shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Feb 5, 2020 12:04:11 GMT
I live in Europe, Austria. Some things to get here is very hard. surprisingly I couldn't find anything either. I guess this is PP's stupid special order policy taking effect. if you want to get your hands on the army now, right now, this instant, you could buy it over at Amazon, but the price tag..... oof. 70$ for Xerxis2, 85$ x2 for the turtles, 90$ for the hydra, 18$ for the gladiator if you bought the battlebox. 10$-ish x3 Agonizers and Krea. 25$ for paingivers. 25$ Archidon. 9$ Feralgeist. that would cost you 437$ if you bought it at slightly below retails prices. extremely painful to look at. I suggest looking at mystery boxes for the Hydra, people get it and a bunch of Cataphracts for 60$, and also try to see if you can find anyone in your area that wants to sell off their army.
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ttp
Baby's First Wargame
Posts: 6
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Post by ttp on Feb 5, 2020 20:21:21 GMT
Trank you. All Order Models i found in local shops. I will Look for Dome ohne who Seele there skorne models
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Post by michael on Feb 6, 2020 0:37:18 GMT
I haven't forgotten about that Skorne battlegroup box writeup. Just took me a while to find it... Hopefully I'll be able to clean it up and adjust it for post-Oblivion content soon.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Feb 6, 2020 15:05:03 GMT
In our group it is mixed. Little of all. Thanks for the great input and the list. I realy want to try the Xerxes list because i like the Models I also read right now about the units It seems that the Siege Animantarax is hard to get right now. When not ordering directly from pp. So, regarding Xerxes2 and Siege Animantarax: I used to run 2 with him. A LOT. It's still good, but... Often not good enough Lately I've swapped them out for Heavies again (Tiberion and a Archidon) and it's been doing lovely. Hers my rationale: 1. Shield Guards. Thanks to some strong theme benefits, they are everywhere. Grymkin with Crabbits, CoC with servitors, CG with Vanguards, Valkyries, and those absurd Initiates of the Wall. So the guns on the turtle end up often doing not much work. And without those guns, their damage output is greatly reduced and often worse than a Heavy of lesser cost. 2. They can't shake anything so they are hard to protect from status effects. Shadowbind, Blind, etc... Rough stuff and their base size makes it impossible to hide them. They require support models to protect them from all this. Valkyries, some kind of Eyeless Sight granter, etc. This inflates their cost even more. 3. 13" used to be a really far threat range. It doesn't feel that way any longer. Archidons and Molik Karn threaten farther, Tiberion and Sentries threaten the same... This would be offset by their guns but see point 1. 4. They take up a lot of your Painalgiver activations. 5. Their huge base size can be a big issue. Blocking your own models, always visible everywhere, easy to charge even when they are already engaged, easy to block paths and landing spots with terrain and models... It's hard. 6. Cryx, specifically Black Industries. Carapace makes their shooting all but pointless and it is all but impossible to protect them from the many debuff spells that will crush them. 7. Let points spent on support. I don't need to spend points on a Moist Speaker, etc. My point is, depending on what's hot in your meta, you often can get away with running beasts instead without getting hurt much. One of my Siege Turtles got broked and I had to play without it for awhile while it was being fixed. I found out I did much better without them now that the meta has shifted. Mileage may vary depending on your meta of course but they no longer feel like the "must have" that they did before.
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