demonic
Junior Strategist
Posts: 649
|
Post by demonic on Jul 26, 2017 0:10:10 GMT
ok, so for a starting off, just paper-style list.
Reznik -Hierophant -Scourge of Heresy -Vigilant -Dervish -Revenger -Templar The Covenant of Menoth Vassal of Menoth Wrack x 3 Vassal Mechanik Choir of Menoth (full) Deliverer Sunburst Crew x 2 Exemplar Cinerators (full)
As I mentioned, it's a first attempt at a paper list. it still needs its edits
|
|
martini
Junior Strategist
Posts: 119
|
Post by martini on Jul 26, 2017 8:04:38 GMT
ok, so for a starting off, just paper-style list. Reznik -Hierophant -Scourge of Heresy -Vigilant -Dervish -Revenger -Templar The Covenant of Menoth Vassal of Menoth Wrack x 3 Vassal Mechanik Choir of Menoth (full) Deliverer Sunburst Crew x 2 Exemplar Cinerators (full) As I mentioned, it's a first attempt at a paper list. it still needs its edits Whats the game plan?
|
|
Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
|
Post by Provengreil on Jul 26, 2017 12:23:46 GMT
ok, so for a starting off, just paper-style list. Reznik -Hierophant -Scourge of Heresy -Vigilant -Dervish -Revenger -Templar The Covenant of Menoth Vassal of Menoth Wrack x 3 Vassal Mechanik Choir of Menoth (full) Deliverer Sunburst Crew x 2 Exemplar Cinerators (full) As I mentioned, it's a first attempt at a paper list. it still needs its edits Why the covenant? Are you trying to stop them from triggering witch hound? Also, cinerators are cool and all but don't survive long as the only melee troops. What's their plan?
|
|
|
Post by blydz on Jul 26, 2017 12:29:43 GMT
I guess the Covenant is here to prevent from being KD or stationary, wich means your models (jacks in the fact) cannot move anymore. That's why I use it with Reznik. Not stoping spells.
And I agree with not taking Cinnies. They're too expansive for what they provide.
|
|
demonic
Junior Strategist
Posts: 649
|
Post by demonic on Jul 26, 2017 18:51:19 GMT
as I said, just a beginning list.
The covenant is actually quite overlooked as a flank protection model. It can only receive 1 damage per attack regardless of how beastly the attack is. The only way around this is if the model states that it deals additional damage after the original damage, which is still nulled to 1 damage. However, yes, its main use is to keep the models upright and give them continuous fire. I can probably deal without but that's part of having a starter list and slowly altering it into a table playable list.
I see a lot of people are against the Cinnies, I just wanted some troops that could take a full beating and might have enough to dish out some punishment against higher armored units afterwards, even if only 1 or 2 were still left standing (any bit helps when Reznik only really boosts his battlegroup)
I did make some changes already, though not much. I exchanged the Hierophant for Madelyn and removed a wrack. The reason why was because she could nullify melee attacks against her warcaster.
As for the game plan:
The start of the game revolves around the Sunburst crews. With a 16 inch range, 4 inch AoE, and POW 15, even as a RAT 5 (yes, they don't suffer from inaccurate), they can still bounce and clear the early infantry, which hurts lists that depend on it, plus average 11 on their attack rolls to maybe pound some of the medium bases that are directly hit, their pow 15 averaging 21 (enough to crack khador heavy armor without shields). As for movement, as you can guess, the Cinerators are my screening unit while playing the revenger, Dervish, and Templar close behind. Unlike you'd expect, Reznik is played rather conservatively in this list for the start, using Mady to null assassination runs, SoH nulling magical, and the Vigilant being my transportable obstacle x.x The covenant sticks to one of the flanks while casting out his appropriate spells, sometimes even nullifying spell use against those nasty casters that can really give a beat down if you aren't careful. The Vassal sticks to the SoH while giving the frontal jacks Enliven and Empower to the SoH whenever Reznik doesn't have the focus to get at least 2 extra on him. The Choir is positioned behind the screen while using Passage to keep combined range from ripping apart the jacks before they can engage.
Center game is pretty simple since most of it stays the same. Reznik moves forward to dominate while keeping SoH, Mady, and the Vigilant close by, arcing BoH through the revenger for the templar and Dervish to eat whatever is affected. Anything that gets too close to Reznik will be facing off against SoH as well where upkeeps and animi just let him gobble them up. The cinerator screen turns into a fighting force to punch a hole in their defense and anything else they can get in the way of.
End game is either Reznik's trio taking scenario or a big enough hole being forced open that he can EoD the caster with SoH not far behind as a fail safe.
You'll notice that a lot of things aren't mentioned. This is because, if I can, I'd rather not be using them (other than wracks). A lot of Reznik's spells I plan on keeping on the back burner. The super fast moving battlegroup due to perdition and stuff I want to keep situational. Ignite is something I'd prefer to only use when I need to crack some heavy armor. Hex Blast is something to be used on RARE occasions when eliminating upkeeps is actually necessary x.x (both him and scourge actually benefit from it) Even his feat is more conditional, keeping it as a threat rather than an actual use.
|
|
|
Post by k0rhil on Jul 26, 2017 21:16:58 GMT
I agree with the undervaluing of cinerators demonic even if 3 arrive that's 12d6 and if you survive your on fire +2 if you ignited them which I cycled among the 2 units I took with the executioner. My issue was jamming up my own troops which you have already adjusted by taken only one unit. A couple of phenomenal assessments by the community have inspired me to suggest something I have always thought might help rezniks stock. If we had a low cost ranged warjack the mileage received from brand would be exponential. Gun bunnies 6 points, nightwretch 7, and chargers, minutemen and grenadiers at 9 just going across the factions. We have the repenter at 8 then the redeemer at 11 both great but some equivalent of a ranged weapon with non inaccurate aoe, arcnode, reload, or additional movement and he could become our gun line Amon.
|
|