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Post by Charistoph on Dec 23, 2020 17:38:35 GMT
In a way, it's kind of sad that it takes a third party to get people to listen to these kind of ideas. But I guess that happens when no one buys the periodical that used to contain such concepts.
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Post by Charistoph on Nov 24, 2020 0:03:56 GMT
A lot more than many expected, I think. I'm rather surprised, in a good way. It looks like he's recovered from the beating that Gunnbjorn put on him way back when.
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Post by Charistoph on Nov 23, 2020 22:49:02 GMT
True, in Irregulars, it's not like we'd be worried about Holy Zealots refreshing themselves just to have the DA start all over again, but in Resistance? And I think Irregulars, Theater, and/or Bedfellows would be the only Mercenary Themes we'll see the DA in.
Any army that you'll being having Alexia1 as a key player won't care for having a Death Archon in the same space (though, maybe on the other side?), and the DA won't care for Alexia3 in the same place.
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Post by Charistoph on Nov 23, 2020 14:26:10 GMT
I think the Death Archon is strong, but will be really curbed by its Animosity rule, and I'm saddened that he can't collect friendly corpses (it says FF) outside Mercenaries/Minions, who arguably really don't need the help at this point. But before we start getting outraged, we don't yet know which themes he will be allowed in. Sure, he will be allowed in many factions, but the themes where he will be taken in doubles will stand to gain the most. And it's unlikely that he'll be in all the Mercenary themes. I'm not even certain if he will get taken in SBF even if you can, as there aren't any friendly corpses to be had, and the Voids do a lot of work there. Those Themes will be the breaker as some Themes make everything in them Friendly Faction.
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Post by Charistoph on Nov 23, 2020 3:57:40 GMT
One other side note, while the Blind Walker is the only access to channeling Xekaar normally has, there is a way to fudge it a little by virtue of the Cyclops Shaman, who can cast any other Warbeast's Animus in Battlegroup. A handy ability to have if you want to double your pleasure without doubling up on the models. Battlebox casters have the unfortunate virtue of being the training wheels for the faction. One probably shouldn't expect them to hold their value beyond the early game. Even with the Journeyman League (think escalation league), Privateer Press have the first swap out at 45 points unless you're playing the long version. I wouldn't expect that to change TOO much after the next update, but I could be very wrong. I will side with Bacon on this, though, only pursue Disciples if you want to build a lot of Warbeasts or play with a lot of Minions. Take a look at The Exalted and Masters of War to see if either of those tickle your fancy. Xekaar can still work in Brawlmachine's 25 point games with them and be effective (though, obviously not shining). With your first Theme in mind from there, build to Brawlmachine and try them out to see if they work for you (or use WarTable to sim them out), which can help you decide on which Theme and Warlock to move to next.
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Post by Charistoph on Nov 21, 2020 19:38:59 GMT
With all that, at least we won't be seeing another Archon fighting alongside the Death Archon.
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Post by Charistoph on Nov 8, 2020 16:22:17 GMT
Tactics isn't the best translation.
It is an edition behind in terms of mechanics with no Power Up and in terms of Factions with Retribution being the most recent addition. There are no Hordes factions at all. Beyond that, it is 2 editions behind in terms of unit pricing with no Warjack Points for the Warcasters, though each Warrior is bought individually and doesn't care about being in Formation as much. Its unit roster is extremely limited.
Of course some of those aspects would appeal to people who want a limited game.
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Post by Charistoph on Nov 4, 2020 15:57:00 GMT
Magnus1, Mangler, Nomad, Renegade or Rover, Kayazy Eliminators and a few solos? I cant find figure out which theme tough. It largely depends on what solos you have and which ones you want to bring, but Kayazy are only available in Irregulars.
It might be worth bring Crosse1 to play Artillery guy with a Mule or Mariner.
Soldiers and Kingmakers allows for an Arcanist and Ironhead, and the difference in Themes it is basically if you want Steelheads or Cygnar Trenchers for your unit(s).
Trenchers can also be used in Resistance and Gibbs will affect them there.
Flames in the Darkness could be interesting, as you can bring in Khador or Cygnar Warjacks, but the Warjack Casters aren't available to that list. Also the better units for them tend to be new and on the expensive side. Cygnar's Junior Warcaster Jakes is available, though, so something to consider.
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Post by Charistoph on Nov 4, 2020 7:36:13 GMT
While Brawlmachine didn't exist when I did it, I did run some 25 point games last year, and I didn't do well, partially due to my collection, and partially due to my lack of experience. I did enjoy myself, and that's what's important. Mercs are in an interesting place because we have 2 Warcasters which can only be played in one Theme and several Themes which can play grab bag from other factions. Brawlmachine also has two Warcasters which are not allowed, MacBain and Magnus2. What to collect will largely depend on why you are going in to Mercenaries. Pirates, Dwarfs, Cephalyx, Resistance, or Soldiers of Fortune.
Edit: Forgot 5 Warcasters are not allowed: Fiona, Gorten, and Thexus. I don't have them so I forgot they was on the "epic" list.
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Post by Charistoph on Oct 31, 2020 3:36:06 GMT
Get your battlebox, a unit of Kayazi and an Underboss (or a unit of Man o War – it´s up to you, both are good with the caster, but are part of different themes) and a Kodiak. Then build your lists from there. Mayba a unit of widowmakers, too? Or some supporting solo? Really, it´s pretty easy. I know. A newbie may not. And it's a newbie that may be looking for list-advice articles like this, not me.
Just tak a look at this guy. Do you get an impression that he thinks "it's pretty easy" ?
Skorne's list is the same. Not a single model from the Battlebox is listed, not even the Gladiator.
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Post by Charistoph on Oct 24, 2020 6:40:25 GMT
My only comment — I promise — is that maybe a little societal unrest in the US is to be expected after 400 years of systemic racism, compounded with four years of a president who openly panders to racist groups. (Posters can engage in civil debate as to whether protestors’ actions are justified in a calm and civil manner in another thread.) Yes, please keep this out of General and News. There is enough of this on the news, Facebook, and Twitter regarding this, and there's still too much of two weeks of political advertising left.
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Post by Charistoph on Oct 23, 2020 14:43:09 GMT
While it wasn't Brawlmachine (because it technically didn't exist), I did play a few 25 point games last year one of the few nights I was able to get out to the store, and I definitely thought it was a good next step beyond the Battlebox. While I have collected and followed the game a long time, my game time is VERY small, so it is good to be able to have a "next step" for those who don't feel ready for Steamroller.
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Post by Charistoph on Oct 17, 2020 4:32:59 GMT
I'm liking those Empyrean models, but I think they need to be in Gold metal with blue glows...
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Post by Charistoph on Oct 7, 2020 0:39:17 GMT
As a point of discussion, if there were to be a Brawl-esque format that allowed huge bases, what point level would be most appropriate? I ask mostly because I love the FA1 of Brawl forcing open some choices, but want to play with beefier pieces like the Blightbringer or Throne of Everblight. I am reminded of a 40K Battle Mission from 5th Edition called Linebreaker. One player was to take what became known as a Lord of War. The other was to take an equivalent force equivalent in point value.
One could possibly do the same thing at the 25 point level if there was a Warcaster or Warlock involved. A lot would be dependent on the friendliness and willingness of the other player involved.
There was a scenario about the Gargantuans having a wrestling match, more or less, so it might be worth looking up.
One other thought. One reason for Brawlmachine disallowing Huge bases was simply due to available space which is easier to move around with smaller based models.
Keep in mind as well, Brawlmachine is player-made, so follow suit and experiment.
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Post by Charistoph on Oct 6, 2020 14:29:06 GMT
That and even the most bloody infinity games are at best half the bloodbath WMH games tend to be. Play Infinity on WMH field and then tell me how little of a blood bath you'll get.
One has far fewer pieces in Infinity than one normally has in WMH, nor is anything as resilient as a Heavy Warjack or Colossal.
Shooting ranges are also short in WMH. So short that one is in easy Charge range half the time when one can shoot, and melee is far more effective in WMH than in Infinity (like say purchasing another attack?).
Infinity also has a cheerleader system where one is capable of taking a single character and using it more than once in a turn. These tend to be the most valuable of characters, and who one is more cautious with exposing. That caution comes from just how dangerous it is to poke one's head out in to view. WMH doesn't allow my Steelheads to give Eiryss the ability to move and shoot more, so I might as well put them in to a position of danger to screen for Eiryss.
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