious to see the bonus drop or the maximum affected models gets capped. It's a nice theme especially if some work is done to zealots and deliverers. Zealots just seem too expensive especially with the monolith bearer being such a crutch and deliverers are certainly better but I don't enjoy the arcing fire benefit from the arms master overlaps now. In regards to the paladin I just don't see the boon sure harby to matyr she makes so many solos awesome for the same reason. Call it swinging for the fences but I'd like to see counter charge what's more paladin like than jumping in front to defend your brethren of an incoming threat.
|
|
|
Post by greytemplar on Aug 27, 2017 0:23:09 GMT
Are idrian skirmishers really that potent? It's not that Idrians are that potent(though they are good). Its that we have no meaningful alternatives. What we should bring up is that all our similarly priced options are "the suck" as it were. Idrians are fine as they currently are, its that Temple Flameguard, Zealots, and Errants are all way under par. So our only competitive choice is Idrians. Plus they're exactly 20 points, so you bring a unit in the theme and you get a free UA, Sunburst, or solo. 2 units and you get 2 free things. 2 min units of Deliverers and the min choir you were taking anyway and you've got your third.
|
|
|
Post by greytemplar on Aug 27, 2017 0:23:50 GMT
I cannot believe it will be mandatory to buy 2 units of idrians just because they are the best we have in that list... So bring it up in CID. Bring up your concern how Idrians overwhelm everything else. Again, its not that Idrians are too good and overwhelm everything else. Its that all the other choices suck.
|
|
|
Post by paradox on Aug 27, 2017 1:02:12 GMT
In the current CID? Or out of it? 20pts for 12 idrians, or 26pts for 20 CID deliverers?
|
|
|
Post by macdaddy on Aug 27, 2017 1:33:35 GMT
So bring it up in CID. Bring up your concern how Idrians overwhelm everything else. Again, its not that Idrians are too good and overwhelm everything else. Its that all the other choices suck. I would actually argue that errants just need a more relevant UA and perhaps a 1 point decrease for the min and max unit (put them on par with idrians) The current CiD Skyhammers are really good. for 13 points they are really solid ranged option that puts out really good long range firepower. Zealots need a points decrease. They should be the offensive version of flameguard IMO. They both have similar roles of disposable chaff, but zealots should have a similar cost and more offensive output. Right now they are too expensive. Idrians are definitely fine at 20 points but I do think this CiD is our chance to bring other units up to par.
|
|
Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
|
Post by Provengreil on Aug 27, 2017 3:09:03 GMT
I'd be tickled pink to have the theme receive no changes, but I doubt that will happen. What do you think are the most likely changes(nerfs)? I'm gonna assume we'll lose Hand of Vengeance because we can't have nice things. Maybe jacks gain Girded so we can deliver those powerful Zealot and Paladin models. Assuming there's a change at all, I'm thinking they exchange the wall for something else. Paladins are only a very small, very optional slice of the theme, and the wall is thematic to them only. Furthermore, the only people who have pathfinder start out nearly past it on deployment, if you can even put it up that far: centralized terrain and the mandatory 3" buffer(not present in other terrain creating themes) could easily force it backwards into uselessness. Deployed that far back, some casters can camp behind it and the rest of the army either doesn't care or gets screwed.
|
|
Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
|
Post by Provengreil on Aug 27, 2017 3:10:20 GMT
Again, its not that Idrians are too good and overwhelm everything else. Its that all the other choices suck. I would actually argue that errants just need a more relevant UA and perhaps a 1 point decrease for the min and max unit (put them on par with idrians) The current CiD Skyhammers are really good. for 13 points they are really solid ranged option that puts out really good long range firepower. Zealots need a points decrease. They should be the offensive version of flameguard IMO. They both have similar roles of disposable chaff, but zealots should have a similar cost and more offensive output. Right now they are too expensive. Idrians are definitely fine at 20 points but I do think this CiD is our chance to bring other units up to par. I'd prefer errants NOT lose the "exactly 20 points" bit, whatever else happens. If no other changes, they need to not pop off their friendly upkeeps.
|
|
|
Post by Swampmist on Aug 27, 2017 3:45:29 GMT
I do think the paladins should count for free points; primarily because they are a MAJOR thematic reason for why the theme exists, being that Vilmon was the one who organized it. That, and it really pushes the dragoon out of usability, since he pretty much locks you out of your 3rd free solo, and cannot himself be free.
|
|