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Post by Stormsmith Dropout on Jun 28, 2017 15:03:33 GMT
Actually, the area defensive buff such as Deflection is a basic requirement for the warcaster like her. We have one instance of Arcane Shield, sure, but that's usually reserved for our Ironclad chassis warjacks, or they are easily beaten by the enemy anti armor guns. Also we have only one instance of Arcane Shield, while she need to spamming the melee units. Maybe she works well in Khador or Protectorate. Maybe in Trollbloods or Skorne as well. But, not even a single place is reserved for such a warcaster in Cygnar. She can't do anything to our ranged game, which is a requirement for us, and she can't do anything to our fragile to moderate melee units despite her concept as a melee concentrated warcaster. So all she has are upkeep denial and fuel Gallant, but just for that we better take the other warcaster and make the gap by a solo instead. A warcaster should support the army well, or can end the game by himself. But Blaize can't do either jobs, at least in Cygnar. She is just a design fault. Also it is funny that she is bad at deal with Cryx as well. The old Haley1 before the removal was much, much suited for such task, supported by the fluff and the performance in the game. Supporting the ranged game is a requirement for you. You have every other caster in Cygnar supporting the ranged game. Every faction has a caster that is very different from what the others do. Constance supports melee. She doesn't need to support guns to. And she literally has a feat that gives an armor bonus to everything in her control area to help keep it alive. Are you just ignoring it because it requires models to die or because she has to collect the souls? There's quite a few feats in the game that require both of those and they do just fine. Also why can't you put arcane shield on the screening unit and then cycle it to gallant (or an ironclad) later in the game? You don't have to put arcane shield on your melee heavy first turn of the game. Honestly from my outside perspective it just sounds like people complaining that she can't do everything while simultaneously complaining that Cygnar needs exactly what she brings. It'd be like if Minion players complained that Carver doesn't buff our ranged game while simultaneously complaining that we have no way of making our beasts harder to kill or get to melee faster. I'm just not convinced that she does what we want. Her concept seems flawed. She requires her own infantry to die for her feat to work. It's difficult to grade in power. If you're using cheap infantry, then their arm value starts lower so it takes more deaths to push the value up. If it's primo infantry like stormknights, then it takes less deaths, but each model is worth more. And I personally think it's fine that she doesn't help shooty infantry. Stryker2 does just fine. But Blaize does not bring comparable power. As others have said, she just really wants cheap, Morrowan infantry. But there's nothing to do about that presently. I think her best bet is Storm Division, but I also don't think it's a good bet. She could try to maximize body count with Stormguard screening for Blades. But then the blades have to give up on advanced move. The guard might have some game into lots of undead because of blessing of Morrow, Arcane Shield and the feat. And then they can try to use e-leap to kill stuff. The blades with iron zeal would quickly get to a decent armor. Bring Gallant, a lancer, and some fireflies (one for junior). That way you can get some good damage, and can arc some of Blaize's spells around. I might give it a try. Blaize 30* -Gallant 17 -Lancer 10 -Firefly 8 -Squire 0 Stormguard 15 Stormblades 10 -CA 5 -3x WA 6 Stormblades 10 -CA 5 -3x WA 6 Stormblade Captain 5 Journeyman 0 -Firefly 8 Strangeways 0
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Post by Aegis on Jun 28, 2017 15:23:59 GMT
I think something like Deflection would be one of the first thing she would like to have. Every caster in the game would like to have deflection, but I don't think she needs it. All I ever see is Cygnar players complain that their infantry dies easily and they can't deliver them into melee and here we have a caster that fixes both of those situations. If she was a Minion or Convergence caster I'd gladly use her and we have worse single wound defensive stats then Cygnar infantry. The problem is that she doesn't do so well enough to work. I know that from an outside perspective it could seem to not be the case, but it is. Is not that noone ever tried to make a melee spam list with Constance (I think it was the first thought of every Cygnar/Merc player that has bought her), but she simply doesn't do her own game plan well enough. Sure, she has a spell to speed up units, a thing unique in Cygnar, but it works only on Charge, and doesn't give Pathfinder. The best infantry in Cygnar are Stormblades. Stormblades have a Charge threat range of 9". With the spell they arrive to 11", that is the threat range of the most used melee units unbuffed. They are also pretty slow to advance (SPD 5) and she does nothing to help them since her spell works only for charges, and any form of terrain would totally wreck such list. Storm Division helps a lot on that regards with Advance Move on Stormblades, but at the same time it denies any form of pathfinder to be given by models like Runewood, requiring direct help from the caster that she lacks. The same applies to her own Shield Wall unit (Precursors), that have a threat of 9,5" and move even slower than Stormblades (6" without being able to run if they want to benefit from Shield Wall). Even her defensive mechanism (that is actually her feat, so works only for a turn) isn't that effective in practice. Cygnar units are pretty expensive, so you can't afford to lose too much of them (and of course, the opponent will kill the most valuable target first). She needs to lose 3 models just to match Arcane Shield, and in general Cygnar units need at least a +5-6 ARM before starting to become really hard to kill. That is why a way to protect multiple units while advancing is exactly the kind of thing she would need. If the opponent kills your 6 most valuable models (that will likely be solos, command attachments if not Constance herself) your whole strategy gets a lot less likely to succeed. That is only made worse by the fact that if the Stormblade UA is rfp the whole unit loses power, and of course a competent opponent will do so between his first kills if that is an option. Constance herself has to be quite close to the front line since she has short control area, and the feat doesn't protect her if she is between the first being attacked. Finally, while she was already bad in MK2, two changes made her original game plan worse: 1) Focus stacking doesn't work as well as before (in MK2 she could reach absurd levels of ARM after feat, now even camping she is still quite killable). 2) In MK2 her Transfereance spell worked on all models, while now it works on just 3 models in the game, 2 of them being characters. She's a good caster, she just lacks ideal models for her. If she had a 10 man, 11-13 point unit that could get up the board quickly then that'd be ideal. The only change I can see making is change her feat so that enemy models cannot collect the souls of her warrior models. Don't worry about the Morrowan stuff on her until there's a Morrowan theme force or more Morrowan models. She'll honestly never be best in Cygnar because she's not named Haley, but she's not scraping the bottom of the barrel anymore like she was in Mk2. Sure, IF we get better infantry, and IF she gets soul priority and IF her theme force gives more Morrowan models to play with her spell than she could work. Noone denies it, but it is a pretty long list of IF that at the moment aren't in the game. At the moment, she just doesn't work.
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Post by Korianneder on Jun 28, 2017 16:04:14 GMT
Every caster in the game would like to have deflection, but I don't think she needs it. All I ever see is Cygnar players complain that their infantry dies easily and they can't deliver them into melee and here we have a caster that fixes both of those situations. If she was a Minion or Convergence caster I'd gladly use her and we have worse single wound defensive stats then Cygnar infantry. The problem is that she doesn't do so well enough to work. I know that from an outside perspective it could seem to not be the case, but it is. Is not that noone ever tried to make a melee spam list with Constance (I think it was the first thought of every Cygnar/Merc player that has bought her), but she simply doesn't do here own game plan well enough. Sure, she has a spell to speed up units, a thing unique in Cygnar, but it works only on Charge, and doesn't give Pathfinder. The best infantry in Cygnar are Stormblades. Stormblades have a Charge threat range of 9". With the spell they arrive to 11", that is the threat range of most used melee unit unbuffed. They are also pretty slow to advance (SPD 5) and she does nothing to help them since her spell works only for charges, and any form of terrain would totally wreck such list. Storm Division helps a lot on that regards with Advance Move on Stormblades, but at the same time it denies any form of pathfinder to be given by models like Runewood, requiring direct help from the caster that she lacks. The same applies to her own Shield Wall unit (Precursors), that have a threat of 9,5" and move even slower than Stormblades (6" without being able to run if they want to benefit from Shield Wall). Even her defensive mechanism (that is actually her feat, so works only for a turn) isn't that effective in practice. Cygnar units are pretty expensive, so you can't afford to lose too much of them (and of course, the opponent will kill the most valuable target first). She needs to lose 3 models just to match Arcane Shield, and in general Cygnar units need at least a +5-6 ARM before starting to become really hard to kill. That is why a way to protect multiple units while advancing is exactly the kind of thing she would need. If the opponent kills your 6 most valuable models (that will likely be solos, command attachments if not Constance herself) your whole strategy gets a lot less likely to succeed. That is only made worse by the fact that if the Stormblade UA is rfp the whole unit loses power, and of course a competent option will do so between his first kills if that is an option. Constance herself has to be quite close to the front line since she has short control area, and the feat doesn't protect her if she is between the first being attacked. Finally, while she was already bad in MK2, two changes made her original game plan worse: 1) Focus stacking doesn't work as well as before (in MK2 she could reach absurd levels of ARM after feat, now even camping she is still quite killable). 2) In MK2 her Transfereance spell worked on all models, while now it works on just 3 models in the game, 2 of them being characters. She's a good caster, she just lacks ideal models for her. If she had a 10 man, 11-13 point unit that could get up the board quickly then that'd be ideal. The only change I can see making is change her feat so that enemy models cannot collect the souls of her warrior models. Don't worry about the Morrowan stuff on her until there's a Morrowan theme force or more Morrowan models. She'll honestly never be best in Cygnar because she's not named Haley, but she's not scraping the bottom of the barrel anymore like she was in Mk2. Sure, IF we get better infantry, and IF she gets soul priority and IF her theme force gives more Morrowan models to play with her spell than she could work. Noone denies it, but it is a pretty long list of IF that at the moment aren't in the game. At the moment, she just doesn't work. I can see the issue with pathfinder on her. That was honestly something I had not considered. But she also adds that extra 2 inches to their assault range as well. And most infantry isn't speed 6 with 2 inch reach to get that 11 inch threat range. If you bring two units of blades iron zeal alone puts them at arm 18. Arcane shield puts one of them, the one likely to be attacked, at arm 21. There's that +6 arm you were looking for. Maybe I just play shit factions, but I don't see how arm 21 is too low for infantry to survive. Then if a couple guys die in the feat the rest are going to basically be unkillable for a turn. Stormblades are expensive, but you're also getting free points for bringing them. Or on the other hand, say Firetruck it and bring double lances and Laddermore with her. You guys like them right. Crusaders call and the feat still works on them. I believe she is the only caster that lets them threaten further. You could bring stormcallers for free or cheap mechaniks to run forward as a screen once the lances repo back to help trigger the feat just by being in the way.
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Post by droopingpuppy on Jun 28, 2017 16:14:26 GMT
Actually, the area defensive buff such as Deflection is a basic requirement for the warcaster like her. We have one instance of Arcane Shield, sure, but that's usually reserved for our Ironclad chassis warjacks, or they are easily beaten by the enemy anti armor guns. Also we have only one instance of Arcane Shield, while she need to spamming the melee units. Maybe she works well in Khador or Protectorate. Maybe in Trollbloods or Skorne as well. But, not even a single place is reserved for such a warcaster in Cygnar. She can't do anything to our ranged game, which is a requirement for us, and she can't do anything to our fragile to moderate melee units despite her concept as a melee concentrated warcaster. So all she has are upkeep denial and fuel Gallant, but just for that we better take the other warcaster and make the gap by a solo instead. A warcaster should support the army well, or can end the game by himself. But Blaize can't do either jobs, at least in Cygnar. She is just a design fault. Also it is funny that she is bad at deal with Cryx as well. The old Haley1 before the removal was much, much suited for such task, supported by the fluff and the performance in the game. Supporting the ranged game is a requirement for you. You have every other caster in Cygnar supporting the ranged game. Every faction has a caster that is very different from what the others do. Constance supports melee. She doesn't need to support guns to. And she literally has a feat that gives an armor bonus to everything in her control area to help keep it alive. Are you just ignoring it because it requires models to die or because she has to collect the souls? There's quite a few feats in the game that require both of those and they do just fine. Also why can't you put arcane shield on the screening unit and then cycle it to gallant (or an ironclad) later in the game? You don't have to put arcane shield on your melee heavy first turn of the game. Honestly from my outside perspective it just sounds like people complaining that she can't do everything while simultaneously complaining that Cygnar needs exactly what she brings. It'd be like if Minion players complained that Carver doesn't buff our ranged game while simultaneously complaining that we have no way of making our beasts harder to kill or get to melee faster. Then how she supports our melee efficiency? I don't think that she actually supports them correctly. I am even doubt that she is a melee supporter for Cygnar melee troops. If she supports Protectorate, Khador, Trollbloods or Skorne melee units then I agree, but not Cygnar, and almost all Mercenary Warcasters are simply superior than her, include some better melee units supporters. Without any defensive techs, what she left is the guns to kill the enemy and reduce the possible loss before get the enemy in melee. But she doesn't have it at all. There are some Cygnar warcasters that doesn't support the ranged combat at all but purely concentrated on the melee combat, but they does it much, much better than her and usually they are suited for our style. Nemos can use our jacks as a jack/beast grinder. Stryker2 can protect the units before they are able to charge, while allow them to hit harder as well. Even the inferior warcaster groups such as Stryker3 and Jakes2 are able to buff the damage output and can fix the speed issue of the warjacks in the same time. Also, Maddox is a great warcaster that able to buff the melee damage output as well as able to support melee and ranged alike. Anyway, you better think about our melee units. Storm Lances - Good at everything except for simply dying out. Not much need to say. Have a ranged weapon. Stormblade Infantry - Hits really harder, but are fragile due to DEF 12. Can be managed by the buff. Have a ranged weapon. Sword Knights - Not fragile, cheap, and very resilent while in melee, able to crack armor with a support, but not so very good at everything either(we don't expect them to be best at everything consider their cheaper points, though). Precursor Knights - Honorably mentioned because we discuss about Blaize. Durable but can't be buffed, only able to withstand the enemy attacks, and do nothing else due to RNG 0.5" melee weapon. Well, they are able to withstand the enemy attacks, but I don't think that we need a meat shield that does nothing else for such points. Horgenhold Forge Guard - They are Mercenary so they have little place in the Mercenary hate edition, but they are self sufficient. Duable as Precursors even unbuffed but hits really harder, as much as Stormblade Infantry does. Also much easier to use than them as well. It is sad that we can't buff them at all. First, Precursor Knights lacks offensive. They are only able to withstand the enemy fire, nothing more. All Blaize can help them are Crusader's Call, but it requires them to forfeit Shield Wall. Also, due to their RNG 0.5" they lacks punching power; with RNG 0.5" melee weapon, about three is the upper limit to concentrate the melee attack on a target in the real games, making their Officer's Morrow's Name very ineffective unless their warcaster is Jakes2. But you can't bring her and Blaize on a 75 points list because both of them are the warcaster models. Perhaps Blaize is intended to be work well because she have no defensive upkeeps, but she should increase their offensive capability..... Yeah, Morrow's Radiance does it a bit and allow them to boost the damage rolls while not charge, but I don't think that it is enough. I think that it is easy to deliver them than the others, but I don't think that there is a merit to deliver them. Stormblade Infantry is hard to deliver, due to their somewhat slower speed and fragility. Although Iron Zeal and Arcane Shield can make up it a bit, but if leaves your heavy warjacks vulnerable unless your warcaster also have a defensive spell. They are not have large base so they can't screen the heavies as well. It is true that it is not that hard to deliver them, and they worth the effort when delivered, but they needs for a lots of care such as defensive spells and screening. Yes, Crusader's Call can fix their movement issue, but a 4 points solo Lanyssa Ryssyl can fix it as well if you need for the more range. Although Ryssyl can only mark one target, but that's enough for them because they hunts down the warjacks. Also, their ranged weapon lets them to threaten the enemy even if they can't have the charge range to them if you can afford ranged accuracy fix. So, they needs for the ranged accuracy fix if they want to gun down the enemy infantry, and defensive buff to survive and able to be delivered. But, does Blaize provides any of? Sure feat may gives the ARM buff, but only after some of their friends are dead. You may put Arcane Shield on them, and the opponent can shoot down Gallant first. And you need to bring the additional gunners to deal with the enemy skirmishers and units, for they are not able to deal with them in ranged. Storm Lances are always good, even in Blaize's list where they expect no buffs. But, they can do much more if they can access for a buff. Unless you are bring the cannon fodders, the feat is simply a joke for them. Sword Knights, yeah, now there is a usable unit for her. Cheap, melee concentrated, not fragile, able to withstand while in melee, also able to damaging heavies. But, they gets too little for her. All they gets are +2 charge range, usually only useful against the units or you better take Ryssyl. They are not so durable enough to withstand heavy fire, so it is not sure that deliver many of them. They works well with Ragman or any damage buff, but the presence of Blaize prevents to hire him. Feat lets them to withstand heavy fire, but only after at least four of them are dying out. You can put Arcane Shield on one unit of them but if you spammed them then you can't protect them all. Well, if you really need for spamming melee units, I think that Stryker2 or Haley3 would be a right choice, for they are able to protect them from the ranged attacks, help to deliver them, and Stryker allows them hits harder. They don't need your troopers to be killed first in order to protect them as well, and protects them a long times until they are delivered(or all the times in the case of Haley3), not one round per a game. If you need for the ARM buff by the feat, then Stryker1 is also a good choice, and he also have two defensive upkeeps as well as Snipe to aid your additional shooter. And without such defensive buffs they are easy to be killed, and even on the feat turn your loss is grieve than the other factions. So, is there any single actual advantage of Blaize over them in Cygnar? I admit that Repudiate would be useful, indeed. But only for that is too pitiful to the whole benefit for a warcaster. It is handy for the some matchups but have really no meaning on the other matchups, and even with such matchups you can have Haley3 instead.... Also, if you don't put AS on the heavy you need to put it behind enough to avoid the enemy anti armor guns, or they will wreacking your heavy or cripple its vital parts easily. I don't recommend it.
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Post by tapecrawler on Jun 28, 2017 17:19:00 GMT
What about running Steelhead Halberdiers and Murdoch with her? That's a cheap unit with tricks that is relatively fast, can go to ground, that has set defense, and powerful attack. Seems like it would work great for the first line with Stormblades right behind.
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Post by Stormsmith Dropout on Jun 28, 2017 17:26:58 GMT
What about running Steelhead Halberdiers and Murdoch with her? That's a cheap unit with tricks that is relatively fast, can go to ground, that has set defense, and powerful attack. Seems like it would work great for the first line with Stormblades right behind. They kinda stop being cheap when Murdoch enters the picture, and we leave themes. By that point, ya might as well deliver the stormblades behind a trencher smoke wall.
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Post by droopingpuppy on Jun 28, 2017 17:49:04 GMT
What about running Steelhead Halberdiers and Murdoch with her? That's a cheap unit with tricks that is relatively fast, can go to ground, that has set defense, and powerful attack. Seems like it would work great for the first line with Stormblades right behind. Adding Murdoch making them expensive. And there is only one Murdoch. Also, you better spamming Press Gangers, and change the faction by Mercenary instead.
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Post by streetpizza on Jun 28, 2017 19:25:53 GMT
So she wants lots of cheep infantry and pathfinder but can't manage to fit it all in a list that also jives in theme. So lets move outside of themes (until one comes along that actually works with her) and see what we can do about giving her the elements her force needs for success.
If we can start with a cheap front line that has some kind of inbuilt survivability while still able to generate souls for wave 2 we might be on to something. Sword knights base to base followed up by Ruhpert can be very annoying to remove. For wave 2 we can add in precursors to benefit from her spells who will also get mileage out of the feat turn if they're in shield guard. This combination removes the need of a Jr+jack to get arcane shield into the mix to produce decent results. You can then use that extra point pool for more infantry which better be able to hit hard after the initial engagement to take out the inevitable wave of jacks that come in late game. Flanking sword knights can fill this role too and double down as an optional flank holder if something is moving in on you.
For the battle group, a lack of a Jr means it better be able to hold its own in a fight with higher arm values. I like centurions here and would run them just behind wave 1 to help protect the precursors. The last few points go to the solos Runewood and Ruhpert for pathfinder and tough on demand.
Cygnar Army - 74 / 75 points
(Blaize 1) Constance Blaize, Knight of the Prophet [+30] - Centurion [17] - Centurion [17] - Gallant [17] Archduke Alain Runewood, Lord of Fharin [4] Rhupert Carvolo, Piper of Ord [4] Precursor Knights (max) [15] - Precursor Knight Officer & Standard Bearer [4] Sword Knights (max) [13] Sword Knights (max) [13]
Tournament worthy? Nope, we've got better casters for that. Playable with a game plan for victory, yes.
It'd be nice to see Cygnar get a knightly orders theme force with new additions for Morrowans, Sword Knights and a non Storm Knight Cavalry option.
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Post by droopingpuppy on Jun 29, 2017 3:17:14 GMT
conflictchamber.com/#c1201bauav9FfMfMagaj9c7zad9R9RCygnar Army - 75 / 75 points (Blaize 1) Constance Blaize, Knight of the Prophet [+30] - Gallant [17] - Hammersmith [12] Arcane Tempest Rifleman [4] Arcane Tempest Rifleman [4] Gun Mage Captain Adept [5] Journeyman Warcaster [4] - Firefly [8] Rhupert Carvolo, Piper of Ord [4] Storm Lances (max) [20] Sword Knights (max) [13] Sword Knights (max) [13] If I have to use her.... I don't think that the list has enough things to harrass the enemy shooters and I wonder that it would be better to drop Sword Knights and take Trencher Infantry to deal with the enemy, but it means that there is really no reason to take her, if there is any of. Perhaps just spamming Storm Lances would be a another choice. But if we have to set aside them as well, conflictchamber.com/#c1201bauav9FfMfMazaj9c7z9R9R9U9VCygnar Army - 75 / 75 points (Blaize 1) Constance Blaize, Knight of the Prophet [+30] - Gallant [17] - Hammersmith [12] Arcane Tempest Rifleman [4] Arcane Tempest Rifleman [4] Archduke Alain Runewood, Lord of Fharin [4] Journeyman Warcaster [4] - Firefly [8] Rhupert Carvolo, Piper of Ord [4] Sword Knights (max) [13] Sword Knights (max) [13] Trencher Infantry (max) [16] - Trencher Infantry Officer & Sniper [5] Use the Trencher Infantry to shoot enemy would be better. Note that Trencher Infantry is not meant to make melee combat, so you must keep them unengaged - it means that they must not charge. conflictchamber.com/#c6201bclcm9r8O7z9f9f9ech8M8L8LMercenary Army - 75 / 75 points (Blaize 1) Constance Blaize, Knight of the Prophet [+30] - Gallant [17] - Rover [15] Bosun Grogspar [4] Rhupert Carvolo, Piper of Ord [4] Horgenhold Artillery Corps [6] Horgenhold Artillery Corps [6] Horgenhold Forge Guard (max) [16] Kayazy Eliminators [5] Lady Aiyana & Master Holt [8] Press Gangers (max) [12] Press Gangers (max) [12] ... I think that Mercenary is still the better choice, though.
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Post by Stormsmith Dropout on Jun 30, 2017 14:08:38 GMT
She probably does have a better shot in Mercs.
Blaize 30* -Gallant 17 -Mariner 14 Harlan Versh 4 Forgeguard 16 Forgeguard 16 Forgeguard 16 Steelhead Halbs 11 Steelhead Halbs 11
Forgeguard start with the same base threat as stormblades, but come out at a cheaper cost per model when Stormblade attachments come in. 11 Stormblades (base unit+CA+3WA) is 21 points, or ~1.9 points per model. Forgeguard are a flat 1.6 for all. They get 18 armor easily, and do a good amount of damage.
Steelheads threat 13" with Crusader's Call. They're cheap, reasonably survivable against charges. They are good for screening for the pile of dwarves behind them.
Versh can be taken to fuel Gallant, and kill a solo fairly well.
Sadly, all Connie gets to do is cast Crusader's call each turn, act as a loader for the Mariner (in return she gets no knockdown), and eventually use her feat. But it would maximize her arsenal. She can rush 50 dudes down field, use her feat to keep some alive, and hopefully have enough punch to kill stuff.
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tanan
Junior Strategist
Posts: 209
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Post by tanan on Jun 30, 2017 19:29:52 GMT
How about this:
Cygnar Army - 75 / 75 points (Blaize 1) Constance Blaize, Knight of the Prophet [+30] - Lancer [10] - Lancer [10] - Lancer [10] - Reinholdt, Gobber Speculator [4] Captain Arlan Strangewayes [4] - Gallant [17] Harlan Versh, Illuminated One [4] Rhupert Carvolo, Piper of Ord [4] Arcane Tempest Gun Mages [11] - Cyclone [13] - Arcane Tempest Gun Mage Officer [4] Lynus Wesselbaum & Edrea Lloryrr [5] Rangers [9]
Reinholt + Lynys + Harlan + Blaize = d3+1 fully boosted pow10 shots to enemy columns you choose for zero warcaster risk
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Post by droopingpuppy on Jul 1, 2017 5:29:33 GMT
Good for the fun games, maybe?
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Post by cygnarstronk on Jul 1, 2017 9:41:45 GMT
Connie is a big bag of "nope". She has all the worst stuff you could give to a warcaster and more.
Let's start with her feat. What kind of armor feat doesn't work on warjacks (best target for armor feats) AND requires your dudes to die in droves before it starts working? Connie, of course! I mean during feat turn the opponent can still kill some crucial models with no sweat, or just blow your warjacks up with shooting since they have nothing. They can shoot some dudes dead, and then when they start building up serious armor they turn the high pow guns towards the jacks. Solid feat, real good, yeah! If she had like "+3 armor and remove upkeeps" for ALL models it would have been kinda good but lol nope. (this of course assuming they don't RFP or get souls, then thefeat is totally nullified.)
Then her spell list. Golly jee, that is a weak spell list. A transference that only works on 3 models, 2 characters (solid, I must admit) and a super useless unit? Oh wow, that is great. Upkeep removal is nice, crusader call... meh. Interesting, sure, but not enough to make her worthwhile. Especially in cygnar. No armor buffs, no damage buffs, no def buffs, no ranged buffs. Remember those caster that have a feat that is synercig with their spell list, like Stryker1 or Haley2? She doesn't have that.
Her personal stats are decent, but she will not see CC so whatever. She badly deserves some CID, and is a testement to how much screwed was MK3 when it was released, most of the stuf wasn't tested or even been look at.
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Post by droopingpuppy on Jul 1, 2017 10:07:48 GMT
Connie is a big bag of "nope". She has all the worst stuff you could give to a warcaster and more. Let's start with her feat. What kind of armor feat doesn't work on warjacks (best target for armor feats) AND requires your dudes to die in droves before it starts working? Connie, of course! I mean during feat turn the opponent can still kill some crucial models with no sweat, or just blow your warjacks up with shooting since they have nothing. They can shoot some dudes dead, and then when they start building up serious armor they turn the high pow guns towards the jacks. Solid feat, real good, yeah! If she had like "+3 armor and remove upkeeps" for ALL models it would have been kinda good but lol nope. (this of course assuming they don't RFP or get souls, then thefeat is totally nullified.) Then her spell list. Golly jee, that is a weak spell list. A transference that only works on 3 models, 2 characters (solid, I must admit) and a super useless unit? Oh wow, that is great. Upkeep removal is nice, crusader call... meh. Interesting, sure, but not enough to make her worthwhile. Especially in cygnar. No armor buffs, no damage buffs, no def buffs, no ranged buffs. Remember those caster that have a feat that is synercig with their spell list, like Stryker1 or Haley2? She doesn't have that. Her personal stats are decent, but she will not see CC so whatever. She badly deserves some CID, and is a testement to how much screwed was MK3 when it was released, most of the stuf wasn't tested or even been look at. That's why I see her as a solo, rather than a warcaster. It is acceptable that a solo have no more than one trick, but it is not acceptable for a warcaster, especially for us that need for the buff from the warcasters.
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Post by crow on Jul 2, 2017 6:38:15 GMT
From the experiences I've had in mark 3 she doesn't have enough morrowan units / models to make her worth while. Mark 2 she ran a very nice weapon master spam. Then they changed her signature spell from "friendly warrior models" to "friendly morrowan models". Now she no longer runs weapon master spam as efficiently and I have yet to see another list that makes her shine or even worth the effort. Till more morrowans are released she will sit in my bag and look pretty.
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