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Post by necromeat on Jul 25, 2017 17:39:11 GMT
I am assuming with his feat, you can charge, make your initial melee attacks and then fire at things outside of that combat and then buy more melee attacks? Also, can you do a special attack action such as ground pounder on your feat turn?
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Post by Korianneder on Jul 25, 2017 18:33:39 GMT
Yes you can charge and then shoot. You can do a ground pound but if you do you won't get your melee attacks. Weapons platform specifically says initial ranged attack.
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Post by claptrap on Jul 25, 2017 18:37:15 GMT
The answer to your first question is yes. The answer to your I think is yes, but not when you charge or make a Power Attack. It's my understanding that you can only make one start attack on feat turn.
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Post by hephaestus on Aug 2, 2017 17:59:00 GMT
The wording of Dual Attack:
"A model with DA can make melee and ranged attacks in the same activation. When a model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. A model with DA can make ranged attacks even while in melee."
So, you can charge, shoot, power attack, then buy attacks. IIRC, the rules for charging say that if your charge target is killed before you can attack it, it doesn't count as a failed charge (was this an infernal ruling?).
With the Prime Axiom, you can charge a infantry goon, accelespiker his face off, then tow in the models you want to crush, get your tow cable melee initials, then buy melee attacks. If you combine that with Magnetic Hold and Beacon, the threat range on the tow cables becomes 23" that turn.
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Post by javaman21011 on Aug 7, 2017 23:39:19 GMT
You can't charge and make power attacks in the same activation. You also can't walk, use initial melee and then power attack. Your only options under his feat regarding charge, power attackd and melee are:
a) charge, use 1st initial and resolve charge attack (i recall an infernal where this initial attack doesn't have to be melee, but don't quote me on it). Proceed to use the rest of your initials (you can boost these if you want) such as Tow, Acceler or your other fist.
b) walk and use initials (range or melee in any order)
c) walk (if you need to) and use a power attack, then use initial ranged attacks (you don't get initial melee if you use a Power Attack).
Only after you have completed you charge, power attack and/or other initials should you start buying. Once you buy you lose the rest of the initials.
Additionally DA differs from Gun Fighter in that you are allowed to choose your ranged target. It can be the thing you are engaged with or something outside. This is especially nasty for the Axiom because his huge base allows for interesting LOS angles.
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Post by themusicalcake on Aug 9, 2017 18:46:54 GMT
(i recall an infernal where this initial attack doesn't have to be melee, but don't quote me on it) The infernal, approximately 30 minutes after making that ruling, realized what he said was devastating to anyone playing against CoC and reverted it to the charge needing you to end movement in melee with your target for it to be successful.
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Post by javaman21011 on Aug 10, 2017 21:51:38 GMT
(i recall an infernal where this initial attack doesn't have to be melee, but don't quote me on it) The infernal, approximately 30 minutes after making that ruling, realized what he said was devastating to anyone playing against CoC and reverted it to the charge needing you to end movement in melee with your target for it to be successful. Right. I always assume that a charge target must be reached by a melee weapon, but i thought you could decide to use a ranged attack as your charge attack. For example, under Synth's feat, a Cipher could charge for free, get into melee with something with high enough DEF, and then decide to use his Flare gun as his charge attack. Obviously he would get no damage bonus because it wasn't a melee attack. But he could then proceed to use the rest of his initials (which are now the 2 melee weapons). Is that a thing? Or am I misremembering the infernals?
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Post by danfromchicago on Aug 11, 2017 23:29:20 GMT
I would assume otherwise. Dual attack says nothing about making a charge attack with a ranged weapon.
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Post by javaman21011 on Aug 16, 2017 23:07:47 GMT
This might help, but the Infernals are from 2016 (Mk2) however I doubt charge/dual attack or such interactions will have drastically changed. The important parts in the threads are: So this changes Synth's feat? He gives 'jacks dual attack and then they can: Make charge movement and end with target in melee range Resolve some or all initial ranged attacks Resolve charge melee attack Resolve more ranged or melee initials in any order. Buy addl. melee attacksI think another caveat is that when you decide to resolve your first melee initial, it will have to be the charge attack and against the charge target. It will also be boosted so long as it's the first melee and against the charge target. If for some reason the charge target has left your melee range after you ended your charge movement (such as with Admonition or something) then you are free to pick a different target with your first initial, but this will not be boosted.
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Post by danfromchicago on Aug 17, 2017 2:52:11 GMT
Seems I am wrong
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