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Post by Irusk2K on Apr 3, 2017 2:35:56 GMT
3/30/2017
Zombie PlanetMy List:
Retribution of Scyrah Theme List: None Vyros1 (Dawnlord Vyros) -28 - Imperatus 22 - Discordia 18 - Phoenix 18 - Griffon 8 - Griffon 8 - Sylys Wyshnalyrr, the Seeker 4 Arcanist 2 Arcanist 2 Arcanist 2 Souless Voidtracer 2 Houseguard Thane 4 Houseguard Halberdiers (Leader and 5) 8 - Houseguard Halberdier Officer & Standard 4 Objective: Bunker Swampy's List:
Legion Theme: Children of the Dragon 2 / 2 Free Cards 75 / 75 Army Rhyas, Sigil of Everblight - WB: +30 - Succubus - PC: 4 - Nephilim Bloodseer - PC: 8 (Battlegroup Points Used: 8) - Nephilim Bloodseer - PC: 8 (Battlegroup Points Used: 8) - Zuriel - PC: 18 (Battlegroup Points Used: 14) - Nephilim Soldier - PC: 9 - Nephilim Soldier - PC: 9 Blighted Nyss Sorceress & Hellion - PC: 6 Blighted Nyss Warlord - PC: 5 Blighted Nyss Warlord - PC: 5 Blighted Nyss Hex Hunters - Leader & 5 Grunts: 9 - Bayal, Hound of Everblight - PC: 0 Blighted Nyss Swordsmen - Leader & 9 Grunts: 15 - Blighted Nyss Swordsmen Abbot & Champion - Abbot & Champion: 0 Blackfrost Shard - Sevryn, Rhylyss & Vysarr: 9 Objective: Fuel Cache Scenario: Extraction Terrain: 2 Small Forests, 2 Small Rubble, 2 Small Obstructions (rock walls), Small Hill I go First. Deployment:
Me - Caster in the middle of the board with Sylys, Soulless, and House Guard, Heavies on my right with 1 mechanik, Griffons with 2 mechaniks on the left Swampy - Caster in the middle of the board behind a forest, Heavy and lights on my right with the Shard, Swordsmen on my left, Hunters AD in front of his beasts Round 1:
Me - Thane moves and does his thing do the Halberds Shield Wall and march 11" up and to the right towards one of the flags. Soulless runs up behind them so whole unit is in command. Vyros moves up towards objective and casts Mobility and Inviolable Resolve on the Halbs, Sylys moves up too. 2 Mechaniks give the Griffons a focus and the Griffons Fleet and run up the field towards the other flag (staying in control). Impy moves up and towards the center of the board. Phoenix runs up next to the Halbs; Disco and the other mechanik follow but stay a bit further back. Swampy - Army moves up cautiously. Voidtracer prevents Hunters from shooting the Halbs but he does get one or two shots off on a Griffon. Round 2:Me - Not thinking and not having positioned my jacks correctly I just move the Halbs up a bit in shield wall. Phoenix shoots one of the bloodseers. Vyros moves up to the objective, arcs Stranglehold onto the injured bloodseer and casts Hallowed Avenger on the Phoenix. I charge the griffons into the other bloodseer but I forget to allocate them focus and the mechaniks were too far away so all the Griffons were able to do was injure it and took out one Hunter. Everything else just moves up. Swampy - Feats and charges forward. Hunters with UA, and the other soldier take out some Halbs and the Voidtracer. Shard then land Kiss on the Phoenix. Zuriel charges the Phoenix (takes out right arm), teleports behind and buys attacks into Disco leaving it with 6 boxes. Second Soldier takes out Griffons with the help of some swordsmen. Bloodseer 2 and the Sorceress & Hellion charge my back lines scratching up Impy's paint job and knocking it down with a crit. Round 3:Me - Realizing things have gone south quickly I decide I need to try for an assassination. I fill up Impy and stand him up, the Phoenix doesn't do anything with Vengence attack. Vyros feats, casts mobility, and takes out the Sorc/Hellion. Mechaniks fills Impy back up and gives it CP. Halbs take out some Hunters and move to threaten Zuriel. The injured Phoenix and Disco team up on Zuriel but aren't able to finish it. I figure its now or never so I spend one on Impy to tramble 11" into Melee with Rhyas who is camping 1. He kills 2 hunters but takes 2 free strikes. I buy two attacks and miss against DEF 16 both times. Riposte drops Impy for the first time. Swampy - Warlord charges and takes out Impy for the second and final time. Zuriel and others takes out Disco and the Phoenix. At this point I concede. So biggest mistake this game was spreading myself too thin so I couldn't get at good Alpha or feat turn. I also underestimated the place effect from Rhyas' feat which really messed with my activations. I'm not sure Disco does much for this list so plan is to drop her. Because I want to brick up speed isn't as important so Sents are probably a better fit.
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Post by Swampmist on Apr 3, 2017 2:49:32 GMT
My biggest mistake was using the sorc on hellion the way I did. She should have tried to get another halberdier or 2, and then let Zuriel charge for free so he gets another attack into discordia. That, and I'm pretty sure I could have put zuriel in a post-leap position where he wasn't giving up his back to either jack. Either way, it was a really fun game, and I would love to try again this week!
Also, just realized I missread her feat a bit. The teleport effect only works while in her control range, though the extra attack (listed first, so I missread because I derped and assumed the rest was the same way) is "starts activation within": her control. Didn't matter for Zuriel, who had her spell that makes him count as in control at double, but the sorc and bloodseer would have been stuck sitting in-front of Impy :/. I will endevour to mess up less next time!
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Post by Irusk2K on Apr 3, 2017 17:17:45 GMT
No worries it didn't matter all that much.
For now I'm going to stick with Vyros1 and get a better feel for his play style.
Faction: The Retribution of Scyrah Theme: None Points: 75 / 75
Vyros1 (Dawnlord Vyros) -28 - Imperatus 22 - Phoenix 18 - Phoenix 18 - Griffon 8 - Griffon 8 - Sylys Wyshnalyrr, the Seeker 4 Dawnguard Sentinels (Leader and 5) 11 - Dawnguard Sentinel Officer & Standard 4 Soulless Voidtracer 2 Soulless Voidtracer 2 Arcanist 2 Arcanist 2 Arcanist 2
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Post by ElaraIsBae on Apr 4, 2017 17:27:19 GMT
Irusk2K. What two dudes free struck you? If you move over a model with a trample they don't get a free strike even if they live. Did you remember the flank bonus against the models Imperatus trampled that may have been in melee of Halberdiers? (kekekeke) As far as Disco goes into ARM20 targets only two jacks hit harder assuming you aren't doing some marshaled cheese with crush and arcanists all loading the jack up. Disco also loves sentinels, walking them up the table at arm19 due to her imprint and blast immune is good. Into an ARM20 target Discordia will actually do more damage than a Phoenix; granted she has two 1" reaches instead of the 1" + 2" on Phoenix. Assuming 3 focus + Concerted Power (no free charges) Phoenix into ARM 20 - 9.5 + 4.5 + 6 + 6 = 26 damage Discordia if she can smite her target into an = or larger base and stay in range 8.5 + 5 + (chain attack smite) 8.5 + 5 +5 = 32 damage If disco can't keep target in range with smite and nothing to slam into 8.5 + 8.5 + (chain attack smite) 8.5 = 25.5
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Post by Irusk2K on Apr 4, 2017 17:55:45 GMT
They were two Nephilim Soldiers that were on either side of the trample lane. I did forget flank but I think I killed the ones that were in range of the Halbs.
I think my big issue with Disco is I think she costs a lot more than 18 so I keep her back too much.
Maybe I'll put her back in with the Sents.
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Post by Swampmist on Apr 4, 2017 18:25:41 GMT
Yeah, the lane to my caster was filled with 3 Hex Hunters that had to be trampled over, and there were 2 nephilim soldiers with reach to the lane and their backs to my caster.
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Post by ElaraIsBae on Apr 5, 2017 13:55:40 GMT
Yeah, the lane to my caster was filled with 3 Hex Hunters that had to be trampled over, and there were 2 nephilim soldiers with reach to the lane and their backs to my caster. And here I thought Legion had finally found a way to convert Menites.
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Post by Swampmist on Apr 5, 2017 14:40:36 GMT
Yeah, the lane to my caster was filled with 3 Hex Hunters that had to be trampled over, and there were 2 nephilim soldiers with reach to the lane and their backs to my caster. And here I thought Legion had finally found a way to convert Menites. My swordsmen where not yet taken out of the bag, because school came in full force post-adepticon
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Post by Irusk2K on Apr 7, 2017 18:43:06 GMT
4/07/2017
Zombie Planet
My List: Retribution of Scyrah Theme List: None
Vyros1 (Dawnlord Vyros) -28 - Imperatus 22 - Discordia 18 - Phoenix 18 - Griffon 8 - Griffon 8 - Sylys Wyshnalyrr, the Seeker 4 Arcanist 2 Arcanist 2 Arcanist 2 Souless Voidtracer 2 Houseguard Thane 4 Houseguard Halberdiers (Leader and 5) 8 - Houseguard Halberdier Officer & Standard 4 Objective: Bunker
Opponent's List: Captain Gunnbjorn - WB: +28 - Mountain King - PC: 36 (Battlegroup Points Used: 28) - Dire Troll Bomber - PC: 19 - Dozer & Smigg - PC: 18
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Highwaymen - Leader & 9 Grunts: 15 Dhunian Knot - Leader & 2 Grunts: 6 Objective: Bunker
Scenario: Extraction Terrain: 2 Large Forests, 1 Large Rubble, 1 Large Obstruction (ruined house), 1 Small Hill
I go First.
Deployment: Me - Caster in the middle of the board with Sylys, Soulless, and House Guard, Griffon, Impy and Disco on my left with 2 mechaniks, Griffons and Phoenix with 1 mechanik on the right Opponent - Gunny in the middle of the board with Highwaymen and Stone, Bomber and MK on my left with Knot, Dozer and Smig on my left.
Round 1: Me - Thane moves and does his thing do the Halberds Shield Wall and march 11" up and around the objective. Soulless runs up behind them so whole unit is in command. Vyros moves up towards objective and casts Mobility and Inviolable Resolve on the Halbs, Sylys moves up too. Impy, disco and left Griffon move up on top of hill out of range of everything. Phoenix and other Griffon run up behind building. Mechaniks follow Jacks but stay a bit further back.
Opponent - Army moves up cautiously staying out of charge range, even of my griffons. Apparently forgets that my heavies also have guns and move Gunny up and lobs a shot into the halbs and crits tossing them all over the place. D&S move up and also take a shot into the Halbs. Forgets to move stone up, forgets to use Gunny’s feat, and Gunny has no furry.
Round 2: Me – Hand out some focus to Disco and Phoenix. Phoenix moves out from behind the building and shoots Gunny, crits and setting him on fire. Vyros moves up a bit and arcs Stranglehold onto gunny leaving him on 4. Disco moves up for the Coup-de-grace but misses the bosted attack roll with the spray. Impy is just out of range without mobility so can’t step in to finish the job. I move the rest of the army positioning for feat turn next round.
Opponent – Rolls and fire does not go out, I roll damage spike and deal 5 points, Gunny fails tough, I win.
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Post by Irusk2K on Apr 7, 2017 19:01:26 GMT
Zombie PlanetMy List:Same Opponent's List:Same Scenario: Extraction Terrain: 2 Large Forests, 1 Large Rubble, 1 Large Obstruction (ruined house), 1 Small Hill I go First. Deployment:Me - Caster in the middle of the board with Sylys, Soulless, and House Guard, Griffon, Impy and Disco on my left with 2 mechaniks, Griffons and Phoenix with 1 mechanik on the right Opponent - Gunny in the middle of the board with Highwaymen and Stone, Bomber and MK on my left with Knot, Dozer and Smig on my left. Round 1:Me - Thane moves and does his thing do the Halberds Shield Wall and march up Staying just out of threat of Gunny and Dozer. Soulless runs up behind them so whole unit is in command. Vyros moves up towards objective and casts Mobility and Inviolable Resolve on the Halbs, Sylys moves up too. Impy, disco, and the left Griffon move up on top of hill out of range of everything. Phoenix and other Griffon run up behind building. Mechaniks follow Jacks but stay a bit further back. Opponent – Entire Army moves up cautiously, mostly staying out of charge and gun range. Only one in range for a shot are some highway men and the bomber. Round 2:Me – Hand out some focus to the Phoenix, it moves out from behind the building and shoots a highway man but it toughs, blast doesn’t do anything. Left side Griffon runs up in front of Bomber and MK. The rest of the army moves into position for feat turn next round. Opponent – Gunny moves back and shoots Phoenix, spiking damage, and feats. Highwaymen CRA into phoenix. Dozer and Smigg take a shot at it as well and leave it on like 7 boxes. Bomber takes out Griffon and kills shots into Phoenix to take it out as well. MK moves back out of charge range of Impy. Round 3: Me – Not sure if It’s worth it to feat I hand out some focus to the right side Griffon, and Disco. I charge Halbs into the Highwayman and take out most about half the unit and repo deeper into the enemy lines. Only targets for feat though are bomber and rest of the Highwaymen. Wanting to make sure I take out the bomber and not sure Halbs will make it to round 4 I feat and charge Disco into the bomber, taking it out with the last bought attack. Griffon charges Highwaymen leaving 3 left. Impy take up position behind a forest to charge the MK when in move in to kill Disco. Opponent – MK moves and gets an angle where it can spray Disco, the Griffon, and all but one of the Halbs. With Initials, bought attacks, and kill shot. It clears all of them. Remaining three highwaymen run into the forest blocking Impy’s charge on the MK. Dozer Takes out last Halb. Round 4: Me – Figure I should see this through to the end but not feeling good about my chances I Move Vyros up and cast Eliminator on one of highwaymen but only take out one, luckly it was the one I needed to get a charge into MK. Fully loaded Impy takes his charge and deals about 30 points to the MK, a little over half it’s HP. I don’t have anything left to finish it off so I end my turn. Opponent – MK heals 12 and then takes out Impy. Dozer, Gunny, and the two Highwaymen shoot Vyros leaving him with 3 boxes. He can’t finish me off but I don’t have a change to assassinate and I’m starring down the barrel of a barrel of a MK so I concede the victory. So biggest mistake this game was not playing aggressively enough. I also need to save my feet and at least one griffon to take on the MK with Impy. Attachments:
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Post by Irusk2K on Apr 10, 2017 15:45:10 GMT
Edit - My opponent reminded me that his MK didn't have to buy any attacks to kill Disco it was all Assault and Initial attacks.
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Post by Irusk2K on Apr 12, 2017 16:53:35 GMT
So my opponent said they thought I was too aggressive giving up my Phoenix and one of my griffons to soon. While I agree I did give up my phoenix too soon I think that was because I didn't commit the other Griffon and Halbs sooner.
No matter what I'm going to get shot when going up against a gun line so playing it safe just prolongs the inevitable.
On turn two instead of moving up the Phoenix and one Griffons I should have run up the Halbs and both Griffons to engage the Highwaymen and Bomber/MK. This would have let my Heavies move up in relative safety. Even if both lights and all the Halbs were taken out I could have used the 2 solos to trigger feat next round. then hopefully I'd be able to take out more that most a unit and on heavy.
Next game I'm dropping Disco and replacing her with a second Phoenix. I feel like the Arc node and 2" reach are a better fit for Vyros1. This way I can cover more of the field and hopefully take better advantage of Stranglehold.
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Post by Irusk2K on Apr 17, 2017 15:56:28 GMT
3/30/2017
Zombie Planet
My List: Retribution of Scyrah Theme List: None
Vyros1 (Dawnlord Vyros) -28 - Imperatus 22 - Phoenix 18 - Phoenix 18 - Griffon 8 - Griffon 8 - Sylys Wyshnalyrr, the Seeker 4 Arcanist 2 Arcanist 2 Arcanist 2 Souless Voidtracer 2 Houseguard Thane 4 Houseguard Halberdiers (Leader and 5) 8 - Houseguard Halberdier Officer & Standard 4 - Soulless Escort Objective: Bunker
Swampy's List: Legion Theme: 75 / 75 Army
Kallus - - Succubus - Azrael - Scythian - Naga Spell Martyr Forsaken Grotesque Assassin Blighted Nyss Warlord Blighted Nyss Warlord Grotesque Raiders (max) Blighted Nyss Swordsmen (max) - Blighted Nyss Swordsmen UA Objective: Bunker
Scenario: Incursion Terrain: 3 Small Forests, 2 Small Obstructions (rock walls), Small Hill
I go First.
Deployment: Me – Vyros is to the left of center on the board with Sylys and the Soulless. The House Guard, Impy, a Phoenix, and a Griffon are on his left with 2 mechaniks. The other Griffon and Phoenix are with the other mechanik on the right. Swampy – Kallus is in the center of the board with the beasts. Grotesque and spell martyr are on his left my right. The Swordsmen and warlords on the other side. Round 1: Me - Thane moves and does his thing do the Halberds Shield Wall and march 11" up past the objective. Vyros casts Mobility moves up towards objective then casts Inviolable Resolve on the Halbs. Griffons run up the field converging in front of the Halbs (staying in control and out of charge range). Rest of the army pretty much just moves straight up the board. Swampy - Army moves up cautiously. He is able to line up a shot on Impy with the Naga but then misses on a spell from the caster. Round 2: Me – I notice that under mobility I have both Griffons within walking distance of his swordsmen and, if I clear out 2 or 3 of those guys, I can charge a Phoenix into his Scythinan. Between allocation and mechaniks I fully load one of the griffons, the other gets just one focus, and the Phoenix is fully loaded and given concentrated power. Vyros moves up a little casts mobility and arcs eliminator onto the grotesque killing 2. Griffons move up and open up a whole taking out Swordsmen and Incubi. Phoenix charges in and leaves the Scythina on 1. Halbs Shield wall up into bottleneck just short of 2” so they don’t catch fire; I keep 3 back plus the soulless for when I use my feat. Impy moves up behind the forest to line up a charge if he brings anything up to attack the Halbs. Its at this point I realize my griffions and Phoenix that charge up are out of control range! Swamp – Swordsmen and Scythian focus on the Phoenix leaving it on 4 boxes. Azrael then hits Impy with a couple spears taking out his shields. Naga moves in and bites one of the Griffons. Kallus casts battle lust on the grotesque, moves up finishes off the wounded Griffon, Feats, and repos back. Grotesque charge forward: 3 into Impy, 3 into phoenix, the rest into the Halbs, taking out 3 halbs. Assassin charges Impy, doesn’t knock anything out but puts grievous wounds on him. Round 3: Me – Fire goes out on everything but Impy but it’s not enough to do any more damage. Griffon and severely wounded Phoenix don’t get any focus and mechaniks are too far away. Vyros and Mechanicks fill up Impy and the other Phoenix. Arm out I take a swipe on the Scythian with the wounded phoenix roll two 5s in a row taking it down! Griffon takes out a swordsman. Vyros lobs his AOE into the grotesque in melee with the halbs and gets a perfect deviation taking out 2 in front of the other Phoenix with boosted damage. Halbs use mini-feat, back line moves up, and they take out most of the grotesque Unit. Impy takes out the assassin and all the grotesques around him. Right side Phoenix is too far away for concentrated power but with the grotesque mostly out of the he can charge Azriel, deals some damage to the beast and takes out the forsaken following it around. House guard thane pops a shot off at the Spell Martyr and takes it out so Swampy can’t get a scenario point. Swampy – Swordsmen and Warlords take out my last Griffon and the severely wounded phoenix leaving my left flank exposed. Kallus charges my Halbs but can only take out 2 due to bad rolls, leaving 3 including the standard bearer, then repos back away from Impy. The last grotesque attacks the remaining halbs but whiffs. Naga moves up and attacks Impy and taking out one of his arms. Succubus moves in mostly to body guard Kallus. Azriel takes out my last Phoenix. Round 4: Me – We can both see we are getting to the end and I’m not feeling good about the swordsmen and warlords about to be bearing down on my support models. Seeing that Kallus isn’t camping anything I decide to go for an assassination run. I activate Phoenix protocol on Impy to get his Arm back. Vyros activates and spikes an Eliminator into the Naga, then he feats. Halbs CMA the grotesque in front of them and repo to within 2” of Kallus. Mechaniks fill up Impy and give him Concentrated Power. One even moves up to be in melee with the naga. Impy moves as far forward as possible but Naga and wall are boxing him in. First swing takes out the wounded naga letting him sidestep forward. Second swing takes out the succubus and he side steps to within 2” of Kallus who pulled three fury off the Naga. The first bought attack is transferred into the wounded Azrael leaving it with about 10 health. Second damage roll is a spike for 16 total but he decides to let Kallus take it since it would have killed Azrael, this leaves Kayluss with 4 boxes. Last attack is another spike and is just enough damage to take out both Azrael and Kallus.
Thoughts: So my dice got me out of a tight spot this game. My big mistake was spreading myself too thin again. Having jacks out of control range is a huge mistake. Other than that I’m pretty happy with the game and the list. I really felt like the extra phoenix was much better for me than Disco. Halbs took the charge like champs and survived long enough to keep Vyros and the support safe and trigger flank on feat turn.
Sorry for the lack of pictures I got a new phone and the pics are on the old one. Swampy should have some.
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Post by Swampmist on Apr 17, 2017 18:03:53 GMT
one correction; I did not have the swords UA (and specifically wished I did into your list!)
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Post by Irusk2K on Apr 25, 2017 16:01:09 GMT
4/20/2017
Zombie Planet
My List: Retribution of Scyrah Theme List: None
Vyros1 (Dawnlord Vyros) -28 - Imperatus 22 - Phoenix 18 - Phoenix 18 - Griffon 8 - Griffon 8 - Sylys Wyshnalyrr, the Seeker 4 Arcanist 2 Arcanist 2 Arcanist 2 Souless Voidtracer 2 Houseguard Thane 4 Houseguard Halberdiers (Leader and 5) 8 - Houseguard Halberdier Officer & Standard 4 Objective: Fuel Cache
Opponent's List: Theme: None
Captain Gunnbjorn - WB: +28 - Mountain King - PC: 36 (Battlegroup Points Used: 28) - Dire Troll Bomber - PC: 19 - Dozer & Smigg - PC: 18
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Highwaymen - Leader & 9 Grunts: 15 Dhunian Knot - Leader & 2 Grunts: 6 Objective: Fuel Cache
Scenario: The Pit II Terrain: 2 Large Forests, Large Rubble, Obstruction (house), Hill
I go First.
Deployment: Me - Caster in the middle of the board with Sylys, Soulless, and House Guard, One Phoenix and a Griffon on my right with 1 mechanik. Halbs on my left with 2 Mechaniks, Impy, second Phoenix and Griffon. Opponent - Caster in the middle of the board behind a building, Heavy and lights on my right with the Knot, Highwaymen on my left.
Round 1: Me - Thane moves and does his thing do the Halberds Shield Wall and march 11" up towards the center zone. Soulless runs up behind them so whole unit is in command. Vyros Cast Mobility moves up and casts Inviolable Resolve on the Halbs, Sylys moves up too. Jacks and Mechaniks run up staying in Control.
Opponent - Army moves up cautiously Only things in range are some Highwaymen.
Round 2: Me - Run Right Phonix up within arcing range of MK, Griffons Run up and provide it cover. I focus more on the MK than the game and move Impy to the right to charge anything that moved up to engage griffons. Halbs move up into the forest at the center of middle zone. Vyros moves up into middle zone and arcs Stranglehold into the Bomber and the MK. Left Phoenix shoots one Highwaymen but they are spread out so blast doesn't get anyone else.
Opponent - Gunny Shoots the Phoenix, casts guided fire, and feats. MK, and Bomer shoot and Dozer charges together taking out the Phoenix and one of the Griffons. Highwaymen CRA into the other phoenix and a couple take a shot into Impy and the Halbs but don't do much damage.
Round 3: Me - Realizing I should have been pressing my advantage on the left flank instead of worrying about the MK I push forward with the Halbs and take out a couple Highwaymen. Vyros tries to land a Stranglehold on Dozer but can't get through ARM. Left Phoenix moves forward and uses its Flame burst thing to clear out some more Highwaymen and then buys attacks into objective. I try and charge Impy into a Highwayman but miscalculate since I didn't cast Mobility. Instead he just moves forward a bit.
Opponent - Fails threshold check on Dozer who charges my objective. Bomber moves up and lobs a shot into Impy. MK stays back not having a good target to charge. Highwaymen focus on contesting left zone. Knot and Stones move pretty far forward staying around the building Gunny is hiding behind.
Round 4: Me - I see an opening and charge my Halbs into the Knot and Stones taking out 2 and leaving a lane for Impy. Vyros casts mobility and mechanics load up Impy who charges 11" to the back corner of the building, kills the Knot and sidesteps into melee with Gunny. One initial and 3 buys later he is left with 6 boxes, but two transfers. Phoenix takes out the objective and a couple more Highwaymen.
Opponent - Gunny runs away from Impy transferring the free strike. Dozer takes out my objective and opens up an assault shot from the MK on Vyros then Bomber moves up and finishes him off.
2017 Scenario: We both took fuel cache but it ended up not mattering much at all. Final scenario points were 1 to 2 so it didn't' matter all that much either.
Mistakes - My opponent pointed out that I should have focused on his weak flank straight away. If I had gotten Impy and that other Phoenix deep into his front line sooner he would have had to play a lot more reactively. I also sacrificed my griffons and phoenix too early again. Even though I go off those two strangleholds the trade was not worth it, especial since both have powerful guns and Gunny can boost the attack roll.
I'll post pictures when I get home.
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