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Post by streetpizza on May 26, 2017 19:10:12 GMT
More threat, a fully boosted shot with no caster input and a situational bonus... Any model that couldn't use that?
Powerful shot needs a reevaluation IMO... Gained a lot with power-up and Chargers are not showing that fact.
No, but there is very little to do to triumph as he is so devoid of character or interest that the only thing you can do is make him an awe inspiring gun. Powerful shot at least has a funny interaction with sieges bond. Powerful shot needs re-evaluation? What? It's a good rule but its not op. I love chargers and I recognise that they are strong, but balanced. Just because something is good doesn't mean it needs to be nerfed. Powerful shot on single target pow 12's = perfectly fine. Powerful shot on spray attacks = complete and utter BS! That is all
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Post by bloodsplatterartist on May 26, 2017 20:20:19 GMT
Honestly, I think a point drop to 18 might be all Triumph really needs. We have to many jacks sitting at the 18 point mark as it is. I want something like 16 or 17. Even at that cost I doubt he'll be shacking up lists anytime soon. That point level may put him in contest with regular defenders but you have the theme list limitation to keep him from auto replacing the defender who still has a much better melee output anyway.
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Post by octaviusmaximus on May 26, 2017 20:53:05 GMT
Triumph at 18 points is utter tosh. Worse at shooting than a storm strider, no melee.
No, I wouldn't like to revaluate my wishes because it's better then any other idea I've seen because triumph is one of thr worst models in the game.
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Post by danfromchicago on May 26, 2017 21:21:30 GMT
We have to many jacks sitting at the 18 point mark as it is. I want something like 16 or 17. Even at that cost I doubt he'll be shacking up lists anytime soon. That point level may put him in contest with regular defenders but you have the theme list limitation to keep him from auto replacing the defender who still has a much better melee output anyway. Shield guard is worth a bunch in the current meta. Rapid fire isn't good against hard targets, but it's fine for removing most solos. I would think that arcane precision could become true sight
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Post by danfromchicago on May 26, 2017 21:24:50 GMT
Triumph at 18 points is utter tosh. Worse at shooting than a storm strider, no melee. No, I wouldn't like to revaluate my wishes because it's better then any other idea I've seen because triumph is one of thr worst models in the game. So no, you didn't think through the math? Ever wonder why Siege doesn't have Siege weapon?
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Post by 36cygnar24guy36 on May 26, 2017 21:25:36 GMT
Triumph is a complete and utter useless pile of stinky garbage.
His rules are a complete mess, he can't benefit from arcane precision for his rapid fire attack, pow 14 makes him a pathetic late game piece, 20 points is an utter travesty, he could come down to 16 and still not be an auto include over a vanilla defender
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Post by octaviusmaximus on May 26, 2017 22:38:33 GMT
Triumph at 18 points is utter tosh. Worse at shooting than a storm strider, no melee. No, I wouldn't like to revaluate my wishes because it's better then any other idea I've seen because triumph is one of thr worst models in the game. So no, you didn't think through the math? Ever wonder why Siege doesn't have Siege weapon? Siege vs a conquest with Siege weapons. Pow 14 on his feat is dice off 4, average 18 damage. Triumph is +1 to that. Almost seems close to worth 20 points. (for comparison, dynamo with nemo 3s feat does 26.5 damage with just boosting 3 damage rolls.) It appears you did the math, saw big numbers, didn't put them into context and then figured your argument was over.
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Post by cygnarstronk on May 27, 2017 8:33:56 GMT
Guys, triumph is stinking garbage.
It would be a bit better at 17 points, with reload [1] instead of rapid fire. A Strider is 18 points but boy is it a lot better than it. Shield guard is neat, but only very powerful when used en masse, so i'd say 17 points for 2 good shots but loss of all melee power of the defender sounds just about right. Also, it would be a focus hog.
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Post by bluebarren on May 28, 2017 1:52:40 GMT
Did they say that trenchers get rise from the theme? Or from that solo?
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Post by Rowdy Dragon on May 28, 2017 2:00:03 GMT
Did they say that trenchers get rise from the theme? Or from that solo? From the theme. Feigh Death from the Solo. Pretty nuts overall. So if you trigger Tough, you fall down and nobody can shoot you again.
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Post by Stormsmith Dropout on May 28, 2017 2:11:13 GMT
Did they say that trenchers get rise from the theme? Or from that solo? From the theme. Feigh Death from the Solo. Pretty nuts overall. So if you trigger Tough, you fall down and nobody can shoot you again. And then you stand back up and shoot back!
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Post by bluebarren on May 28, 2017 2:14:15 GMT
Ahh ok. Yup that's a pretty nice. Earthquake from p stryker could actually be kinda funny on the approach.
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Post by Stormsmith Dropout on May 28, 2017 2:29:38 GMT
Ahh ok. Yup that's a pretty nice. Earthquake from p stryker could actually be kinda funny on the approach. Yes! Have all of the trenchers group up in a 5" aoe. Make them all cloud up, then knock them down.
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Post by octaviusmaximus on May 28, 2017 7:34:20 GMT
Ahh ok. Yup that's a pretty nice. Earthquake from p stryker could actually be kinda funny on the approach. Yep, out of Arcane Shield, Blur and the Feat, pStrykers best defensive spell is Earthquake.
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Post by danfromchicago on May 30, 2017 16:16:54 GMT
So no, you didn't think through the math? Ever wonder why Siege doesn't have Siege weapon? Siege vs a conquest with Siege weapons. Pow 14 on his feat is dice off 4, average 18 damage. Triumph is +1 to that. Almost seems close to worth 20 points. (for comparison, dynamo with nemo 3s feat does 26.5 damage with just boosting 3 damage rolls.) It appears you did the math, saw big numbers, didn't put them into context and then figured your argument was over. * There are mathematical limits to what's allowed in terms of damage output. I do not know what the limits are, but I know they exist, because I was told that by a PP developer. * Huge bases are centerpiece models for PP. PP has goals around how often they are used. A game of telephone got played around what those goals are, but I fully believe they exist. As proof I offer the Battle Engine CID * The damage potential to huge bases(Storm Strider with Arcane Shield from full to dead in a single activation) exists with every Cygnar caster on every turn without factoring in buffs or debuffs * There are huge based casters
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