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Post by swormdodger on Mar 28, 2017 13:55:49 GMT
@ tontonkal: I updated the main post with your double Sentinels build. I feel like it's an interesting build, but I'm not sure about having P+S 18 as my highest hitter in the list. I understand charging Sentinels are a thing, but you are rellying a lot on spikes aren't you? Nah not really, I play this list almost exclusively. Idea is Kael/Disco trade off refuge. Kael goes in takes three shots to either seize jacks, or strip focus/fury. Then refuges back if she isn't safe. Disco then sprays down a line for a turn or two refuging back as if she was paired with Elara. The Hydra's are really there to shoot key models off the board and threaten a 21 inch assassination with phantom hunter then smash/grab if it is time for them to destroy stuff in melee. They keep opponents humble. As for the sents, they jam. They control. They kill things on the charge.The main goal is control into assassination.
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Post by psycomonky on Mar 28, 2017 16:57:36 GMT
I have been running the following. Kaelyssa Discordia Banshee Arcanist Arcanist Full sentinels, ua, soulless Full sentinels, ua, soulless Heavy rifle Heavy rifle Battle mages
Sentinels are usually more than enough to clear any armor. Ret really cant deal with armor 23 at all but that is rare outside of armor buffs which kaelyssa can strip. Feat + battle mages helps deliver the sentinels and ensure the alpha over infantry or beasts/jacks well.
The army really works well as a take all comers and has only let me down into really heavy defencive skews and the occational double stormlance build.
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Post by lyrael on Mar 28, 2017 21:19:33 GMT
I'm curious what people's thoughts are in here running Kaelyssa with 2x Banshee as opposed to 2x Hydra.
It was a list I saw win some a while back, and it was one that I was always like 'that seems pretty good', because knockdown synergizes quite nicely with Kaelyssa's Mechanical Seizure and Reload. Even if you just knock down 2 beasts, seems decent to buy you more time for the rest of your army to do work.
Thoughts?
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SeBM
Junior Strategist
Posts: 102
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Post by SeBM on Mar 28, 2017 22:07:47 GMT
The Banshee is just such a great all around warjack. The gun is incredible, the utility of the Wail is great and it is a solid jack in melee with the highest P+S in melee and a crit effect. I you can deliver them,they are good. If you can make their gun relevant at all times, they are good. Kaelyssa can do both, so it's a pretty natural combo.
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glavas
Baby's First Wargame
Posts: 2
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Post by glavas on Mar 29, 2017 7:56:18 GMT
I'm playing the kae is bae list mostly at the moment.
Kae spends most her time taking pot shots and cycling refuge. Blur on the mittens makes them very hard to take out with shooting.
The AFG has over performed in nearly every game.
War Room Army
Retribution of Scyrah - Kae is Bae
Theme: No Theme Selected 75 / 75 Army
Kaelyssa, The Night's Whisper - WJ: +29 - Banshee - PC: 18 (Battlegroup Points Used: 18) - Banshee - PC: 18 (Battlegroup Points Used: 11)
Arcantrik Force Generator - PC: 16
Elara, Tyro of the Third Chamber - PC: 4 - Discordia - PC: 18 Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2
Heavy Rifle Team - Leader & Grunt: 4 Heavy Rifle Team - Leader & Grunt: 4 House Shyeel Battle Mages - Leader & 5 Grunts: 10 House Vyre Electromancers - Leader & 2 Grunts: 8
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