Post by demonic on May 10, 2017 23:41:29 GMT
Right now I can't find people in my area to play with as the old group shut down last year without my knowledge x.x; because of this, I wanted to ask someone else to run a list and tell me how it works.
I feel Feora 2 is a little bit underestimated so I went ahead and tried to make a list that takes full advantage of her abilities.
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Theme- Guardians of the Temple
Points- 75/75
--
Feora, Protector of the Flame
-Judicator
-Hand of Judgement
-Revenger
--
Nicia, Tear of Vengeance (free)
Pyrrhus, Flameguard Hero
Vassal of Menoth
Vassal Mechanik
Vassal Mechanik
Choir of Menoth (leader & 3 grunts)
Temple Flameguard (max)
-Temple Flameguard Officer & Standard
Daughters of the Flame
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The point of the list is putting Firestarter onto the Judicator. Unlike ignite, firestarter gives continuous fire on hit instead of on crit. In other words, from the first turn you should be firing off rockets as both the original AoE along with the secondary AoE that comes off of it are both auto fire. With escort up, you'll be able to clean out infantry while nickel and diming light jacks before you can even get your infantry close enough to engage them x.x The real fight, however, starts when the heavies start rolling in. HoJ has the punching power to clean house, same with the Judicator. By leaving a Vassal Mechanik with the Revenger, you'll be able to pop in her Cleansing Fire and Convection through a couple of turns, even if it takes heavy fire; arm 19, girded, and can repel potential threats to open itself up. For our tarpit, I combined Pyrrhus, Temple Flameguard, and the flameguard's officer for the iron zeal. Make a V shape with Pyrrhus at the point staring down at the enemy and the flameguards pealing off, insuring that 2 are in b2b contact with Pyrrhus. Inside the V, keep Nicia and the flameguard's officer/standard until you get closer up, then let them go wild. A great thing with using Guardian of the Temple is that all of your jacks gain girded, great for protecting infantry like the choir that gets targeted often. However, the Daughters also gain ambush in which, when combined with the Judicator clearing out the field, gives you a great chance to threaten or even kill casters that have been pushed towards the sides of the board. Overall I don't think it's going to do too good against Khador simply because fire isn't going to break that armor so you'll be depending more on boosted shots and your jacks to do the trick. Also keep in mind, no fire can go out within feora2s ctrl range. This is why my plan was to stick her to the judicator's butt until enough was cleared out that I wouldn't have to worry about cygnar style assassinations.
I feel Feora 2 is a little bit underestimated so I went ahead and tried to make a list that takes full advantage of her abilities.
-----
Theme- Guardians of the Temple
Points- 75/75
--
Feora, Protector of the Flame
-Judicator
-Hand of Judgement
-Revenger
--
Nicia, Tear of Vengeance (free)
Pyrrhus, Flameguard Hero
Vassal of Menoth
Vassal Mechanik
Vassal Mechanik
Choir of Menoth (leader & 3 grunts)
Temple Flameguard (max)
-Temple Flameguard Officer & Standard
Daughters of the Flame
-----
The point of the list is putting Firestarter onto the Judicator. Unlike ignite, firestarter gives continuous fire on hit instead of on crit. In other words, from the first turn you should be firing off rockets as both the original AoE along with the secondary AoE that comes off of it are both auto fire. With escort up, you'll be able to clean out infantry while nickel and diming light jacks before you can even get your infantry close enough to engage them x.x The real fight, however, starts when the heavies start rolling in. HoJ has the punching power to clean house, same with the Judicator. By leaving a Vassal Mechanik with the Revenger, you'll be able to pop in her Cleansing Fire and Convection through a couple of turns, even if it takes heavy fire; arm 19, girded, and can repel potential threats to open itself up. For our tarpit, I combined Pyrrhus, Temple Flameguard, and the flameguard's officer for the iron zeal. Make a V shape with Pyrrhus at the point staring down at the enemy and the flameguards pealing off, insuring that 2 are in b2b contact with Pyrrhus. Inside the V, keep Nicia and the flameguard's officer/standard until you get closer up, then let them go wild. A great thing with using Guardian of the Temple is that all of your jacks gain girded, great for protecting infantry like the choir that gets targeted often. However, the Daughters also gain ambush in which, when combined with the Judicator clearing out the field, gives you a great chance to threaten or even kill casters that have been pushed towards the sides of the board. Overall I don't think it's going to do too good against Khador simply because fire isn't going to break that armor so you'll be depending more on boosted shots and your jacks to do the trick. Also keep in mind, no fire can go out within feora2s ctrl range. This is why my plan was to stick her to the judicator's butt until enough was cleared out that I wouldn't have to worry about cygnar style assassinations.