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Post by Voodoogk on Aug 8, 2017 21:41:55 GMT
The Death knell specifically states the collection rule to prevent you from killing them yourself, even with firewall. About the closest you could get to it would be running models into a acid bath or a firestorm to get the continuous effects on them and then maybe get them next turn. Crabbits and dread rots dying to enemy ranged attacks and having the deathknell pick them up are the best ways to get corpses. This army starts to have a hard time if the enemy brings a lot of RFP which is by design for sure. The army is about vengeance, its not about getting mad because they killed their own models.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Aug 9, 2017 15:29:51 GMT
The Death knell specifically states the collection rule to prevent you from killing them yourself, even with firewall. About the closest you could get to it would be running models into a acid bath or a firestorm to get the continuous effects on them and then maybe get them next turn. Crabbits and dread rots dying to enemy ranged attacks and having the deathknell pick them up are the best ways to get corpses. This army starts to have a hard time if the enemy brings a lot of RFP which is by design for sure. The army is about vengeance, its not about getting mad because they killed their own models. so is POM.
Which is why bounce attacks like e-leaps have GOT to become attacks already. That lighting CLEARLY came from your gun, but it's casually screwing 2 factions and tons of defenses because of a wording change.
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Post by macdaddy on Aug 9, 2017 18:08:04 GMT
The Death knell specifically states the collection rule to prevent you from killing them yourself, even with firewall. About the closest you could get to it would be running models into a acid bath or a firestorm to get the continuous effects on them and then maybe get them next turn. Crabbits and dread rots dying to enemy ranged attacks and having the deathknell pick them up are the best ways to get corpses. This army starts to have a hard time if the enemy brings a lot of RFP which is by design for sure. The army is about vengeance, its not about getting mad because they killed their own models. so is POM.
Which is why bounce attacks like e-leaps have GOT to become attacks already. That lighting CLEARLY came from your gun, but it's casually screwing 2 factions and tons of defenses because of a wording change.
PREACH!
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Post by harvesterofsorrow on Aug 13, 2017 1:37:40 GMT
Played my first game with Grymkins last night using the Army Box. Lot of fun. Really a unique play experience in that you had to play a turn ahead so you could position your pieces in such a way that your opponent had to choose to do nothing useful or trigger one of your Arcana.
Was slightly disappointed in the Piggybacks, but that may have been due to misplaying them as opposed to any inherent weakness in the unit itself. All in all, I would rate the experience a 10/10. Loved them, and really looking forward to expanding on the Army Box.
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doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Aug 13, 2017 3:00:52 GMT
harvesterofsorrowSimilar, played first game with Army Box + (added Death Knell, Murder Crows, Glimmer Imp, Cask Imps) vs Irusk2 with Conquest + Iron Fangs. For Piggybacks, they really need to stay in Shield Wall & in range of the Death Knell. Top of 2, without Shield Wall or the Death Knell's aura, I lost 2 to the Conquest's big gun. Turn later, in Shield Wall & aura, they took an iron fang and 2 great bears to the chin, with no damage dealt. I made very poor use of my beasts that game, losing both the Gorehound and Skin&Moans and only killing 5 pikemen and a Kovnik in return (this was over 3-4 turns. Gorehound killed nothing, Cage Rager killed 2 pikemen, S&M killed 3, then kovnik next turn). MVP of the game was a Cask Imp that killed 5 Black Dragoon Iron Fangs turn 1. Finally, taking the Pandemonium Arcana with Heretic is mean. Turn 1 used Rebuke on one unit of pikemen to stop charges, and dropped Wall of Flame in front of the second unit, then triggered Pandemonium on the Uhlans. Next turn, shifted Rebuke to Uhlans. Opponent was basically never able to charge or shield wall. Overall, I really like the Grymkin. They seem really complex, with a higher difficulty curve on learning how to stack everything right to overcome the poor baseline stats, or which arcana to take and when to use. But the satisfaction of knowing you did everything right, and now these super-squishy models are proving terrifying, is quite enjoyable.
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Post by harvesterofsorrow on Aug 14, 2017 1:20:52 GMT
Picking up The Child next. Like her spell list and Wailing on a Gorehound seems fun with Extended Control Range.
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stibe
Light Addition
Posts: 62
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Post by stibe on Aug 14, 2017 21:16:02 GMT
I played my first game with Child yesterday, and Discord on a Gorehound is damn strong.
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Post by LoS Jaden on Aug 14, 2017 23:53:24 GMT
Cross posting a bit here, but I played in a competitive event last weekend with Grymkin and had a blast, here's a bunch of battle reports if you guys want to peruse. Here it is guys, the giant compilation of battle reports from last weekends Mox Invitational event! I took a Dreamer/Heretic pairing on ADR and had a blast. First things first, check out my thoughts on my pairing and ADR options: www.loswarmachine.com/druiddice/2017/8/14/mox-invitational-prologueAfter that, here's round 1 with the Heretic into Kreoss 1! www.loswarmachine.com/druiddice/2017/8/13/battle-report-133-mox-invitational-round-1-the-heretic-bump-vs-kreoss-1-creators-mightAnd round 2, Dreamer vs. Baldur 2: www.loswarmachine.com/druiddice/2017/8/13/battle-report-134-mox-invitational-round-2-the-dreamer-menagerie-vs-baldur-2-bonesRound 3, Dreamer again but against Zerkova 2! www.loswarmachine.com/druiddice/2017/8/14/battle-report-135-mox-invitational-round-3-the-dreamer-menagerie-vs-zerkova-2And the finals, The Heretic vs. Zaal 1 (that's right guys, Skorne made it to the finals, the faction is strong ) www.loswarmachine.com/druiddice/2017/8/14/batrep-136-mox-invitational-round-4-the-heretic-bump-in-the-night-vs-zaal-1Thanks for reading!
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Post by ysthrall on Aug 18, 2017 8:36:24 GMT
I finally got a couple of games in with (mostly) the army box.... and I got whupped. Partially due to a few misunderstandings, partially due to match-ups (An army box based army fdoesn't do too well vs beast-heavy shooty armies) and partially due to the LTP issue.
I was playing a little hesitant with Skin and Moans, wanting to keep him back until I got some corpse tokens on him... Using the Piggybacks as a frontline is a balance between knowing when to run and when to Shield Wall (not something I've experience of), and my Gremlins were functionally useless vs Hordes.
The model neither I nor my opponent could work out how to use, though, was the Witchwood. Admittedly it had nothing in range but warbeasts and constructs all game (Skorne and Circle), but it's shot is... unhelpful unless getting close in to a unit, it's not that durable, and it doesn't hit very hard in melee either.
I'm thinking that it might be useful as a second line unit, or a solo hunter, to do nasty things once the lines have engaged, but this seems a bit of a waste....
Any thoughts?
I may be getting my head around Arcana. My last turn went reasonably well, with Megalith triggering Reckoning, then getting jumped on by 2 Fury buffed Dread rots and shot-up by Longfellow and pounced on by Heretic. Ruin (the anti-spell one) is taking some timing. As my opponent pointed out: Let the debuff spells come through, then cancel them and the offensive spell at the same time....
Ah well, I can only get better.
I have also purchased and assembled a Death Knell. It's... small. £70 for a battle engine. It looks much smaller than my Storm Strider, at £10 more... Hopefully it'll be useful.
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Post by LoS Jaden on Aug 18, 2017 19:56:37 GMT
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stibe
Light Addition
Posts: 62
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Post by stibe on Aug 19, 2017 6:31:16 GMT
I love Witchwoods. At first they felt a bit meh, but then I got a few good games in. My opponents really don't like the movement jank with them, so they usually remove them first (or rather, try, now that I know they want them dead). Longfellow and two Witchwoods are my go-to solo setup in any bump list I've done, and I don't expect that to change very soon.
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stibe
Light Addition
Posts: 62
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Post by stibe on Aug 19, 2017 21:06:44 GMT
Speaking of Witchwood, I played a game vs Ossrum Bunnyfarm today (I won hooray!) and used Witchwood to take command of Gorman, and Blinded Ossrum from back arc. Eventually didn't lead to assassination and I won somewhat accidentally on scenario, but that interaction was pretty cool and stuck with me.
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Post by Voodoogk on Aug 21, 2017 15:14:08 GMT
Speaking of Witchwood, I played a game vs Ossrum Bunnyfarm today (I won hooray!) and used Witchwood to take command of Gorman, and Blinded Ossrum from back arc. Eventually didn't lead to assassination and I won somewhat accidentally on scenario, but that interaction was pretty cool and stuck with me. This just sounds so extremely satisfying. I guess ossrum will make a point of reading those material safety data sheets gorman hands out before battle in the future!
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Post by trollsareblue on Aug 27, 2017 15:14:24 GMT
Finally got a couple of games in with the Heretic. First game against Cryx with Denny1. My opponent was concerned about the Shadow popping out a skin and moans within smacking distance of Denny, and kept her further back than he might usually have done, which made her far less effective. Won 5-0 on scenario. Second game was against Khador with Kozlov and a bunch of Man-o-wars. My opponent was not particularly amused by witchwoods and lantern men walking his dudes out of shield wall, nor with rebuke keeping them from huddling up. Won 7-1 on scenario.
I love the flexibility of the Arcana, and the general design of the faction. Can't wait to pick up more stuff.
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Post by ysthrall on Aug 28, 2017 8:33:40 GMT
I'm having a slight issue that this faction feels like an anti-infantry army, but the last 4 games have been vs jack/beast heavy armies. I finally got a win by assassination (Gallows from a Cage Rager, dragging Darius close enough for Skin&Moans), but I'm still feeling really rather squishy and not hard-hitting. Any suggestion on dealing with multiple ARM 20+ warjacks? The warbeasts I can Blind (damn constructs....), but... I find myself wishing I had a bigger hammer, or some way to move them around a bit (If anyone can tell me how to roll over 2" with Gallows, I'd be very grateful...)
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