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Post by W0lfBane on May 25, 2017 14:53:48 GMT
I was mostly joking. At the beginning of mrk3 i has a similar time where cleansers were in every list and i thought they were the bees knees. For some reason i got bored of it and purposefully decided to not put them in my lists.
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Post by paradox on May 25, 2017 15:49:55 GMT
Fair enough. I was also hot on the pre-CID Vessel. And I love how it is currently. Together its a crazy combo. I also saw alot of theory love for sunbursts, but Im not seeing actual love, so maybe that too?
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Post by Scrub_of_Menoth on May 25, 2017 16:11:56 GMT
Fair enough. I was also hot on the pre-CID Vessel. And I love how it is currently. Together its a crazy combo. I also saw alot of theory love for sunbursts, but Im not seeing actual love, so maybe that too? I love my 'bursters. I think they're still trying to shrug off the Mk2 doctrine of "Light artillery sucks". My favourite Sevy1 list has 2 of them.
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thelat
Junior Strategist
Posts: 480
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Post by thelat on May 25, 2017 16:39:14 GMT
Fair enough. I was also hot on the pre-CID Vessel. And I love how it is currently. Together its a crazy combo. I also saw alot of theory love for sunbursts, but Im not seeing actual love, so maybe that too? I love my 'bursters. I think they're still trying to shrug off the Mk2 doctrine of "Light artillery sucks". My favourite Sevy1 list has 2 of them. At least based on the comments here, I feel like there's a lot of people trying to play Mk2 Menoth into Mk3.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on May 25, 2017 16:48:19 GMT
Fair enough. I was also hot on the pre-CID Vessel. And I love how it is currently. Together its a crazy combo. I also saw alot of theory love for sunbursts, but Im not seeing actual love, so maybe that too? they're still an afterthought because of recent experiences with Khador heavy spam, which fire won't really hurt, combined with Horgle, which fire won't hurt, leading into Kallus, which fire won't hurt, and then we saw ghost fleet. Which fire won't hurt.
As banes, storm divison, etc. rise in the meta, I suppose those of us who invested in the artillery will turn back toward it. We even have our artillerist now.
I feel like 20 or so points of specialists would go a very, very long way into masking a lot of these issues. Particularly for Menoth, as we pack answers instead of questions most of the time.
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Post by paradox on May 25, 2017 17:06:14 GMT
Locally, when I see Khador its usually dudespam.
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Post by paradox on May 25, 2017 17:08:18 GMT
RE sunbursts. 2 vessels, and 2 sunbursts means you can shoot twice in your turn and potentially twice in theirs.
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Post by streetpizza on May 25, 2017 17:11:19 GMT
I love my 'bursters. I think they're still trying to shrug off the Mk2 doctrine of "Light artillery sucks". My favourite Sevy1 list has 2 of them. At least based on the comments here, I feel like there's a lot of people trying to play Mk2 Menoth into Mk3. Yeah I think you nailed it. Especially since you see it being mostly the old guard protectorate players being the loudest detractors of the faction. I've recently ditched circle because of some serious faction issues with piss pour infantry and very narrow stable of usable beasts and let me tell you playing protectorate is like a breath of fresh air. I'm currently on an exemplar kick trying out the theme force and its opened my eyes to how good protectorate infantry is. Protectorate has excellent buffs to deliver that infantry in ways that other factions can only envy as well as being able to deliver jacks safely thanks to the choir. My current favorite combo is using passaged or shielded, enlivened dervishes to block charge lanes and generally just be really annoying to bait out juicy trades. If you miss MKII enliven that's not a bad substitute. Khador is good in MKIII. There's no getting around that and I do think they're the faction to beat right now, however that doesn't mean you should be down on Protectorate. We've got a lot going on in this faction and its a great place to be as long as you're not stuck lamenting the other great things we could do in MKII.
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Post by streetpizza on May 25, 2017 17:12:15 GMT
RE sunbursts. 2 vessels, and 2 sunbursts means you can shoot twice in your turn and potentially twice in theirs. Sunbursts with Malekus are a beautiful thing
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Post by greytemplar on May 25, 2017 18:56:13 GMT
On Sunbursts, I've gotten 1 game with them so far. It was last week with the Vessel in my pSevy gunline, which I finally got to try out. Every since day 1, I've wanted to get Sunbursts on the table. But I've struggled till now to get a list I am happy with. The vessel definitely helped with that. I just feel like PP is sapped of creativity on us. We, to them, are exactly the showing we made in blood of kings: Amon shows up for no apparent reason, attacks a full scale royal escort with 2 dervishes and like 15 errants from the front, gets slapped like a dog with a rolled up newspaper, and runs away shaking his fist shouting "Curse you, you sexy awesome striker!" Most of our non-warjack stuff runs, largely undefended, across the field. Sure, most of our casters that want infantry at all carry a delivery method of some sort, but it's bland. It's boring. We're the charging barbarians that get shot by the brave winterguard. IDK, I'm still all in the faction, but I want PP to show that someone at HQ is, too. You know, I kind of agree with you, but mostly for the latter. I think it's less that PP is sapped of creativity but more that it seems they're not exactly sure what the faction identity is supposed to be. For the longest time the PoM in fiction has been stagnant, but with the events of Godless here's hoping that the story moves forward and they figure out what to do with us. They're definitely sapped of creativity. This is on top of them having no clue what Protectorate's identity is supposed to be. This combines to poor design choices for Protectorate stuff because 1) They can't think of anything new or creative and 2) When #1 occurs they can't fall back on the identity to use as a guide. If they were creative OR had a solid understanding of Protectorate's identity(IE: they just went back to what it was before) they could at least make decent rules. But we're stuck with unimaginative design for the moment.
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Post by Bad_Munkey on May 25, 2017 20:02:49 GMT
I love my 'bursters. I think they're still trying to shrug off the Mk2 doctrine of "Light artillery sucks". My favourite Sevy1 list has 2 of them. At least based on the comments here, I feel like there's a lot of people trying to play Mk2 Menoth into Mk3. This is absolutely true. It's taken almost a year to make me realize I'm not playing Mk2 Menoth anymore and fully make the transition to Mk3. It's taken some fairly drastic turns from the last edition and the community is just starting to catch up. So really, that's the first (and biggest issue) the faction seems to have. After that, I think the next biggest issue is the release schedule. Many of the releases (exemplars are actually a great example) feel as though something is missing, and I suspect we'll be seeing this from the first theme book. Those two pieces aside, I'm actually having more fun with the faction now that I have in the last year, and getting back to Mk2 comfort levels. It's taken some time, but I actually don't feel like we're in a bad spot and are starting to feel more thematic than previously given credit for. Is the faction in an amazing spot? Probably not, but it's definitely not bad. And certainly not in the dire straights as a few vocal people on the boards try to make us out to be.
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Post by Demeritus on May 25, 2017 23:04:58 GMT
At least based on the comments here, I feel like there's a lot of people trying to play Mk2 Menoth into Mk3. This is absolutely true. It's taken almost a year to make me realize I'm not playing Mk2 Menoth anymore and fully make the transition to Mk3. It's taken some fairly drastic turns from the last edition and the community is just starting to catch up. So really, that's the first (and biggest issue) the faction seems to have. After that, I think the next biggest issue is the release schedule. Many of the releases (exemplars are actually a great example) feel as though something is missing, and I suspect we'll be seeing this from the first theme book. Those two pieces aside, I'm actually having more fun with the faction now that I have in the last year, and getting back to Mk2 comfort levels. It's taken some time, but I actually don't feel like we're in a bad spot and are starting to feel more thematic than previously given credit for. Is the faction in an amazing spot? Probably not, but it's definitely not bad. And certainly not in the dire straights as a few vocal people on the boards try to make us out to be. I totally admit it may be through the mk2 eyes, but at least there it felt more like the faction had some identity as opposed to feeling like a lot of halfway ideas that just don't seem to pan out. It seems like a lot of the themes have been diluted so heavily as to question why they couldn't redo it entirely.
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Post by paradox on May 26, 2017 1:31:24 GMT
There sure are alot of salty beaches around here.
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Post by W0lfBane on May 26, 2017 2:31:46 GMT
With that defenition and the fact that all oceans are salty i really would be surprised if the majority of beaches are not salty.
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Post by Demeritus on May 26, 2017 2:51:16 GMT
There sure are alot of salty beaches around here. I fully acknowledge I am salty about how Protectorate has changed from mk2 to mk3. What do you feel is the role of the faction and where do you feel the faction shines the most?
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