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Post by masamune on May 22, 2017 16:33:51 GMT
When AOS was first released, I pretty much had zero interest in it as the models in the starter box really were not to my tastes and the whole no points play whatever you like and simplistic rules that Id read plenty of criticism about was also a big turn off. Fast forward to now though and theres a lot of stuff that I think looks pretty darn cool, to the point where even if I don't play the game I may buy some of the models just to paint/collect. It seems as though GW have listened to the community and introduced point systems and more rules are continually being added to the game too. I'm curious if any of you have played it in its most recent state, does it play any better now?
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Post by superhappytime on Dec 1, 2017 4:40:08 GMT
It's turned around a bit from where it originally was. If you've played 40K 8th Edition, you've mostly played Age of Sigmar. The points have helped dramatically. The amount of work you had to put into having a balanced pick up game drastically over-weighed the potential fun back then, and most of that work has been taken care of with the return of points. It's not perfect, there are still cheese lists and the like. We did have a points re-release, that went the right way with a few factions (Sylvaneth were basically a Kurnoth Hunters Spam faction), but completely ignored the problems of other factions (Disciples of Tzeentch). The fluff isn't fantastic, its a weird pseudo-norse fantasy that has a lot of meh, with a few "Oh, that's cool". Really, the Stormcast may be the hardest thing to adapt to. They're a fantasy space marine force in the fluff, thus their fluff has them do things that the equivalent of Space Marines in Fantasy setting would do. There are hints that they aren't perfect though. When they die, they turn to lightning and return to Sigmar to be 'reforged'. But they don't return reforged all there. Like part of their soul disappears. It's a nice twist, but it's unfortunately a part of the GW universe, where millions of Rat-men die at a rate of ten-thousands per second and nobody questions how all of them stay fed. GW Fluff 101 unfortunately. IMO, a lot of why I may actually enjoy the game has a lot to do with GW starting to do a 180 in regards to trying community outreach. IMO, this can be contrasted with PP doing a full 180 toward the dark side of shutting up the old forum. Proof is required I guess. For the first rulebook, they actually asked community members who stuck with the new game in to look over rules and give play opinions. I'll say this with any game: If you can get into the flavor of it, if you enjoy the rules mechanics enough you like playing the game, play it, own it.
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Dec 5, 2017 19:41:58 GMT
millions of Rat-men die at a rate of ten-thousands per second and nobody questions how all of them stay fed. By eating the abundant corpses of their fallen kin, then, I guess ?
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Post by Cryptix on Jan 8, 2018 16:15:20 GMT
millions of Rat-men die at a rate of ten-thousands per second and nobody questions how all of them stay fed. By eating the abundant corpses of their fallen kin, then, I guess ? So like actual rats then?
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Aug 1, 2018 19:50:20 GMT
So, with the release of AoS 2.0, including the new box set, I finally bought in, just to give it a try. Rules look like a lot of fun, and the minis are great. Still haven't gotten it on the table yet, but I will at some point.
Anyone else make the leap recently?
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Post by Cryptix on Aug 11, 2018 23:28:24 GMT
So, with the release of AoS 2.0, including the new box set, I finally bought in, just to give it a try. Rules look like a lot of fun, and the minis are great. Still haven't gotten it on the table yet, but I will at some point. Anyone else make the leap recently? I have 80 skeletons to paint and I'm out of dipping wash. Send help.
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Post by W0lfBane on Aug 13, 2018 4:06:43 GMT
millions of Rat-men die at a rate of ten-thousands per second and nobody questions how all of them stay fed. By eating the abundant corpses of their fallen kin, then, I guess ? Scientifically speaking they would need to have been fed in order to reach the initial population. Then upon death their corpses would help feed a small subset of remaining rats but not many. A lot of the initial energy contained in the food would be lost when the rats eat their compatriots. Similar to how when we eat plants we are unable to harness all the energy the plant could harness from the sun.any society that relies on self cannibalism can't actually expand numerically. Cannibalism would only work as a luxury or in dire circumstances. So the scaven would bed to have some way to produce enough food to feed their massive populations. Which if I remember correctly is massive underground fungus farms.
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Post by Wispur on Sept 4, 2018 14:32:30 GMT
I bought it, built up a full ghost army, played it a couple times, and then turned around and sold it all.
It just doesn't click for me, which is odd, because I love 40k, and I love Fantasy settings. But there's just something about AoS that feels "off" to me.
Now, that doesn't mean others can't love it. If you're looking for a simple game, AoS is great!
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