blakeh1
Junior Strategist
Posts: 181
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Post by blakeh1 on Jul 7, 2017 18:20:18 GMT
I'm not sure how to handle this match-up
Nemo 3 and Storm Chaser Finch Dynamo Storm Strider Storm Strider Firefly Firefly A little fuzzy on the exact mix and model counts but it included
3 or so Stormsmiths A Storm Tower
Storm Blades with UA
a storm blade(?) solo
My first game I ran a kreoss 3 Venger list
In one turn, I lost the Vessel, Fire of Salvation, Scourge, and an entire unit of Exemplar Vengers as well as unhorsing Gravus
Second game I ran a Harbinger KE and super solo martrydom list
In on turn I lost the Vessel, Eye of Truth, a Crusader. I managed to keep my KE and solos, mainly by bringing Harbinger to down to 1 health
Maybe Amon jack spam?
I'm not sure what else.
The amount of electro leaps just decimates infantry and between the addition die on feat turn plus the Storm Striders abilities stacked with Fireflies running up with 5" of stuff and Dynamo, it is fairly easy to wipe 2 or 3 heavies off the table in one turn, or disrupt whatever wasn't finished off
Any shooting I had was outranged and required me to move into the "kill zone". Likewise, my melee stuff felt like "bringing a gun to a knife" fight.
Seemed easy as shooting fish in a barrel
Using an "all comer" type list, what would you run against it?
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Post by paradox on Jul 7, 2017 18:43:40 GMT
I Assume this this Storm Division theme?
I'm seeing zero magic guns here? How did Passage not just let you deliver your heavies at will? Can't bounce off jacks you cant target at range. Use model placement to help control bounces off what can be shot. Use LoS blocking terrain to help cav flank and split his fire.
Here's what I play just stock right now, and I'd play into that list with comfort: heme: Guardians of the Temple
Feora, Priestess of the Flame - WJ: +31 - Hand of Judgment - PC: 18 - Vigilant - PC: 9 - Devout - PC: 9 - Revelator - PC: 37 (Battlegroup Points Used: 31)
Wrack - PC: 1 Wrack - PC: 1 Nicia, Tear of Vengeance - PC: 0
Choir of Menoth - Leader & 3 Grunts: 4 Daughters of the Flame - Leader & 5 Grunts: 10 Flame Bringers - Leader & 4 Grunts: 17
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blakeh1
Junior Strategist
Posts: 181
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Post by blakeh1 on Jul 7, 2017 19:52:46 GMT
Now that you mention it, I may have just made the assumption that they were magical and not challenged it (it was a friendly game and the person I was playing against was a former PG )If we overlooked that part, then that changes things a lot as far as jacks anyway
Although then again, he may not have directly shot the jacks (its been a few days and details have gotten fuzzy). Effective POW 14 leaps due to fireflies with an additional die of damage from feat can still do a number on jacks when you get hit with enough leaps and you can leap off Stormblades and Fireflies etc...
Still I suspect I dropped the ball on enforcing passage and checking if the weapons were magical (I guess I just assumed they were since it was Cygnar)
Also it is still pretty easy to remove most infantry and battle engines in a given turn even with the decent amount of scenery we had and the need to contest zones(although it was the SR 2016 set up). Also, with a caster like HR, those electro leaps do not give up souls for him and they also don't trigger things like Battle Driven
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Post by paradox on Jul 7, 2017 20:06:00 GMT
Leaps are POW10. Across the board in this list as far as I can see. Fireflies +2. Nemo can feat for 3 dice, but they are otherwise unboostable. So POW12 leaps on 3 dice vs ARM19, on feat, assuming sacrifical firefly or two. Doubt av are living though more than 2 direct shots, so unless you allowed him to live teh bounce dream, even this should not have had a significant toll.
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blakeh1
Junior Strategist
Posts: 181
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Post by blakeh1 on Jul 7, 2017 20:44:28 GMT
I'll have to look for a rematch. It was at the end of a long tournament day and I had the last bye so we were just kind of playing around to kill time and try some things out
I haven't seen much of this side of Cygnar (I mostly face the non-lightning part of Cygnar)
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Post by paradox on Jul 7, 2017 21:05:24 GMT
I bet you'll feel better into it with a fresh take. I know how it is. Sometimes catching games on a weeknight have a long work day just leads to poor play and bad decisions. Same on a tourney day. Lit Cyg is pretty strong, and bounces ARE lethal to support, so it's good to be careful.
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