|
Post by Azahul on May 22, 2019 2:05:02 GMT
On paper I do largely agree with fanbloodytastic. Keeping an eye on the Child's Trump Arcana can also be a big boon if I remember correctly. It's been a while, but my recollection is that if you Feat before the Trump Arcana triggers, then you can end up dealing with Fury 2 Warbeasts instead of Fury 1. But if you Feat after the Arcana triggers, you can effectively wipe away the Arcana entirely. I'm not 100% sure on that, mind you. Might be worth double-checking the interaction. The other important thing to note is that the walking threat range of the Dracodile is 7", versus a Clockatrice's spray of 8". You can use TK to put any bird that goes for a Paralasis spray into the melee range of your gargantuan, or another heavy in your army, pretty easily. I also highly recommend Lug for sneaking in the final blow on near-dead Clockatrices, since he can use Return to get back to safety afterwards.
|
|
|
Post by galiman on May 23, 2019 1:56:56 GMT
Thanks for all these write ups. I know you’re a pig purist and I’ve tried this paring myself (though at a lower skill level) do you feel like this is the best pairing we can field at the moment. Cause the gator side seems to be lacking.
|
|
|
Post by Azahul on May 23, 2019 5:43:38 GMT
Thanks for all these write ups. I know you’re a pig purist and I’ve tried this paring myself (though at a lower skill level) do you feel like this is the best pairing we can field at the moment. Cause the gator side seems to be lacking. I struggle to think of anything on the Gator side of the field that works as well in the current meta as this pairing. I mean, Rask is always a reasonable substitute for Arkadius, seeing as they both tend to run low model count, high output, alpha strike armies and thus have a similar spread of match-ups, but I can't think of anything you could replace Sturm and Drang with.
|
|
|
Post by qc on May 23, 2019 14:38:10 GMT
Rask and Maleok maybe can immitate. But worse into Menoth (Rask) and boring af (Maleok). So... Barnabus2 for me can try to substitute Sturm, but his best pair will still be Arkadius. Maybe after Void released Barnabus1 can be something to start think about.
|
|
|
Post by Azahul on May 24, 2019 0:58:46 GMT
Weaker into Protectorate isn't something you want, since this pair already kind of has to brute force its way through Harby and HR due to its lack of anti-healing and anti-RFP tech. At least until the Void Archon comes out, in which case it'll just be HR. Boy am I looking forward to that Void Archon.
|
|
|
Post by Azahul on May 24, 2019 4:17:00 GMT
Speaking of Protectorate actually, I had a game into the Protectorate player from my team earlier in the week. He was running: Severius2 -Judicator -Blessing of Vengeance -Hierophant Initiates of the Order of the Wall Initiates of the Order of the Wall Max Idrians -Chieftain and Guide Min Choir Champion of the Order of the Wall Champion of the Order of the Wall Hand of Silence Allegiant of the Order of the Fist Wrack Deployment My opponent won the starting roll and took first. If it weren't for Severius's ability to see through forests I would have strongly considered taking the opposite side where my army could shelter from the Judicator using the forest. Instead I picked the side with a nicely located trench to stash Arkadius in. I deployed both my War Hogs and Mire and his Wrastler opposite the Judicator, while Arkadius and all four ranged Warbeasts skewed more to the left. My objective is a Fuel Cache, his is a Stockpile. I have an empty base on the right for one of my War Hogs (forgot to repair it after it came off its base at the OTC), my opponent is proxying Vengers for his Champions, Gravus for the Hand of Silence, and an Exemplar Errant in place of the Allegiant. The Idrians pick the centremost Gun Boar as their Prey target. Protectorate Turn 1 My opponent runs everything forward, forming knots of blast immune models with his Initiates and the Idrians. Severius puts Arcane Ward up on on the Idrians. Pigs Turn 1 Kwaak Enlivens my two War Hogs. Arkadius puts Forced Evolution on the War Hog who was just a base and moves up to camp four Fury in the trench. The War Hogs run forward to just over 14" from the Judicator. The Road Hogs moved up in front of Arkadius for easy Raw Adrenaline usage next turn. The Idrian's Prey Target ran for the right-hand side of the board. Protectorate Turn 2 My opponent opted to back up with his Judicator so that it was more than 17" away. He ran and Mini Feated with his Idrians and bunkered up his 'caster behind the theme force wall on the hill on the left. One Champion moved onto my opponent's flag, the other moved to stand within 4" of the flag on the right, and the Allegiant made sure to sit within 4" of the central flag. Pigs Turn 2 Arkadius used Raw Adrenaline on the Road Hogs and edged forward. The left Road Hog used Full Boar and an assault charge to get close enough to contest my opponent's flag. It missed both Idrians in its spray and failed to break armour on the Champion. The Wrastler moved up close enough to contest my own flag. The War Hogs received Enliven from Kwaak and pushed forward to bully the Judicator some more. My other Road Hog killed two Idrians with its own spray. Mire gave one of the Gun Boars Weald Secrets, allowing it to pick off a third Idrian. The Preyed Gun Boar took a pot shot at the Champion on the right and managed to do something like six damage. We each scored our respective zones, bringing the score to 1-1. Protectorate Turn 3 Severius tried to get some chip damage onto my forward Road Hog but struggled to break armour with his Hex Blasts. He camped four, with Hand of Silence covering his flank on one side, an Initiate wedge on the other. The Idrians and Champion on the left piled into my Road Hog. Some poor rolls left it alive on four boxes. The rest of the army hung back. My zone was contested, allowing my opponent to score his zone to make the total 1-2. Pigs Turn 3 I figured I had a reasonably comfortable assassination run. First I wanted to clear some Idrians off the Road Hog. My Gun Boar moved up and shot into melee, missed the shot, scattered onto the Idrian Chieftain, an Idrian, and the Road Hog itself, and promptly rolled box cars to blow the Road Hog off the table. Killed both Idrians as well at least. Mire gave Rage to one War Hog, Arkadius and the Gorax each put Primal on the remaining heavies. Arkadius moved forward and Feated and camped four Fury. The Road Hog used Full Boar and took a free strike from an Idrian (doing nothing) to get behind the Idrian, kill it, and overtake into melee with Severius. The boosted Gore Attack hit but didn't Crit, and Severius cancelled the damage roll. An unboosted attack missed, and the Road Hog sprinted out of the way. The Primal'd, Forced Evo'd War Hog charged in next. The charge attack and first cleaver both hit Severius and killed him straight through his Focus. If I'd Primal'd all my heavies, which I had no reason not to, I could have dedicated one of them to removing Hand of Silence and taking Ashen Veil off the table. Might have made that run a bit less dicey. Still, fun little game there. I was amused at the Judicator opted to try and avoid combat entirely rather than try to shoot up the Enliven'd War Hogs bearing down on it, that gave me some breathing room in spite of my pretty poor efforts to chip away at the Idrians on the left.
|
|
|
Post by apoc2148 on May 24, 2019 11:49:12 GMT
Rask and Maleok maybe can immitate. But worse into Menoth (Rask) and boring af (Maleok). So... Barnabus2 for me can try to substitute Sturm, but his best pair will still be Arkadius. Maybe after Void released Barnabus1 can be something to start think about. B2's whole trick is def skew with EoBN and swarm. Unfortunately there are lots of high end lists that eat def skew for breakfast, Tharn and PT are prime examples. Now if EoBN had stayed control area and not been reduced to CMD in the CID then it would be a much different story.
Not sure he would be able to be a direct swap out for S&D, that is a pretty unique list backed up by a polarity shielded, deceleration buffed dracodile.
|
|
|
Post by Azahul on May 29, 2019 4:57:58 GMT
I don't get to play into Khador very often, but this week was one of those rare times. I opted to play Sturm and Drang, he played Zerkova1. The lists were: Sturm and Drang -War Hog -Battle Boar -Battle Boar -Soul Slave Mire -Dracodile Dahlia -Skarath Brun -Lug Mist Speaker Orin Eilish Gobber Chef Zerkova -Rager -Marauder -Marauder -Greylord Adjunct Max Shocktroopers -Officer Max Shocktroopers -Officer Arcanovich and Standard Suppression Tanker Suppression Tanker Strike Tanker Strike Tanker Man-O-War Kovnik Man-O-War Kovnik Alexia2 Deployment I won the starting roll and took first. My opponent kindly gave me a table side with a forest I could hide my more important models behind. I set up the Dracodile on the right, because its native Pathfinder would get it through the forest quickly, Mire could hide behind the forest, and the Dracodile would be able to comfortably threaten and contest my zone, my opponent's flag, and the central zone by sitting around there. Dahlia and Skarath also plumped for that table side, because it would be possible to get Skarath into the cloud on the first turn with Mist Walker up which I figured would make him reasonably obnoxious to deal with. Brun and Lug were given the duty of handling the left flank, since I figured their native Pathfinder would let them play around with the rubble on that side. My opponent, meanwhile, set up Zerkova and his units centrally. The Suppression Tankers both took the left flank, the Strike Tankers predictably set up on the right opposite the Dracodile alongside both Marauders. My opponent's Advance Moves were used to get the Shocktroopers and one of the Strike Tankers a little further upfield. Pigs Turn 1 Sturm put Polarity Shield on the Dracodile, Vision on Skarath, Deceleration on himself, and charged forward. The Dracodile ran up as far as it could get. Dahlia moved over and put Haunting Melody on herself and Mist Walker on Skarath. Skarath ran his full 16" up into the cloud. I then needed to have the Soul Slave TK Dahlia to put Skarath back in her Control Range. Eilish put Puppet Master on Lug and teleported to get the Dracodile in range for Arcane Void, Orin just moved up and gave himself stealth. Brun cast Stonehold on himself and charged up the board and Lug ran. I realised there wasn't much need for the left flank Battle Boar where it was, so started to run it towards the right flank where it add another Shield Guard for the Dracodile and solos. Khador Turn 1 The Kovniks persuaded the Shocktrooper units to move a bit faster, Zerkova tossed out some Ghost Walks and a couple of clouds, and the Shocktroopers marched up the field. The unit on the right moved up in Shield Wall, the unit on the left ran up behind the clouds. The Strike Tanker who Advance Moved was able to shuffle forward and take a shot at the Dracodile, which was Shield Guarded onto the right-hand Battle Boar. The shot did one damage. Everything else in the army ran, with the Marauders racing into the Burning Earth in their haste. Pigs Turn 2 This turn took a little bit of time to plan out. I ran my Gobber Chef onto the flag on the left. The Mist Speaker gave Brun Guidance so that he could see through the clouds. I then needed to sort out exactly where I wanted the Dracodile, opting to stay out of trample threat of the Marauders. Skarath backed up first and put a little bit of chip damage on the front three Shocktroopers and tossed up Counterblast. The Dracodile then shuffled over and managed to catch something like five of the Shocktroopers in his spray. He missed two of them but killed one outright. Eilish then gave Lug Puppet Master, before teleporting back to keep the Dracodile in Arcane Void range. Lug charged one of the closest Shocktroopers, killed it with the charge attack, used Overtake and Return to back up 6", and Sturm then TK'd him back another 2". If the Shocktroopers wanted to retaliate they'd need the speed buff from the Kovnik and they'd have to charge, and even then only two would be in range. Sturm then tossed up Deceleration and camped one Fury. Mire threw out a cloud to cover Skarath and the War Hog and the Soul Slave TK'd Orin to let him get close enough to the Dracodile to bring Arcane Vortex into play. Khador Turn 2 Zerkova tossed out another Ghost Walk onto the right-hand Shocktroopers, moved up, and Feated. She put a Hex Blast into the Dracodile. Because I'd hung back out of the trample threat range of the Marauders, and thus their charge threat as well, I opted to let the Hex Blast go through rather than waste one of Orin's Power Tokens. She took two damage from the Arcane Void and boosted the damage roll on the Dracodile, but failed to break armour. One Marauder and the right-flank Shocktroopers moved up into my face on the right. The other Marauder unit, with the speed buff from the Kovnik, charged Lug. The assault shots missed or bounced off his armour thanks to the hill and Deceleration, but the two melee attacks rolled pretty well and left him on eight boxes with only his mind uncrippled. The Suppression Tankers blasted the Gobber Chef off my flag. The Strike Tankers took some more potshots at the Dracodile but I Shield Guarded the shots to the War Hog, who only took a couple of points of damage, and the Battle Boar on the right, where the shot left it crippled in Mind. Alexia moved up and summoned two Thrall Warriors, who were just shy of being able to run to contest my zone. Arcanovich gave the right-flank Man-O-War retaliatory strike. My opponent scored his zone and flag, I scored my zone, making the score 1-2 in his favour. Pigs Turn 3 My opponent fed me a pretty decent-sized chunk of his army, so I wasn't overly inconvenienced by Zerkova's Feat. I had the Dracodile chow down on the Marauder, leaving it on about six boxes after buying three attacks. The Soul Slave TK'd the War Hog forward and it walked around with Aggression Dial up and proceeded to roll abysmally, each attack averaging 1-2 damage on the Marauder and eventually killing it after four swings. I then tried to kill a couple of Man-O-War by swinging on the damaged ones at the front. Missed the attacks on them. Skarath had to pick up the slack, killing the lowest health Man-O-War with a boosted initial attack and then one-shotting the other now that he was out of Shield Wall. Skarath put up Counterblast. The Battle Boar on the left used Primal on Lug, Eilish added Puppet Master, Brun healed Lug's crippled aspects and ran into the rubble to sit on the flag, and Lug chewed his way through four of the Man-O-War there. Sturm moved up and cast Deceleration and recast Polarity Shield onto the Dracodile. He Feated on the Rager and Marauder. Dahlia moved forward to catch the Man-O-War unit on the right in her Control Area and cast Mist Walker on Skarath. Mire summoned a cloud onto Skarath, cast Floodwaters for free, through away a Fury, and backed up behind the forest. I ran my Battle Boar on the right to contest my opponent's flag. I scored my zone and flag, my opponent scored his zone, bringing the score level at 3-3. Khador Turn 3 Arcanovich gave Pathfinder to the right-flank Man-O-War, and they walked into melee with the War Hog to do some damage. The Kovnik on that flank charged in as well and left the War Hog with on about half health, with Mind and Spirit almost crippled. Alexia summoned two more Thralls who charged and killed the Battle Boar. The other two Thrall Warriors ran to contest my zone. The Strike Tankers opened fire on the Dracodile, and I opted to take the shots rather than Shield Guard them because I didn't want to risk my War Hog losing an aspect and then suffering Grievous Wounds. On the left the Shocktroopers were able to kill Lug, but the two Suppression Tankers failed to kill Brun (Stonehold plus Deceleration made the Sprays ineffective, and only the charge attack from the one that went into melee was able to do much damage). They left him on two boxes. Zerkova failed to kill the Mist Speaker with a Hex Blast. The Rager ran to screen her. My opponent had moved all scoring models out of his zone, so he scored one to bring the score to 3-4 in his favour. Pigs Turn 4 Zerkova was in pretty reasonable walking distance of Skarath, so I figured I'd go for an assassination. Sturm moved across, TK'd the Rager out of the way, TK'd Skarath closer to Zerkova, Primal'd Skarath, and boosted a spray at Zerkova. The spray hit and did four damage. The Battle Boar Primal'd the War Hog, who killed all the Shocktroopers and the Man-O-War Kovnik, ensuring that Skarath wouldn't need to worry about free strikes. Eilish put Puppet Master on Skarath. Dahlia ran to get Zerkova in her control range. Skarath walked across and bit Zerkova a few times to kill her. I think my opponent's biggest mistake was not having the Adjunct closer to the right flank. I didn't want to run my damaged Battle Boar to contest the flag, but felt I could get away with it only because the Strike Tankers had no way to see through Stealth and thus threaten Orin. A Suppression Tanker on that flank would have forced me to play a lot more conservatively too. That said, my own mistake was not having the left flank Battle Boar over in the Dracodile bunker as well. It wasn't really doing anything starting on that flank, and it spent most of the game too far away from the Dracodile or the various important solos to protect them from harm. Still, a pretty interesting game. I was chewing through his army at a steady rate. As confident as I was in the assassination run, I think if I'd had Sturm not try for his spray and just back up after TKing the Rager then I could have had a reasonable expectation of still winning on attrition even if the assassination didn't work.
|
|
|
Post by Azahul on Jun 5, 2019 5:26:14 GMT
This week's game was Retribution vs Sturm and Drang, because a fair number of local players seem to prefer a lightly oppressive but still interactive puzzle to just losing most of their army/'caster on Turn 2 when given the option. So the lists were: Ravyn -Gorgon -Gorgon -Discordia -Hyperion Shyeel Arcanists Shyeel Arcanists Arcanist Mechanik Dawnguard Trident Dawnguard Trident Sturm and Drang -War Hog -Battle Boar -Battle Boar -Soul Slave Mire -Dracodile Brun -Lug Dahlia -Skarath Orin Eilish Mist Speaker Gobber Chef Deployment My opponent won the starting roll and chose to take the table side that wasn't, like, mostly hazards on the left flank. I deployed With Dahlia and Skarath on the left, intending to take full advantage of the wall in the left zone, with Sturm and Drang skewing a bit left so that scoring that zone would be possible at some point in the game. The Dracodile ended up centre-left, with Brun and Lug and the War Hog angling towards the right-hand zone. My opponent opted to put the Hyperion on the left flank, with Discordia angling a bit in that direction as well, and both Tridents on the right flank away from the Dracodile. Both objectives are Stockpiles. My opponent began the game with Snipe on the Hyperion and Countermeasures on the more central Trident. Pigs Turn 1 Sturm put Vision on Skarath, Polarity Shield on the Dracodile, Deceleration on himself, and he charged up the board. The Dracodile riled twice and ran out towards the right flank. Dahlia put Mist Walker on Skarath, and Skarath riled twice and ran through the flames to get in front of Sturm. The War Hog ran up behind the objective, Brun cast Stonehold and charged into the rubble on the right while Lug ran into the rubble. Mire moved up and put a cloud down on top of Skarath, then cast Floodwaters for free. With the exception of Skarath, nothing was in walk and shoot range. Retribution Turn 1 The Hyperion ran into the zone on the left. A Gorgon ran up to within 8" of the Dracodile. Ravyn used Open Fire to Kinetic Grip the Dracodile and then used Locomotion to back up. Everything else hung back a bit, and Discordia used her Imprint. Pigs Turn 2 Skarath took one damage from fire. The central Trident had neglected to use Force Barrier when it ran, so I put Puppet Master on the Dracodile and angled a shot that tagged both the Trident and the lead Gorgon. Boosted damage on the Gorgon and managed to remove its force field. Skarath moved up on the left and sprayed the Hyperion, doing a whopping one point of damage. He then cast Counterblast. Dahlia healed the one damage he took from the fire and cast Counterblast because I had to get rid of a Fury anyway. The Soul Slave then TK'd Skarath so that he was still sheltering behind the wall but not within charge range of the Hyperion. Sturm edged a bit to the left so that Mire's new cloud could completely block line of sight to the knot of models behind the Burning Earth. Orin moved up on the right flank and gave himself Stealth, while Brun and Lug stayed more or less where they are (though Lug was now out side of Deceleration range). Retribution Turn 2 A Gorgon moved up and sprayed Skarath and the Battle Boar on the left, missing the Battle Boar and tagging Skarath for a little bit of damage. Another moved up and sprayed the Dracodile. Ravyn Feated and used Open Fire on that Gorgon to get Kinetic Grip on the War Hog as well. She then backed up behind the wall. Discordia and the Hyperion tried to shoot the Battle Boar next to Skarath off the table, since Skarath was still sporting Vision and a Shield Guard, but the War Hog and other Battle Boar Shield Guarded the Hyperion's big gun away (blast damage on my objective rolled box cars to do one point) and the other guns left him sitting on one health. The one Trident on the right capable of acting pumped some shots into the Dracodile for about 7 points of damage. Both Tridents used Force Barrier this turn. Pigs Turn 3 I could have removed the objective to score two in the central zone this turn, but it would have required committing the Dracodile and giving both Tridents free reign. I opted to aim with the Dracodile instead and blind the central Trident again. The boosted damage roll spiked high and did a whopping 10 damage to it. I didn't want to Primal my War Hog to help remove the knot of 'jacks on the left, because I'd need it the next turn to deal with the Hyperion, but I had the one health Battle Boar (with just its Spirit remaining) Primal Skarath instead. Sturm moved up and hit Discordia with a boosted TK, and then cast Deceleration again. Dahlia cast Mist Walker on Skarath and he charged into Discordia, leaving the 'jack quite badly damage. The War Hog then declared a charge on Gorgon in front of her, got the Crit Knockdown on a boosted charge attack, finished off Discordia and smashed the Gorgon without even using Aggression Dial. On the right, Orin moved into the zone and zapped the Trident, killing all three members of the nearby Shyeel Arcanist unit. I burned all his Power Tokens, figuring he wasn't going to survive now that he was no longer benefitting from Stealth. Brun and Lug decided the Dracodile had that flank locked down, so they ran towards the left with Lug standing right in front of the Dracodile and just out of range of the not-blind Trident. Retribution Turn 3 The Trident on the right charged through the acid pool into Orin, killed Orin with the charge attack, then pumped two shots with boosted damage into Brun and managed to do a total of six damage. A few unboosted shots then went into Lug, who took a total of four damage. My opponent figured that he could kill Skarath reasonably easily with the Hyperion, but decided that shooting Dahlia would accomplish the same effect. He dedicated the first two shots from his smaller guns to remove the one health Battle Boar, but one shot missed and the second failed to break armour. He used two Focus boosting the second shot, leaving him unable to boost the attacks with the smaller guns and they missed Dahlia comfortably. He fired the big gun at her and scored a hit but not a crit, and I shield guarded the shot onto the Battle Boar in the burning earth who took a bit of damage. The Mist Speaker was caught in the blast but shrugged off the POW 9 without taking damage. The Gorgon, meanwhile, put a fully boosted combo strike into Skarath and did a solid chunk of damage leaving the snake on about 8 boxes. Pigs Turn 4 Skarath frenzied on the Gorgon but only did something like two damage because his body was crippled. The reasonably healthy Battle Boar cast Primal on Lug, who charged and smashed the damaged central Trident with one Fury to spare. The other Battle Boar Primal'd the War Hog, and Sturm activated to TK the War Hog around the Gorgon to within walking distance of the Hyperion. Sturm Feated, more because I was running out of Warjacks to Feat on than because I expected it to do anything with 4 Empower sources still in play, cast Vision back on Skarath, and backed up. The War Hog walked into the Hyperion and left it on about 10 boxes. The Soul Slave TK'd Skarath backwards, and I ran the Mist Speaker to make it awkwardly difficult for the Hyperion to get into melee with Skarath. The Dracodile moved towards the left in case it was needed to finish off the Hyperion, but tagged the remaining Trident with its spray to keep it out of the fight. Retribution Turn 4 Ravyn cast Open Fire on the Chimera to try and kill the Gobber Chef and open a path to Dahlia (we realised afterwards that he really should have just put down a Veil of Mists) and then charged the War Hog. He missed the charge attack and one other attack and struggled to break armour with the attacks that did land with some truly awful dice. The Hyperion then tried to kill the War Hog but missed most of its attacks as well, leaving the War Hog still standing. The Chimera moved to engage the Dracodile so that it couldn't get onto the zero camp Ravyn and punched the Gobber Chef to death. Pigs Turn 5 The War Hog frenzied into and killed a House Shyeel Arcanist. The one health Battle Boar Primal'd Skarath. Dahlia ran to get Ravyn in her control area. Eilish gave Skarath Puppet Master. Skarath walked in and ate Ravyn in two bites. This was an interesting game, even if it looked horribly one sided at the end (with my only casualties being Orin and the Chef, I think). Skarath was only a couple of attacks from death, the War Hog really should be dead, and my opponent had an opportunity to put Ravyn into Lug on Turn 3 that he decided against when the Trident failed to do much chip damage to the heavy. I could have used Hyper Aggressive to move Lug away if he ever had done much damage, but I think if Ravyn had gone for it and it had paid off I'd be in a pretty tricky situation. I can conceivably see a version of my opponent's Turn 4 that leaves me with just the Dracodile as a big presence on the field, though with the low health on the Hyperion I can probably scrap it and then the Trident, Ravyn, and Gorgon (if it lives) are probably going to struggle to take the Gargantuan down. My opponent is very much looking forward to SR 2019 and an objective that hands out Eyeless Sight. I am... not. All my Stealth and Blind tricks
|
|
|
Post by Azahul on Jul 15, 2019 6:19:10 GMT
Seeing as I was already in the USA, I took the opportunity to do some holidaying after Lock and Load. And since I was lugging my Warmachine around with me, I had the opportunity to play a couple of games in NYC while I was there. These were my first games with SR2019. Unfortunately my camera failed on me so I only have pictures of two of the three games to record, but in among these Sturm and Drang games was an Arkadius vs Amon game where I basically forgot to contest scenario on Bunker and let my opponent run up a 4-0 CP score while I got carried away smashing his 'jacks. Managed to pull out a win in the end, but some very silly play on my part. The first game I played though was Sturm and Drang vs Makeda3. Unlike my previous game into Makeda, she was running a 'beast brick with the following: Sturm and Drang -War Hog -Battle Boar -Battle Boar -Soul Slave Mire -Dracodile Dahlia -Skarath Brun -Lug Eilish Orin Mist Speaker Gobber Chef Makeda3 -Molik Karn -Archidon -Archidon -Cyclops Brute -Cyclops Brute -Basilisk Krea -Agoniser -Marketh Max Paingivers Zaadesh1 -Titan Gladiator Siege Animantarax Deployment I won the starting roll and took the first turn. My opponent took the table side with a wall in a neat defensive position. I set up with the Dracodile on the left, aiming to use it to contest the centre and left flags. A big patch of rubble directly in front of my deployment zone incentivised me to put Brun and Lug there, with Sturm and Drang to their right with the War Hog. The right flank was held down by Dahlia and Skarath. My opponent set up with an Archidon on each flank. The Siege Animantarax set up opposite the Dracodile. Molik was skewed a little to the right, Zaadesh and his Gladiator were closer to the left, but overall I felt like the left flank was stacked a bit more heavily than the right. I believe we both chose Stockpiles for our objective. Pigs Turn 1 Mire went first, putting Weald Secrets on Sturm and Drang. Sturm then put Polarity Shield on the Dracodile, Vision on Skarath, Deceleration on himself, and charged up the board towards the Animantarax. Everything else ran, with the other lesser Warlocks putting up their respective upkeeps. Skorne Turn 1 Makeda put up Bulwark and Force Barrier and charged up the board. The Krea and Agoniser put up their respective auras. Everything else ran, staying well out of any threat ranges. My opponent spaced a bit and largely forgot to put his models base to base for Bulwark, but it was a pretty minor issue seeing as I couldn't physically get to most of them. I think the Animantarax moved up and shot at the Dracodile a couple of times, but it was pretty ineffectual. Pigs Turn 2 Eilish gave the Dracodile Puppet Master, and it edged forward to be contesting the two flags. It took a spray at the Brute, hitting the Gladiator and Agoniser, and did a good chunk of damage to the Agoniser. It then tossed up Floodwaters. Sturm moved up and TK'd the Brute around and off the hill so that it couldn't walk into melee with the Dracodile, and then put up Deceleration. Mire put down a cloud to make it harder for any of the melee threats to see Sturm. The War Hog and Lug ran to basically swap which flanks they were each on. Dahlia sat herself within 4" of the right-hand flag. Orin kept nearby to dissuade any spell attempts in her direction. Skorne Turn 2 The Brute and Archidon on the right moved up base to base with one another to contest the flag there. The Animantarax and Archidon moved up on the left to contest and put on the pressure. The Gladiator gave Rush to the Brute and it ran to jam up the Dracodile. We each scored our respective zones, bringing the score to 1-1. Pigs Turn 3 Mire moved up and gave Weald Secrets to the War Hog. The Sturm TK'd him forward, Feated on everything save the left flank Archidon, and moved out of the way. The War Hog charged and killed Zaadesh's Gladiator to get Rush off the board. The Overtake move brought him into my opponent's zone, allowing me to contest. On the right flank I had Skarath paralyse both the Archidon and Brute. The Soul Slave TK'd Skarath back, and then a Primal'd Lug moved in. He killed the Archidon but left the Brute on one health. A Chain Lightning from Orin did two damage to Lug with an unboosted damage roll and no damage to the Brute with a boosted roll. I think Eilish may have given it a crack with a boosted Bleed as well, but I can't recall. Either way, the Brute was still standing and contesting the flag at the end of the turn. The Dracodile sprayed the Animantarax to Blind it and keep it out of the fight and did nothing at all to the Brute in its face. Unfortunately at around this point my poor camera died, since I had neglected to charge its battery after a few days of hard touristing. I scored my zone at least, bringing the score to 2-1. Skorne Turn 3 My bad luck with the Brute was nothing compared to my opponent's bad luck with the War Hog. Makeda cast Incite and charged it and took it down to about half health. Molik Karn, the Basilisk Krea, and an entire unit of Paingivers left it standing on a handful of boxes. I think Zaadesh got the kill in the end. The near-dead Brute on the right was pretty ineffectual, and Marketh tried to shoot Orin with his eyeball attack but left Orin standing on one box. The Archidon out on the left wasn't close enough to engage the Dracodile, so it and the Animantarax just moved up with the Brute in the Dracodile's face spiked some damage rolls and did close to ten boxes of damage. I scored my zone and my opponent scored his, running the total up to 3-2. Pigs Turn 4 Lug frenzied and killed the Brute on the right. Mire moved up and used Floodwaters to make the Dracodile to drop out of LOS. Eilish gave Sturm Puppet Master, which allowed him to successfully TK the remaining Brute out of melee with the Dracodile in spite of the Forced rerolls. I spaced and decided to spray with Sturm instead of backing up with him like I'd originally planned, only realising my mistake after I rolled the attack roll. The Dracodile received Primal from the right flank Battle Boar and charged and killed the Animantarax and the Archidon, allowing my Mist Speaker to run onto the left flank flag to score it. Skarath killed Marketh and the Gobber Chef ran into my opponent's zone. The Battle Boar that had been babysitting Sturm charged the Brute in the back and did some damage to it, but not a huge amount. I scored the two outside flags and my zone, taking the total to 6-2. Skorne Turn 5 Because I'd sprayed with Sturm and put the Battle Boar in a good position, Molik Karn was now able to go for an assassination run on Sturm and Drang if he side-stepped twice. He'd take a free strike from the Battle Boar first though, so my opponent had the Brute and Makeda damage it a little first. Unfortunately, after the first attack from the Brute did just 2-3 damage, my opponent boosted the next damage roll and rolled a 16 and killed the Battle Boar on the spot. Molik had to content himself with charging off onto the right flank, killing Lug and putting some hurt onto Skarath. We each scored our respective zones, bringing the score to 7-3. Pigs Turn 6 I had a whole lot of options to win. I think Dahlia ran into my opponent's zone, Skarath killed Molik Karn, and Orin scored the right-hand flag to take the final score to 9-3. Real shame about missing pictures for most of that game, it was super fun. I haven't had a lot of opportunities to practice against Makeda3, which is odd since she's actually pretty popular locally. This is a pretty decent scenario for Sturm and Drang though, since they have the coverage to lock down the central flags and make contesting their own zone hard. Certainly a lot better than I think any of the other new scenarios happen to be I'm going to be keeping a very careful eye on this list going forward, since I think it's at a bit of a risk with more spread out scenarios and the introduction of the Observatory objective minimising the impact of the Dracodile's spray. On the flipside, the War Hog getting cheaper gives the list access to a Bellows Crew, which I actually think is pretty huge since it both makes Mire's cloud wall potential a great deal bigger and gives a unit for scoring zones. It's probably a bit of a wash really, but I'll need to do some testing before I'm sure.
|
|
|
Post by galiman on Jul 20, 2019 3:36:59 GMT
Azahul. I have a legit question here. I may have play the worst game of my life using your pairing into sorcha 1 5 doom reaver units and 3 marauders. Specifically on the anarchy scenario and going second. I struggle to find a way to win this.
|
|
|
Post by porkaborg on Jul 20, 2019 6:19:15 GMT
I fail to see what the question is here. The list can be hard to play since you have to keep track of so many journeyman casters, tokens and tricks. I played the list twice now and even though I haven't won yet I can really feel the potential, partly because the losses was due to me forgetting a lot of stuff. Stick with it and I think it will pay off
|
|
|
Post by Azahul on Jul 20, 2019 7:43:49 GMT
Azahul. I have a legit question here. I may have play the worst game of my life using your pairing into sorcha 1 5 doom reaver units and 3 marauders. Specifically on the anarchy scenario and going second. I struggle to find a way to win this. Well, do you have any specific elements you had difficulty with? I'd personally play Sturm and Drang into this match-up, and feel pretty confident. The Dracodile's most important function in this list will be casting Floodwaters each round and blocking access to the rest of the army, because basically all the Pathfinder in Sorscha's list is going to be dependent on charging. That means a trampling Marauder's threat range is going to be 4.5", and the Doom Reavers will cap out at 5-7". On top of that, with no damage buff available (I wouldn't expect Brittle Frost to ever touch the Dracodile with Orin and Eilish nearby) and no way to charge the Doom Reavers aren't exactly doing a lot to the Dracodile either. Now, the dispersed nature of Anarchy, the difficulty of scoring, and the fact that Sorscha is going first does make everything a bit difficult, but honestly it's the only win condition your opponent should have. I'd aim to keep Dahlia well out on one flank for much of the game where she can avoid being made stationary by Sorscha's Feat, because as long as she can avoid that happening she'll be very hard to dislodge from a zone (particularly if the Marauders are trying to get to the Dracodile). If you can remove both circle zones from the game then that should slow down the scenario play enough that you can wrack up a high enough attrition advantage to put yourself in a winning condition. And the circle zone problem, at least, should get a little easier to deal with once the War Hog goes down to 14 points. That frees up a point to turn the Gobber Chef into a Bellows Crew, giving access to a unit, putting scoring both zones in a turn onto the table and making a mid-late game scenario push much more viable.
|
|
|
Post by ajay29 on Jul 26, 2019 22:11:19 GMT
Hey Azahul, with the oblivion stuff going live on war room, how are you changing the S&D list? Even with the three 5 point solos used as requisitions, the list is 3 points over. Are you losing the mist speaker for something else? Another single point option?
|
|
|
Post by Azahul on Jul 28, 2019 5:52:54 GMT
Hey Azahul, with the oblivion stuff going live on war room, how are you changing the S&D list? Even with the three 5 point solos used as requisitions, the list is 3 points over. Are you losing the mist speaker for something else? Another single point option? I think I mentioned a couple of pages back that the new objectives functionally replace the Mist Speaker (and also frustratingly make the Dracodile a little less effective and enable ways to bypass the stealth on all the solos, but I guess not every opponent will plump for the Eyeless Sight objective). The War Hog getting a point cheaper allows the Gobber Chef to become a Bellows Crew and give the list some more scoring potential though, so the new version of the list is: Sturm and Drang -War Hog -Battle Boar -Battle Boar -Soul Slave Swamp Gobber Bellows Crew Dahlia -Skarath Brun -Lug Mire -Dracodile Eilish Orin I think I'll try and smash out some games with some other Warlocks now that Oblivion is up, though a couple (honestly, everyone bar Carver) are kinda waiting on the Archons. Midas feels like he'll get some use out of the Dhunian Archon in Thornfall Alliance, while both Helga and Arkadius are really waiting on the Void Archon. Sturm and Drang are probably unchanged and Carver can likely get some use out of just cheaper 'beasts. I don't think anything is likely to supplant Arkadius (who basically just picked up Hutchuck, a Gobber Chef, and a Bellows Crew in his list at the cost of the Mist Speaker) and Sturm and Drang as a competitive pairing anytime soon, but there are at least some fun lists I think I'll enjoy trying out in the offer.
|
|