stibe
Light Addition
Posts: 62
|
Post by stibe on Oct 21, 2020 19:28:15 GMT
I've played 5ish games with the Victor in this list, and I really like it so far. 3 huges could be a problem but Gun Carriages are super mobile and I can usually flank with them. Played vs Arkadius yesterday and GC worked fine as a speed bump, of course it got wrecked but it gave the necessary cover to Victor who went to clean house afterwards (while Butcher cleaned 3 beasts himself)
I actually stumbled on this list a bit by accident since I got two Carriages for cheap and wanted to try them out. Now it's pretty much my favorite list...
EDIT: As for the Victor, I had two Kodiaks as the bg at the start, but those never did anything for me before dying. Victor enables long range poking at their support or to add one more Rough Ground aoe (total of 5 with Gun Carriages), which can be quite backbreaking in certain matches.
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Oct 12, 2020 9:12:32 GMT
I had a min unit of Mechanics in my list for like 10 games and they never ended up repairing anything. Turns out the enemy usually doesn't have the time to mind about Victor with all the doomies in their face.
I actually tried few games with Karchev (with pretty bad results), I'm missing few jacks from a good loadout. But that's definitely something I'm interested in!
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Oct 12, 2020 8:00:28 GMT
Hello all! I've been playing Khador for a few months, and I'm really enjoying it after years of Grymkin/Trollbloods. I've wanted to play Doom Reavers for a long time, and I've wanted Victor since I first saw him in mk2.
I've pretty much nailed my WoW list to how I want it after a few dozen games with different casters. I'm currently pairing it with Butcher3 in Winterguard, which I'm having a blast with! I'm wondering if there is something out there I'm missing, what do you use as a pair for WoW?
Theme: Wolves of Winter 75 / 75 Army 0 / 20 Specialist
Vladimir Tzepesci, The Dark Champion - WJ: +27 - Greylord Adjunct - PC: 0 - Victor - PC: 34 (Battlegroup Points Used: 27) - Kodiak - PC: 13
Orsus the Chained - PC: 0 Hermit of Henge Hold - PC: 5 Koldun Lord - PC: 4
Greylord Ternion - Leader & 2 Grunts: 0 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 - Greylord Escort - PC: 3 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 - Greylord Escort - PC: 3 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 Doom Reaver Swordsmen - Leader & 5 Grunts: 10
---
Theme: Winter Guard Kommand 75 / 75 Army 0 / 20 Specialist
Kommander Zoktavir, the Butcher Unleashed - WJ: +22 - War Argus - Greylord Adjunct - PC: 0 - Victor - PC: 34 (Battlegroup Points Used: 22)
Winter Guard Gun Carriage - PC: 17 Winter Guard Gun Carriage - PC: 17
Kovnik Apprentice Kratikoff - PC: 0 - Kodiak - PC: 13 Widowmaker Marksman - PC: 0 Eilish Garrity, the Occultist - PC: 5
Winter Guard Infantry - Leader & 5 Grunts: 6 Kayazy Eliminators - Leader & Grunt: 5
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Apr 5, 2018 9:28:09 GMT
Also on the Crabbits, they give you Dodge animus. Even though huge base has it's disadvantages, sometimes that clutch Dodge is all that is needed to avoid getting assassinated. Enemies also have to factor it in, and might even deter them from assassination totally.
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Mar 21, 2018 20:20:35 GMT
Welcome to Trolls! I had fun reading your Grymkin reports and tacticas and I learned a lot, glad to see you switch to the good Kriels just like I did a month or so ago. My reason was actually two fully painted units of Long Riders I got RIGHT before I went fullretard on Grymkin, I liked their rules/models and wanted them on the tabletop. And behold! Here you are giving me hope when I have failed to get much done with them. (My lowest point was being terribad and using full unit to 'tarpit' min unit of Fenns, my opponents dice spiked and they just deleted the whole unit. That's when I learned they die just like other things... ) Also a tip: always declare Bull Rush with LRs instead of Press Forward, dem slams can do BIG PLAYS sometimes...
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Mar 10, 2018 12:24:25 GMT
What I'd do is drop the Mauler, add Mist Speaker and 2x Fell Callers. GK is a bit sad into clouds and Stealth, Mist Speaker fixes both (and gives you a magical ranged attack for those Gremlin Swarms and the like) and Fell Callers either make Champs mat9 or give Pathfinder which I think is a weakness of your list. But, that's just my take.
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Mar 7, 2018 20:04:46 GMT
Macdaddy, I'm gonna play the following list a few times next weekend (wtc training so should get some good feedback). It's not bears, but I'm pretty excited about the Long Riders. Slam and followup into epic BerserkOvertake chains behind enemy lines...
Theme: Band of Heroes 3 / 3 Free Cards 75 / 75 Army
Armory - Steamroller Objective
Madrak Ironhide, World Ender - WB: +28 - Trollkin Runebearer - PC: 0 - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15) - Earthborn Dire Troll - PC: 14 (Battlegroup Points Used: 13)
Fell Caller Hero - PC: 0 Fell Caller Hero - PC: 0
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Stone Scribe Elder - PC: 3 Trollkin Fennblades - Leader & 9 Grunts: 15 - Trollkin Fennblade Officer & Drummer - Officer & Drummer: 5 Trollkin Long Riders - Leader & 4 Grunts: 20 Trollkin Long Riders - Leader & 4 Grunts: 20 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Feb 26, 2018 21:41:44 GMT
Ha! My kind of thread, just thought about something silly like this the other night.
Theme: No Theme Selected 75 / 75 Army
Armory - Steamroller Objective
Kolgrima Stonetruth, Winter Witch - WB: +28 - Trollkin Runebearer - PC: 5 - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 13) - Earthborn Dire Troll - PC: 14 - Earthborn Dire Troll - PC: 14
Gatorman Husk - PC: 3 Gatorman Husk - PC: 3 Gatorman Husk - PC: 3
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Feb 25, 2018 21:19:30 GMT
Just a personal thing, I like to run Cage Ragers instead of SM in Bump lists usually. Wraithbane just answers so many things.
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Jan 31, 2018 19:29:57 GMT
I ran this for a couple of games and it was pretty fun. Between the feat and the Long Riders (+King can slam or throw something in a pinch) you've got pretty good scenario presence going. Cursed Fate is pretty damn awesome with LRs since it works off impacts as well. MK is immune to spells, and even though it can be seen through clouds, they have to go through def16 (unless cold immune) Champions. Shooting can be a problem, though (until you feat, anyway...). I've since made a similar list, but with small changes (bg is Bomber+Impaler, Wrongeye is there because def16 starcrossed is hilarious, min riders to pay for WE), but if someone gets inspired by this I'd love to hear your experiences. Maybe it'd work with double Fennblades as well, but I only own one unit so haven't tested it yet. Theme: Band of Heroes 3 / 3 Free Cards 75 / 75 Army Armory - Steamroller Objective Kolgrima Stonetruth, Winter Witch - WB: +28 - Trollkin Runebearer - PC: 0 - Mountain King - PC: 36 (Battlegroup Points Used: 28) Fell Caller Hero - PC: 0 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Trollkin Long Riders - Leader & 4 Grunts: 20 Trollkin Long Riders - Leader & 4 Grunts: 20 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Jan 21, 2018 16:15:58 GMT
Yeah, thanks a lot! I remember seeing him during CID, but didn't pay enough attention.
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Jan 21, 2018 13:25:54 GMT
What does Longchops do again?
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Jan 18, 2018 10:43:47 GMT
I try to always build my lists as Take All Comers, but of course in a 2-list format it doesn't have to be too extreme when your second list can cover for weaknesses. And if I'm going to a tournament, I feel BoH will answer many more questions than SotN.
...mostly it's me being cheap, SotN would probably be quite fun but I'd have to drop 100-200€ to make it viable and I don't feel like doing that right now as I'm having a blast with the list I posted earlier.
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Jan 17, 2018 15:05:08 GMT
It's a combination of things mostly. I bought a big lot of Trollbloods shortly before I went all-in on Grymkin, and just wanted a change of pace lately. I had two units of Long Riders and wanted to try those when they got buffed in CID, and back when I started playing Trollbloods it was 90% because of Mountain King so I wanted to include that as well. I think it asks interesting questions in Spell Warded MK, def 16 Champs (the counter to the clouds being Immunity:Cold, and anything that can remove clouds, when Madraks def buf can be ignored with Blessed), and the combination of the feat + slamming Long Riders is quite threatening scenario-wise. I have no idea how good it is, I just loved playing the list and will continue to experiment with it. Also, I much prefer regular Elder over Northkin one because it generally opens many more matchups, and my opinions on RFP are rightfully skewed because I've been running my Grymkin into Trollbloods/Skorne themes where RFP is plentiful and it's been the bane of my existence.
|
|
stibe
Light Addition
Posts: 62
|
Post by stibe on Jan 17, 2018 11:20:08 GMT
Played two games vs Legion yesterday, won the first, and I probably would have won the second but we had to wrap it up due to time restraints before we finished. My opponent was specifically testing CID things. First game I won 5-0, but that was mostly due to my opponent derping and not contesting two circular zones (MVP to Long Riders for Slamming 2 contesting heavies off my zone for the win). We decide to go for another, this time ge's got loads of infantry and the DVA caster (Belphagore etc). I kind of misread his feat and lost my MK after I went a bit yolo with it (but got good roll of damage into melded belph which was important later), if only just. Though he had committed his caster to killing the MK and the game would have ended pretty quickly had he not rolled pretty well. Also his opinion of Kolgrimas feat was something along the lines of "it's cancer", which gives me a warm fuzzy feeling inside after all he's put my Grymkin through. All I really would like to get in this list is second Fell Caller, but it just can't be done so I'll make do.
Theme: Band of Heroes 3 / 3 Free Cards 75 / 75 Army
Armory - Steamroller Objective
Kolgrima Stonetruth, Winter Witch - WB: +28 - Trollkin Runebearer - PC: 0 - Mountain King - PC: 36 (Battlegroup Points Used: 28)
Fell Caller Hero - PC: 0
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Trollkin Long Riders - Leader & 4 Grunts: 20 Trollkin Long Riders - Leader & 4 Grunts: 20 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
|
|