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Post by Corvidous on Jun 19, 2017 17:56:20 GMT
So I keep this list in my War Room as my baseline all comers list. It has most of the things I think of as representative of Protectorate and how I play. I would love to improve it though, it hasn't been performing as well as I would like.
What would do to this list to make your own all comers army? What advice do you have to turn the heat up on my opponents while keeping a generalist approach? What did the Lawbringer spell out for you in your alphabet soup today? Chime in, forumenites.
Protectorate of Menoth - The Menoth Standard
Theme: No Theme Selected
75 / 75 Army
Feora, Priestess of the Flame - WJ: +31
- Hierophant - PC: 3
- Dervish - PC: 7 (Battlegroup Points Used: 7)
- Reckoner - PC: 16 (Battlegroup Points Used: 16)
- Vigilant - PC: 9 (Battlegroup Points Used: 8)
- Crusader - PC: 10
- Redeemer - PC: 11
Allegiant of the Order of the Fist - PC: 3
Vassal of Menoth - PC: 3
Vassal Mechanik - PC: 1
High Paladin Dartan Vilmon - PC: 6
Paladin of the Order of the Wall - PC: 4
Wrack - PC: 1
Wrack - PC: 1
Choir of Menoth - Leader & 5 Grunts: 6
Temple Flameguard - Leader & 9 Grunts: 11
Knights Exemplar - Leader & 5 Grunts: 9
- Knights Exemplar Officer - PC: 5
(I don't yet own any character jacks, cavalry, or Idrians, which is why none of those make an appearance.)
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Post by Corvidous on Jun 19, 2017 19:36:40 GMT
Upon looking at the list again I dropped Vilmon and the Paladin, upgraded the Crusader to a Templar, and slotted in a KES for the last 5 points. The number of shield guards is the same and the combat solo getting angry when things die is still around. For that Menite flavor.
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Post by paradox on Jun 19, 2017 20:38:51 GMT
I'm trying to find a reason you're playing Vilmon over Phyrrhus with Feora1 + TFG.
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Jun 20, 2017 5:23:54 GMT
Looks mish-mashy to me. Why so many warjacks on a caster that is a poor support for them? If Temple Flameguard, why no Pyrrhus ? What makes this list a generalist list in your opinion, what do you think are its strengths vs varied match-ups (ARM-spam, gunline, terrain mitigation, assassination threats etc...) and what is its supposed victory condition ?
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Post by badmunkey on Jun 20, 2017 6:47:54 GMT
I know you noted no characters, but if you really want to play Feora in any incarnation (a Feori?), you need the Hand. It has a super-strong bond with her, and is incredibly focus-efficient. On top of that, the exemplars aren't doing you any favors in there. They soak ignite well, but with no real way to deliver them, I just dont see them lasting long.
She soaks the guardians theme well, and for both her and Thyra, you're nearly doing them a disservice by not doing so. I threw together the following list on the fly, but it looks like it could be some fun to play and work as a decent all-comers list. I tend to play with a heavy attrition/scenario focuse, so keep that in mind. The idea is to have the combination of the cleansers/Hand and reckoner to knock out enough of the army to allow for Feora to come in with EoD and clean up. It won't do well into arm skew, but few all-comers do. Note that the 2nd unit of cleansers could be replaced by another unit of daughter cav or the TFG boat. Also, the Guardian could be subbed out for a Templar or Reckoner without sacrificing much.
War Room Army
Protectorate of Menoth - Feora
Theme: Guardians of the Temple 2 / 2 Free Cards 75 / 75 Army
Feora, Priestess of the Flame - WJ: +31 - Hand of Judgment - PC: 18 (Battlegroup Points Used: 18) - Guardian - PC: 15 (Battlegroup Points Used: 13) - Devout - PC: 9
Pyrrhus, Flameguard Hero - PC: 0 Vassal of Menoth - PC: 3
Choir of Menoth - Leader & 3 Grunts: 4 Flame Bringers - Leader & 4 Grunts: 17 Temple Flameguard - Leader & 9 Grunts: 11 - Temple Flameguard Officer & Standard - Officer & Standard: 4 Flameguard Cleansers - Leader & 9 Grunts: 15 - Flameguard Cleanser Officer - PC: 0 Daughters of the Flame - Leader & 5 Grunts: 10
THEME: Guardians of the Temple ---
GENERATED : 06/19/2017 23:21:38 BUILD ID : 2042.17-05-22
Edit- Pyrrhus could also be swapped for Nissya pretty easily. I just like Pyrrhus better in general.
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Post by Corvidous on Jun 20, 2017 12:22:54 GMT
Looks mish-mashy to me. Why so many warjacks on a caster that is a poor support for them? If Temple Flameguard, why no Pyrrhus ? What makes this list a generalist list in your opinion, what do you think are its strengths vs varied match-ups (ARM-spam, gunline, terrain mitigation, assassination threats etc...) and what is its supposed victory condition ? Many of this list's weaknesses are my own limited collection. Pyrrhus and Hand absolutely should be in the list, but I don't own them. I call this a generalist list because I have sufficient infantry clearing potential as well as enough anti-armor to do work into anything that isn't absurd. The Dervish is a trade starter and also a stellar blazing effigy target. Reckoner/Redeemer combo can do serious work vs enemy heavies at range (the Reckoner is no slouch in melee either), the Templar (in place of the crusader) is a shield guard and can smash stuff, especially with Ignite. Vigilant for caster protection, because Feora1 wants to play mid-field/forward. And while Feora is absolutely strapped for focus I don't plan on needing to fuel more than one or at most two of those jacks per turn. The list would struggle into a gunline, but the plan is to throw out Redeemer shots and rush with the TFG. I'm not too worried about ARM spam with two heavies, Feora herself, and a unit of KE with CA, plus some combat solos. I may just be playing in a rather soft meta. The victory condition is intended to be attrition, although there is Feora's personal assassination threat to consider. It's clear I need more experience on the table top.
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Post by dicebedamned on Jun 20, 2017 12:44:36 GMT
For an all comers list, I would not play any of the Feoras (Feroi ). For me, the master of all roundness is Sevi 1. not because he personally can handle everything, but because he polishes everything else so that it does what it does better. Sevi1 himself can clear infantry almost solo (plus arc node), he makes your jacks hit reliably meaning you can take few of them, which allows you to bring more bodies for scoring in scenario - esp in SR2017. I think building an all comers list first is not a great idea. First i'd try building one awesome list that does one thing well, and then you can build its pair as an all-comers-minus-the-thing-the- other-list-does-super-well list (which will be easier).
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Post by badmunkey on Jun 20, 2017 14:38:45 GMT
For an all comers list, I would not play any of the Feoras (Feroi ). For me, the master of all roundness is Sevi 1. not because he personally can handle everything, but because he polishes everything else so that it does what it does better. Sevi1 himself can clear infantry almost solo (plus arc node), he makes your jacks hit reliably meaning you can take few of them, which allows you to bring more bodies for scoring in scenario - esp in SR2017. I think building an all comers list first is not a great idea. First i'd try building one awesome list that does one thing well, and then you can build its pair as an all-comers-minus-the-thing-the- other-list-does-super-well list (which will be easier). This. Sevy is a better all-comers caster than Feora by leaps and bounds. He's such a shit-shiner, most things will work effectively with him.
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