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Post by Swampmist on Jul 9, 2017 2:12:04 GMT
Immunity being essentially Impervious Flesh for specific damage types is an interesting prospect on the angle of "providing a puzzle;" as it changes the value proposition without outright removing it. Currently, as an example let's look at if you have cleansers into kallus2. the puzzle is not how or where to apply them, but if you can apply them at all (and, based on the lists I and others have built with him, the answer is probably no.) If immunity where instead a resistance, then the question does become where to apply the cleansers, as while they are much less effective their sprays (the major part of the unit) isn't literally worthless.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jul 9, 2017 3:46:27 GMT
alright, I read almost all 3 pages x.x lots of blah blah blah with kallus 'n what not but hardly any that actually addressed the issue.
Fire; is it a blessing or a curse?
I'll outright say that this is a yes and no.
Yes, giving out continuous fire on your weapons is freak'n spectacular, an absolute blessing, even if the most you'll do to a heavy is maybe 4 boxes of damage. Regardless of how much immunity is out there or what immunity does, that benefit of giving a defensive free, auto 2d12 is awesome. How much time it takes off the death clock to do all those rolls is awesome.
No, having a weapon deal ONLY fire damage (no continuous fire effect) is a big detriment and a complete curse. Even when a weapon has crit-fire along with fire based damage, I still consider it highly disadvantageous. This is because there are things that are immune to it but NOT things that take extra damage from it. Basically, you exchange your sword for a fiery sword... it deals no additional damage and units that have fire immunity take zero damage from it... can I change it back to a normal sword yet? To add onto this, most units that can crit-fire generally kills anything that would die from your regular fire roll in a single hit to begin with; those that do not die would generally only receive MAYBE a box or 2 worth of damage with an above average fire roll.
a simple fix for this would be to get rid of the "continuous" effects and, instead, make all weapons of a certain element type automatically apply their effects if it breaks through their defense.
That being said, friendly fire is still something that needs to be taken care of. Although it is necessary, there are more things to take into account than they are.
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Post by greytemplar on Jul 9, 2017 5:08:18 GMT
If we had the ability to hand out free charges vs burning stuff I would be elated. I wouldn't say it was skornergistic because we have to light it on fire first, thats easy. I would do unspeakable things to get that as someone's feat. Feora3 would like something more than "free incite and flametrail".
Their abilities existence, and what could exist for us, are what is so galling. Those abilities are things we should see in Protectorate because we could actually use them to great effectiveness. Instead they get these awesome fluffy fire abilities, while we get... very little in the way of meaningful interaction.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Jul 9, 2017 13:38:09 GMT
RE other factions that "do fire better." Imagine these are Menoth casters instead. Horgle: Like any Feora or Malekus, he's fire-immune. He lacks any ranged weapon, while all the Feoras and Malekus have one or more. And these ranged attacks are sprays (ignoring most defenses against ranged, including concealment, cover, and shield guards, and intervening models). So by default we are better at range than Horgle already. Melee is a bit more of a toss-up. Horgle is MAT7 PS12 1" reach with fire and chain attack ignition. Feora1 and 2 only have crit fire in melee and no chain attack, though Feora2 has 2" reach and Righteous Flames, and Feora1 has Engine of Destruction, so melees far harder than Horgle. Feora3 has Flame Trail and a mount, and ps14. She's just better. Malekus is worse. But on the whole, it's a risk to melee with any caster. That said, all the Feoras are far, far superior on personal threat and range than Horgle can ever hope for. Horgle DOES hand out immunity to BG, but all of you just told us how useless fire is vs heavies. so this is a mild buff at best, only good if enemy have fire-based shooting. Free charges are good, but you need a pyre, Horgle's spells, or a unit to cause those fires first. Im confident that if we had this ability, say on Feora2 or 3 (in fact we do with HoJ) we'd hear complaints about Skornergy of having to cause fire first. Feel free to deny it though. On the ability front, Feora2's Caustic Presence allows her to hang and 15/19 in the mid-field and build fires that wont go put, so that she can guarantee 7-10 fires pretty easily when she feats. Transfering fires also lets her auto setup free HoJ charges, or snipe key support, while establishing a large camp, or assassinating from 14" out. You really need to evaluate that vs free charges in BG from a really limited fire-causing selection. Malekus has Ashen Veil, so enemies require fire-immunity to bypass this. Mild but a solid ability. On spells, Horgle is fury6 and has Fire-starter or a nuke that costs half his fury. So many people have complained about Scourge, where Malekus easily has access to effectively 9 focus that Ill be entertained by arguments that Consuming Flames would be good. . Feora2 also has Fire Starter. Feora1 has Wall of Fire and Blazing Effigy, as well as Ignite. She has Immolate, but the other 3 are some of the best fire-based spells in the game. HoJ only makes it better, with pow15 BE and POW14 wall of fire. Feora2 equate Consuming Flame with Cleansing Fire. Both have Firestarter. But Fire Step makes her spell list superior in the sense of "doing fire better." Feora3 reall has no fire spells, beyond fire-step. Similarly, Malekus has Ignite and Immolate, so not exciting for fire. Really, all Horgle has is a feat. It's good, but requires: a, that enemy models be in his 12" CTRL. And b, they be set on fire. So you get pigeon holed on Horgle's builds. If you satisfy both conditions, it's a great feat. But it was written in context of a faction with very mild fire themes. Feora1s feat is great vs dudespam and support, and shes more durable than Horgle. Feora2s feat is far more flexible, and enables assassinations, including last-ditch fire rolls if you burned through a camp but did not seal the deal. Feora3s feat spreads fire almost as well as Feora1, and gives a free Incite. Malekus is roughly equivalent, giving an additional die vs double boost, lacking an accuracy buff (though he has Scouge) and allowing more damage output. If you think Horgle "does it better," Id say thats pure grass is greener thinking. Until we have to fight him. See, that's the point you left unconsidered: we still have to fight AGAINST all these people. Harbinger is my go-to drop for trolls right now, and a lot of that is based on Horgle. I CAN'T fight him at range because like....5 guns total in the faction work, 3 of which are RAT 1 and one of which is a punchline to most of you (deliverers). None of those help into a mountain king, and he also literally removes her feat. When I beat him, it's pretty much ENTIRELY on the back of getting his MK into range of awe while I wear it down. But if I've taken any Feora, Malekus, Testament, or High Reclaimer (to a lesser extent), I can't drop any of them into trolls. Most of those also fail into legion now if there's a Kallus threat. Just by those guys EXISTING it saps our options and makes us hate our own fire.
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Post by paradox on Jul 9, 2017 17:10:26 GMT
So what Im getting here is that fire immunity outside Menoth means any faction with a fire-based caster "does fire better?" So fire immunity = doing fire better. Got it.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jul 9, 2017 17:27:53 GMT
not the faction Paradox, the caster x.x menoth as a faction does fire much better than any other faction. However, casters that are immune to fire negate the strength of, not only continuous fire, but all fire elemental based weaponry. This almost eliminates half of the Menoth factions favorite models in use.
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Post by paradox on Jul 9, 2017 18:42:08 GMT
not the faction Paradox, the caster x.x menoth as a faction does fire much better than any other faction. However, casters that are immune to fire negate the strength of, not only continuous fire, but all fire elemental based weaponry. This almost eliminates half of the Menoth factions favorite models in use. The premise Im working with is that Kallus or Horgle (and by extensions their factions) "do fire better" than Feora or Malekus, or Menoth in general. What Im seeing here are arguments that fire-immunity = doing fire better.
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Post by Swampmist on Jul 9, 2017 18:52:32 GMT
I don't think anyone is arguing that their over-all factions do fire better though.
On the fire immunity, I don't think having more immunity necessarily makes them better at fire, in-so-far as it makes our fire worse. the existence of casters\locks who can shut down many of our guns, a few feats and even a fair bit of our defensive tech (in things like ashen veil) makes the casters who rely primarily on fire much weaker into the match-ups. On the flipside, Horgle2 and Kallus2 both have effective kits outside of their fire use, kallus2 especially. If anything, I would not say they strictly do fire better than our casters, but I would say that they are more effective against mass fire immunity than we are. Horgle2 has IR and Solid Ground, and Kallus2 has Battle Lust and Overrrun. Malekus into fire-immunity has scourge and ignite, neither of which are nearly compelling enough to make him viable. Then there's Feora2, who is even more of an escort bot than she is normally (and she's pretty much an escort bot normally anyway.)
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Post by paradox on Jul 9, 2017 21:25:01 GMT
Immunities are fine to exist. But we should also have more ways of buffing fire damage so that it's not a straight up liability, cause you know we are the ''burn the heretics' faction. That's why Horgol and Kallus were such massive slaps in the face. They turn fire into an asset better than Protectorate can. Hell, I still 100% believe that Kallus's feat was originally Feora3s feat. Look at the fluff text. 2 word swaps and it's a protectorate fluff blurb. I also think that a limited ability to turn off fire immunity would be a cool ability for something to have. A unique spell that can only be cast once per turn, a feat, etc... Swampmist, you mean like this?
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Post by paradox on Jul 9, 2017 21:25:36 GMT
Immunities are fine to exist. But we should also have more ways of buffing fire damage so that it's not a straight up liability, cause you know we are the ''burn the heretics' faction. That's why Horgol and Kallus were such massive slaps in the face. They turn fire into an asset better than Protectorate can. Hell, I still 100% believe that Kallus's feat was originally Feora3s feat. Look at the fluff text. 2 word swaps and it's a protectorate fluff blurb. I also think that a limited ability to turn off fire immunity would be a cool ability for something to have. A unique spell that can only be cast once per turn, a feat, etc... Don't forget giving feora 2's passive bond to durgen as a field marshal while making her pay focus for it.... I still think the Purifier needs to be our immunity answer, or if not that, a buff against everything else. Given our general level of available damage, shields are just not enough of a problem to make us take it over a Dervish. PP needs to give it a real niche. Or like this?
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Post by paradox on Jul 9, 2017 21:26:11 GMT
Actually, Azreal and Zuriel just became available in Children of the Dragon, so Kallus2 has opened up a ton. Also, Hogle and Kallus2 ARE better at fire than our casters; they just have less fire in their armies. Either of the 2 in PoM, with access to cleansers especially, would be a b+ caster at the worst, and I'd argue both would be vying for spots in our tourney line-up. Or this?
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Post by Swampmist on Jul 9, 2017 22:07:51 GMT
ok? None of those points are trying to say that Trolls and Legion as factions are better at fire than Menoth, it's just that comparing model-to-model Horgle2 and Kallus2 are better at it.
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Post by paradox on Jul 9, 2017 23:10:38 GMT
ok? None of those points are trying to say that Trolls and Legion as factions are better at fire than Menoth, it's just that comparing model-to-model Horgle2 and Kallus2 are better at it. Or, one warlock in each faction doesxit better than our whole faction's choices? Think carefully about the implication.
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Post by Swampmist on Jul 9, 2017 23:29:19 GMT
I have; I disagree with you on what they mean :^)
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jul 10, 2017 1:56:00 GMT
and I'd have to agree with swampmist while at the same time have to point out all the devil's advocating.
Doing fire better? no one does fire like feora1 or mallukus.
The points that were being made were answers that advance upon the topic and bring it onto the table top. Other factions have casters that can run fire based list yet, at the same time, are not bound to them; this makes their viability in tournament play much higher. They aren't doing it better, they give up fire for a different path against lists that do well against fire x.O; BIG BIG difference.
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