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Post by ForEver_Blight on Jun 13, 2017 15:33:04 GMT
Superior Cygnaran technology does not submit itself to such things as "Physics". Nah shes just willing it that way with magic. She keeps stealing capes from alternate realities that are in the perfect pose.Tis the Cygnarian way! ow... that hurt. wow that hurts. I tolerate Cygnar but that was a low blow for sure.
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Post by Stormsmith Dropout on Jun 13, 2017 15:51:21 GMT
It's not stealing, it's projecting. It's like copy-paste. Hale- I mean Keller just projects an alternate timeline's arm- I mean cape onto her body.
This isn't Full Metal Alchemist, there is no rule of equivalent exchange in Chronomancy. Haley/Keller can project arm/cape with magicy stuff.
And before people say that's too powerful or whatever, I would like to point out there is plenty of stuff exactly as wonky in the lore: -Denny creating a super special wraith out of Caine's blood and soul. -Asphyxious turning another Iron Lich into a polearm. -Old Witch using Grymkin to find the defilers through the mind of a crazy person.
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Post by Rowdy Dragon on Jun 13, 2017 16:09:21 GMT
It's not stealing, it's projecting. It's like copy-paste. Hale- I mean Keller just projects an alternate timeline's arm- I mean cape onto her body. She said awkwardly. But deep inside she knew the true horror. For every object, she stole from alternate realities in order to prolong her selfish existence another one would be left without it. But then she remembered shes awesome and then forgot all about it. She then murdered all of Cygnars enemies all on her own because poetry made her so much better then everybody else who worked really hard but I guess weren't poetic enough to receive the ability to replace stuff they lost because they felt like it. Thats nothing like that at all. Using a chunk of Soul to create a being, or using a person as a doorway for beings that already exist to enter isn't the same as aperantly being able to copy things indefinetly. If that's her power, isn't she for all intents and purposes utterly indestructible? Can she just keep "Projecting" other bodies or capes? Is it limited to the organic?
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Post by Stormsmith Dropout on Jun 13, 2017 16:49:08 GMT
It's not stealing, it's projecting. It's like copy-paste. Hale- I mean Keller just projects an alternate timeline's arm- I mean cape onto her body. She said awkwardly. But deep inside she knew the true horror. For every object, she stole from alternate realities in order to prolong her selfish existence another one would be left without it. But then she remembered shes awesome and then forgot all about it. She then murdered all of Cygnars enemies all on her own because poetry made her so much better then everybody else who worked really hard but I guess weren't poetic enough to receive the ability to replace stuff they lost because they felt like it. Thats nothing like that at all. Using a chunk of Soul to create a being, or using a person as a doorway for beings that already exist to enter isn't the same as aperantly being able to copy things indefinetly. If that's her power, isn't she for all intents and purposes utterly indestructible? Can she just keep "Projecting" other bodies or capes? Is it limited to the organic? Hey, now. Her power is not indefinite. Just because someone had to run for their life, and discovered they can run a marathon, doesn't mean they can do it every day. Haley fits very neatly as an archetypal hero. She's gifted with incredible (not limitless) power, and must use it as she sees fit. Victoria tries to use it in the best way possible to help the country she loves, and doesn't want to compromise her morals. She knows the evils she could perform by not using her power properly, because she sees that reflected in her sister. I said it before and will repeat it, Haley and Denny's story is mythological, and most of the other characters in IK is set in a gritty realism. So they clash. They are different genres.
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Post by Rowdy Dragon on Jun 13, 2017 17:13:48 GMT
I said it before and will repeat it, Haley and Denny's story is mythological, and most of the other characters in IK is set in a gritty realism. So they clash. They are different genres. Lets take this too the Haley thread. After you? Mind you I really enjoy these arguments.
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Post by W0lfBane on Jun 13, 2017 17:14:43 GMT
Ahem
Company of iron.... ahem
Will be free from haleys time powers causer no warcasters.
There i saved it. We're back on topic
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Post by Stormsmith Dropout on Jun 13, 2017 17:48:24 GMT
Ahem Company of iron.... ahem Will be free from haleys time powers causer no warcasters. There i saved it. We're back on topic Well, that's what you think. Personally I'm just waiting for Cygnar's fourth journeyman that is actually Time travelling, younger Haley from an alternate dimension. She'll be focus 4 (becuz Haley), and have a 4 cost spell that makes all enemy models in her control area stationary. You just wait, Haley will be in Company of Iron as a Jr. Anyway, moving to the Haley/Mary Sue thread.
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Post by ForEver_Blight on Jun 13, 2017 18:20:44 GMT
*needs time magic to undone w/e the heck I just caused...
It'd be really nice if Legion had a junior that as great as C- wait. I smell smoke...and ozone.
Still looks really interesting.
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Post by Blargaliscious on Jun 13, 2017 20:56:33 GMT
I am super-stoked about this Company of Iron and its alternating activations thing.
The very first wargame I ever played was Star Fleet Battles. (I'd have to borrow a line from Khan in the movie "The Wrath of Khan" to explain how I survived.) SFB has proportional movement. I then went to play Battletech (I'll see your 12 ton Juggernaut with my 100 ton Atlas.) which has alternating activations. I was able to port alternating activations over to Epic when I got sucked into playing that game. I tried to redo the turn sequence for Warmachine years ago so that it was alternating activations instead of my turn - your turn, and the only thing that stopped it was upkeep spells.
I Want To Know More!
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Post by Stormsmith Dropout on Jun 17, 2017 15:03:09 GMT
I'm kinda excited for company of iron, because it might actually be a use for my Devil Dog unit and Talon warjack. And it's actually thematically appropriate for them to fight at that scale.
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Post by Rowdy Dragon on Jun 19, 2017 12:56:23 GMT
Getting information from here, as well as the Primecast 45, I have gathered all information possible about Company of iron - Its a smaller scale 20 or so Point battle where nothing with a large base is allowed. PERIOD.
- Stats will be almost identical to Warmachine Stats. Some changes will happen.
- Its played on a rumble mat and the focus is on the skirmish between smaller scale forces (Possible to do with even as low as 4 Dudez).
- Instead of activating Units, Models will activate turn by turn like solos.
- Because of its Solo Nature and the fact that units can end up separated, most abilities that grant effects to models will use CMD as a passive granter of that ability instead of requiring models be in formation.
- The game is about scenarios. As in actual real ones. Not "Plant your ass in the grass and wait for 5 turns to pass".
- Stuff like "One side has to deliver a bomb, and the other side has to either disable the bomb or destroy the carriers".
- CUSTOMIZATION! DO IT! Customization Cards will allow you to create custom Leaders. And that includes your own! An example was stuff like making them a field leader (Unyielding), Give extra boxes, Make them (And other guys) Jack Marshals! Edit: Its also possibly Custom Unit?
- Instead of Jack Marshals, Hordes will Have Beastwardens. Like Jack Marshals for Beasts!
- Will have a health chart thing instead of instant knockout. Not very complicated, but much easier to manage with 10-15 Peeps
- Everybody gets a hand of command cards that you get. Each command card can either be used for a passive round wise ability (Like ignoring Target in melee def bonuses for guys in range) or for a quick instant boost for one model.
- Command card hand sized is actually changed depending on what models you bring. Some will grant larger hand sizes the other smaller ones.
- WAY more terrain. Like instead of 6-8, its 8-10 with a much larger focus on outright obstructions and HARD limiters (Like Buildings or Forests)
- Mercs/ minions are a faction. No dipping into Minions/ Mercs. Congrats Mercsers.
- Expected play time is like 30 minutes.
- FA 1 EVERYTHING.
- Models will not be purchasable as Solos SADLY. That's kinda a bummer, but not awful. So feel free to get two Min Units or the like, but you can't get 1 Kayazy Assasin and then only 1 Winter Guard.
In all honesty, this makes me want to Dump Warmachine and Play this.
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Post by Stormsmith Dropout on Jun 19, 2017 13:41:57 GMT
I'd say hold off on leaving wmh until we see the rules. I have no idea how they can balance this kind of game. I know it can be done, but there are an awful lot of models in WMH.
It looks like a really cool game, though. I love the oppurtunity to bring new players into a game with low point costs (or $ investment).
Has there been any mention of company of iron going through CID?
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Post by macdaddy on Jun 19, 2017 13:47:50 GMT
I'd say hold off on leaving wmh until we see the rules. I have no idea how they can balance this kind of game. I know it can be done, but there are an awful lot of models in WMH. It looks like a really cool game, though. I love the oppurtunity to bring new players into a game with low point costs (or $ investment). Has there been any mention of company of iron going through CID? It also may help models that don't normally see the table see play. Tharn for example would thrive in an environment like this since everything is going to be in a arm range they can punch and theres a lot more terrain to help them deliver. I have High hopes for it and it is going to be a great way to start a community/introduce new players
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Post by Rowdy Dragon on Jun 19, 2017 13:47:51 GMT
No mention of Company of Iron CID. I was joking about DUMPING the game. I mean it uses the exact same models so I win either way. I mean that it sounds very exciting for me.
Actual fluffy gameplay, with a focus on customization and making every member important.
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Post by W0lfBane on Jun 19, 2017 14:55:35 GMT
Hmmmmmm kinda bummed that my warband can literally just be one full unit with all the bells and whistles and that there is no way to have smaller unit sizes. Like i don't want to invest that many points into a unit but units are usually better point cost-to-value ratio compared to solos. Grumble. Everything else sounds super cool
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