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Post by sand20go on Jan 17, 2020 23:06:06 GMT
So LOS has a great piece about battle priests (https://www.loswarmachine.com/theory-and-tactics/2020/1/17/morrowan-battle-priests-make-the-theme-go-round?fbclid=IwAR1W2zOJf90C-ui3GCVUgkD-kYwK0LsLUJL42RCvaFAHOjGqbT5Eo_bCgGE) and they rightly talk about them in Flames
But I got me to thinking....you know what LOS really needs? Some range and then shield guards so you can deliver Uhlans.
And then I got to thinking - who REALLY delivers Uhlans well is Lord Goat. Cause +2 SP is great on a base sp 8 model. Ditto Fury cause who cares about Def 12 vs. Def 11. Effective Sp 8 Fangs are also pretty darn good.
So what about......
Koslov Decimator (I know it sucks but it isn't a BAD Tac surpremacy target and he sorta lack ones after turn 1) Jugger War Doge
Markov (Cause Tactician is damm good and ditto counter charge) Bears (see countercharge) Uhlans Full Fangnick x2 Sofia (did I say that countercharge is pretty damm good)
Glyn Vigilants (min) 3 battlepriests
My only confusion is that warroom doesn't like the BP. But I think that is a bug cause their card says they can be attached to a Morrow unit, the Vigs are a morrow unit
Concensus from the hive mind? Is the idea of getting Fury on the Uhlans, shield guarding off the attacks and then crushing something with POW 19 precision strike living too much of the dream ;-)
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jan 17, 2020 23:17:01 GMT
My only confusion is that warroom doesn't like the BP. But I think that is a bug cause their card says they can be attached to a Morrow unit, the Vigs are a morrow unit CC has been on an update hiatus pretty much ever since archons came out. New models werent added until long after they were announced, models that are put in arent in all the themes, cross faction themes doent work properly, bugs are not being fixed (still cant build any decen Llaelese lists because cc still thinks that protectorate models are menite models), ect. I have been told the guy making it has been very busy with real life, so i guess that explains it. Basically, what i am saying is: Take everything on cc with a grain of salt for the time being.
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Post by sand20go on Jan 17, 2020 23:29:23 GMT
My only confusion is that warroom doesn't like the BP. But I think that is a bug cause their card says they can be attached to a Morrow unit, the Vigs are a morrow unit CC has been on an update hiatus pretty much ever since archons came out. New models werent added until long after they were announced, models that are put in arent in all the themes, cross faction themes doent work properly, bugs are not being fixed (still cant build any decen Llaelese lists because cc still thinks that protectorate models are menite models), ect. I have been told the guy making it has been very busy with real life, so i guess that explains it. Basically, what i am saying is: Take everything on cc with a grain of salt for the time being. It was in warroom where I couldn't legally add the battlepriests but I see nothing on the cards that would say I could not.
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Post by michael on Jan 18, 2020 1:40:14 GMT
I hate to be a naysayer ... some days, yeah, yeah, I know ... but does this do anything to patch over the Uhlan’s critical flaw of “what do we do once we get stuck in melee”?
Those charges are great if you’re charging the ideal targets. If your opponent ties you up with Rocketmen or Steelheads or whatever, it seems to me that list is going to fold and fold fast. It seems like you’re going to get maybe one great charge, and then kiss 20 points goodbye.
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Post by sand20go on Jan 18, 2020 2:12:30 GMT
I hate to be a naysayer ... some days, yeah, yeah, I know ... but does this do anything to patch over the Uhlan’s critical flaw of “what do we do once we get stuck in melee”? Those charges are great if you’re charging the ideal targets. If your opponent ties you up with Rocketmen or Steelheads or whatever, it seems to me that list is going to fold and fold fast. It seems like you’re going to get maybe one great charge, and then kiss 20 points goodbye. I am not sure you NEED more than one great charge with precision strike and critical knockdown. And chance they could be ARM 21. Not sure you drop it into CG because it will not like sprays. But seems solid into a lot of the 2/4 archon tastiness.
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Post by michael on Jan 18, 2020 4:07:47 GMT
But... how are you going to force your opponent to give you that one great charge?
This list telegraphs its only trick from about a mile away. What does it do if it never gets that perfect charge?
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Post by sand20go on Jan 18, 2020 5:30:16 GMT
But... how are you going to force your opponent to give you that one great charge? This list telegraphs its only trick from about a mile away. What does it do if it never gets that perfect charge? Threatens 15. You have True sight Vigs to shoot out pesky things that are getting in the way. You have weaponmaster counter chargers behind. I think you are missing that when you threaten a full 3 inches across the zone just how good that is.
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Post by jonnyboy on Jan 18, 2020 5:48:36 GMT
What point value is that list for? I like the idea of uhlans with kozlov, but im unsure of the shield guards having a huge impact on LEGOS. I mean shield guards are great for anyone.
Counter charge on some models just isnt luring enough to make me choose LEGOS over fitd if i had to choose.
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Post by sand20go on Jan 18, 2020 6:11:56 GMT
What point value is that list for? I like the idea of uhlans with kozlov, but im unsure of the shield guards having a huge impact on LEGOS. I mean shield guards are great for anyone. Counter charge on some models just isnt luring enough to make me choose LEGOS over fitd if i had to choose. 75. You have counter charge on 6 models - 3 with precision strike and weaponmaster and 3 more (the bears) that have a varient of weaponmaster May try it later in the month for fun.
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Post by Havock on Jan 18, 2020 6:35:58 GMT
Won't be enough, to make LoS work it needs some attention from PP. Which is unlikely to happen anytime soon.
If you run double Uhlans... why not take Warriors of the Old Faith?
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Post by sand20go on Jan 18, 2020 15:57:39 GMT
Won't be enough, to make LoS work it needs some attention from PP. Which is unlikely to happen anytime soon. If you run double Uhlans... why not take Warriors of the Old Faith? Locked into Vlad3. No Precision strike No Fury (though you can use Hand of Fate) Shield Guards a bit more expensive and they are not bringing shooting.
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Post by anderfreak on Jan 19, 2020 2:18:23 GMT
LoS theme benefit: Uhlans gain crushing weight.
Or, you know, make their pommel spike pow 12...
Either way LoS is solidly in the "fun list" category until pp tinkers with it.
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Post by thebuoyancyofwater on Jan 19, 2020 4:12:51 GMT
Let Markov be a free option for a start. Still means you top out at 16 free points, which is well behind some others. But at least it's not a max of 13, which is ridiculous. Some other themes beat that with 2 requisition choices.
Cheers, Dave
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Post by Havock on Jan 19, 2020 10:15:02 GMT
I still think it's not making this theme tick all of a sudden: a handful of crossbow-handcannons does not really make this list.
The lone unit of Uhlans isn't going to tear the opposition asunder.
I laud the attempt to make it work but it can't: the theme is in a terrible place and simply doesn't have the options to unscrew itself.
I can see the vigilants being... interesting in Wolves of Winter, sharing AD, bringing a few shield guards and being a versatile unit (and guns go well with Zephyr)
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Post by michael on Jan 19, 2020 13:46:12 GMT
The chief problem with Legion of Steel is that — even after requisition options — you’re about 15-20 points shy of what could be fielded in Claws of the Dragon.
Claws worked very well because you could fit enough warm bodies in to have some reserves after the first round of engagement. Also, at least one unit of IFP got far enough up the table that Advance + Shield Wall was a viable option and gunlines couldn’t simply blow them apart before they got into melee. They engaged and stalled while the rest of the army got into position.
Now it’s a theme that says “I hope you don’t shoot half my models to death on approach, oh look you did and now it’s turn 2 or maybe even 3 and I have yet to kill any of your models, so in order for me to pull this out, somehow my IFP are going to have to start trading 2-for-1 minimum in order not to lose on attrition.”
That strategy works great when we’re talking about Doom Reavers who hit harder and potentially generate multiple attacks per model AND have better DEF AND have native Tough and all arrive at the battle simultaneously on turn 2 at the latest, but doesn’t work so well with Iron Fangs.
Grumble, grumble, grumble.
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