Post by stormshield on Jul 25, 2017 16:40:20 GMT
This has also been posted to the official Privateer press IKRPG forum, but I thought I'd post hear to cast a wider net:
Hi folks
I'm considering running a campaign through Roll20 and either Skype or Discord. I have a few different ideas and wanted to see what interest there might be. I generally allow both Full Metal and Unleashed careers in my campaigns though I still hold right to review/veto concepts.
Option 1 Unlikely Heroes 607 AR: The party come together through a shared unfortunate circumstance, that being that thye have been captured by a tribe of Gatormen as sacrifices or fodder for the great feast before they attempt an ambush on armies battling in the Thornwood.
Option 2 Rescue of Lhen 608 AR: The party, whether a mercenary company or separate individuals, hear of the small Ordic town of Lhen which has come under attack by an oddly aggressive strain of beasts in recent weeks and answer the call for aid.
option 3 Royal escort 605 AR: in the last day of the war for Llael the party are assembled to escort one of the royal heirs out of the country. the party might be Llaelese loyalists, Cygnaran soldiers, mercenaries or a combination of the three. it's up to the prospective party whether the heir's an NPC or a character.
option 4 The Wexmere Investigation 606 AR: The party are a covert unorthodox engagement group under orders from Archduke Alain Runewood to pose as mercenaries lured to the new gold rush in Wexmere. In reality their assignment is to investigate a recent train robbery which included thee theft of a shipment of weapons and a pair of decommissioned heavy Warjacks
Option 5 Fortunes of the Crag 609 AR: the party begin as individual mercenaries based out of Ternon crag each of whom have been hired on as additional muscle for an archaeological expedition funded by Corvis university.
Option 6, Bitter medicine and Beyond (608 AR): This as the title implies brings the party together through the bitter medicine adventure but once that adventure concludes will be open to player choice as to where they go.
Option 7 Immortality 609 AR: a full run through of the Immortality adventure, starting from spirit in steel.
Options 6 & 7 are for if perspective players would rather start with an established adventure to test the waters of the new party.
[EDIT] sorry if the above sounded a little closed off, I fogot to say if anyone has questions, other campaign suggestions or just general feedback please post it down below, always welcome a chat.
Hi folks
I'm considering running a campaign through Roll20 and either Skype or Discord. I have a few different ideas and wanted to see what interest there might be. I generally allow both Full Metal and Unleashed careers in my campaigns though I still hold right to review/veto concepts.
Option 1 Unlikely Heroes 607 AR: The party come together through a shared unfortunate circumstance, that being that thye have been captured by a tribe of Gatormen as sacrifices or fodder for the great feast before they attempt an ambush on armies battling in the Thornwood.
Option 2 Rescue of Lhen 608 AR: The party, whether a mercenary company or separate individuals, hear of the small Ordic town of Lhen which has come under attack by an oddly aggressive strain of beasts in recent weeks and answer the call for aid.
option 3 Royal escort 605 AR: in the last day of the war for Llael the party are assembled to escort one of the royal heirs out of the country. the party might be Llaelese loyalists, Cygnaran soldiers, mercenaries or a combination of the three. it's up to the prospective party whether the heir's an NPC or a character.
option 4 The Wexmere Investigation 606 AR: The party are a covert unorthodox engagement group under orders from Archduke Alain Runewood to pose as mercenaries lured to the new gold rush in Wexmere. In reality their assignment is to investigate a recent train robbery which included thee theft of a shipment of weapons and a pair of decommissioned heavy Warjacks
Option 5 Fortunes of the Crag 609 AR: the party begin as individual mercenaries based out of Ternon crag each of whom have been hired on as additional muscle for an archaeological expedition funded by Corvis university.
Option 6, Bitter medicine and Beyond (608 AR): This as the title implies brings the party together through the bitter medicine adventure but once that adventure concludes will be open to player choice as to where they go.
Option 7 Immortality 609 AR: a full run through of the Immortality adventure, starting from spirit in steel.
Options 6 & 7 are for if perspective players would rather start with an established adventure to test the waters of the new party.
[EDIT] sorry if the above sounded a little closed off, I fogot to say if anyone has questions, other campaign suggestions or just general feedback please post it down below, always welcome a chat.