|
Post by mydnight on Jan 8, 2020 21:22:50 GMT
Spoiled on the latest twitch. Some of the spoilers are here: warmachineuniversity.com/mw/index.php/Ashlynn_d%E2%80%99Elyse,_the_Queen%E2%80%99s_Blade Average feat, but great spells. Unfortunately some abilities work only on Llaelese (one spell grants unyielding and tough to Llaelese warriors; she also has tactician Llalese). Seems she can run vengers and cinerators with unyielding and true path. Hand of fate and tactician can make trencher longguners pretty powerful too I guess. Hand of fate also goes well with Stormblades given the amount of attacks they have when assaulting. Lastly hand of fate and cleansers may be cute, especially when combined with the Archon.
|
|
sorokin
Junior Strategist
Posts: 775
|
Post by sorokin on Jan 8, 2020 22:27:35 GMT
Hand of Fate should probably go on a blockader. True Path and and Blood of Liberty just scream Exemplars of all stripes to me. Yes you could use stormblades or lances, but why would you when you can have exemplars who are much beefier and hit harder? Flamebringers sound good too. HoF gives them decent odds of triggering critical grievous.
Also she cannot take a menite archon with her. They dont play with morrowans.
Its a shame that there arent that many solos that do work she can bring back in resistance, flames seems way better for that where you can bring back Savio, Bella or even Alexia3.
|
|
|
Post by mydnight on Jan 8, 2020 23:54:04 GMT
Hand of Fate should probably go on a blockader. True Path and and Blood of Liberty just scream Exemplars of all stripes to me. Yes you could use stormblades or lances, but why would you when you can have exemplars who are much beefier and hit harder? Flamebringers sound good too. HoF gives them decent odds of triggering critical grievous. Also she cannot take a menite archon with her. They dont play with morrowans. Its a shame that there arent that many solos that do work she can bring back in resistance, flames seems way better for that where you can bring back Savio, Bella or even Alexia3. She'll be focus starved like her previous incarnation, but at least LR has Sylys and Eilish. Hmmnn sad about the menite archon. Makes the blockader and cleansers less attractive on her. Since she won't bring the choir either, the blockader doesn't seem that great with her. I guess she may see play in flames as a true path/hand of fate spam bot, but I don't think it's worth going there just for the feat. Connie seems like a better caster there. The other aspect of her feat works well with menite weapon masters anyway.
|
|
|
Post by gobber on Jan 9, 2020 2:19:30 GMT
Machorne2 will at least give her another decent option in LR; placeable models with combo smite are always useful. Even though she's not an expensive combat solo, reviving Anastasia also seems pretty powerful if the enemy comes within 19-22" of Ashlynn (depending on vengeance).
Curious to see if flames' access to arc nodes for perdition is meaningful. Gallant could be a mighty scary jack bullet if you can trigger that. Kinda skeptical the cost of nodes is worth it though, but just having the extra threat on your heavies in certain matchups is another mark in favor of a heavy rather than colossal focused battlegroups (though I could see hurricane+heavies working).
Hand of fate swapped on idrians is also pretty scary which makes a case in itself for irregulars.
Soldiers of fortune also sounds quite workable. Hand of fate alone makes all the halbs threatening to heavies (full unit gets 53.8% to oneround a juggernaut or 97.8% vs an ironclad) and the cav will love it too.
|
|
|
Post by mydnight on Jan 9, 2020 3:40:57 GMT
Machorne2 will at least give her another decent option in LR; placeable models with combo smite are always useful. Even though she's not an expensive combat solo, reviving Anastasia also seems pretty powerful if the enemy comes within 19-22" of Ashlynn (depending on vengeance). Interesting, so her feat allows her to charge something then plop 3 solos nearby who can attack without moving (some possibly in the back arc). Combo smiting something forward is pretty cute, and bringing back Cormier and Gorman can lead to unexpected jank. I'm sure she'll have more jank in Irregulars.
|
|
zhoe
Junior Strategist
Posts: 254
|
Post by zhoe on Jan 9, 2020 4:57:37 GMT
ass of fat goes on teh blokator. or if u taeks choir teh galleon. and u fart back gormanass, bass machorne and eilass garity and u blind and smite stuf and removes teh upkeeps and u taeks cinerators and 4 arkons adn den u outta pointies cuz u only gots liek 22 wpjs asso u cud mebbe taek dubble TLG and jugle ass of fate betwen dem conflictchamber.com/?c6201b_-22gYnV9vj67kgvoKoKoI7_oMoMlmMercenaries [Theme] Llaelese Resistance [Caine 3] Caine's Hellslingers [+20] <--- dis is accually asslyn2 wid teh caped chick and dibrassio - Blockader [33] - Sylass Wyshnalyrr, the Seeker [0(4)] 4<--- is not fre but teh lady in charge of teh conflict room never fixes teh lalalese resistass theme Eilish Garrity, the Occultasst [0(5)] Gormanass di Wulfe, Rogue Alchemasst [4] Major Harrasson Gibbs [4] Morrowan Archon [8] Morrowan Archon [8] Ragmanass [4] Taryn di la Rovassi, Llaelese Gun Mage [0(5)] <--- dis is accually bass machome Thamarite Archon [8] Thamarite Archon [8] Crucible Guard Ass ault Troopers (max) [13] <example cinerators but teh conflicts chambar stil thinks dey gots aminosity tomorrowans FREE samplar cineratgor officar [9/5) FREE 74/75 dat kinda sux
|
|
shmeep
Junior Strategist
Posts: 742
|
Post by shmeep on Jan 9, 2020 6:25:47 GMT
I'm not convinced Ashlynn's built on the right chassis for that...
|
|
|
Post by Soul Samurai on Jan 9, 2020 6:52:14 GMT
Her spell list feels very Khadoran to me; Artifice of Deviation, Hand of Fate... Perdition reminds me of Overrun, and True Path is a much better version of Mobility. Speaking of which, True Path feels really strong at first glance. Guess she has finally become that which she hates?
I'm not too sure about her feat; first instinct is to bring back powerful combat solos, but unless she's very far forwards they won't be doing too much that turn. Or is it still worth it for the late-game? I wonder if it has any value as a late-game assassination tool; she walks 8"/charges 11" towards the enemy caster then places a bunch of beatstick solos right next to them?
Or maybe it's best used with shooty solos? Versh for example has good shooting but it's so close-range that I think he's very vulnerable to being killed the turn after he does anything, being able to bring him back and get another round of shooting could be good?
Hmm, I wonder if she can bring back Thrall solos? That would be funny if nothing else, but seeing as they don't actually have a cost I'm guessing that doesn't work?
|
|
sorokin
Junior Strategist
Posts: 775
|
Post by sorokin on Jan 9, 2020 8:45:59 GMT
In LR you bring back Boss, Gorman and Eilish so they can apply their Combo Smite, Bombs and Unbinding in inconvenient places, just as shoe said.
In flames you could bring back Hermit, Savio and Ragman, so you can be annoying and apply arm debuffs so Savio and her hit very hard. Also PKs with True Path sound neat.
Just as with Ashlynn1 every good list with her begins with quad archons I figure.
|
|
|
Post by gobber on Jan 10, 2020 18:00:50 GMT
Annie is really seeming like the strongest revive if you can get ash into intelligence range. Will note that ash's feat doesn't seem to require the revived models die to an enemy attack, so there's always the option to execute your own solos a turn in advance.
Anyway, assassination combo: Start Ash within 19" of caster (unless you can proc vengeance). Charge. Place Annie, Gorman, and Boss. Intelligence the enemy caster. Gorman and boss walk forward first. With the extra advance, Boss may be able to get behind things to slam them forward, gorman gets an autohitting blind on the enemy caster, ash gets to back away up to 17" from that caster (8" annie range, free advance and 3" repo), and any other models you've got within 8" of annie get to advance as well and finish off the KD'd, blinded caster.
|
|
zhoe
Junior Strategist
Posts: 254
|
Post by zhoe on Jan 11, 2020 1:01:33 GMT
Annie is really seeming like the strongest revive if you can get ash into intelligence range. Will note that ash's feat doesn't seem to require the revived models die to an enemy attack, so there's always the option to execute your own solos a turn in advance. Anyway, assassination combo: Start Ash within 20" of caster (unless you can proc vengeance). Charge. Place Annie, Gorman, and Boss. Intelligence the enemy caster. Gorman and boss walk forward first. With the extra advance, Boss may be able to get behind things to slam them forward, gorman gets an autohitting blind on the enemy caster, ash gets to back away up to 17" from that caster (8" annie range, free advance and 3" repo), and any other models you've got within 8" of annie get to advance as well and finish off the KD'd, blinded caster. oh c rap!!1
|
|
|
Post by mydnight on Jan 11, 2020 21:47:25 GMT
Annie is really seeming like the strongest revive if you can get ash into intelligence range. Will note that ash's feat doesn't seem to require the revived models die to an enemy attack, so there's always the option to execute your own solos a turn in advance. Anyway, assassination combo: Start Ash within 19" of caster (unless you can proc vengeance). Charge. Place Annie, Gorman, and Boss. Intelligence the enemy caster. Gorman and boss walk forward first. With the extra advance, Boss may be able to get behind things to slam them forward, gorman gets an autohitting blind on the enemy caster, ash gets to back away up to 17" from that caster (8" annie range, free advance and 3" repo), and any other models you've got within 8" of annie get to advance as well and finish off the KD'd, blinded caster. If this works out in practise then irregulars will probably have some nastier combos as well? Perhaps Eiryss, Flugwug, even the Hermit lol. Flugwug is more reliable than Boss.
|
|
zhoe
Junior Strategist
Posts: 254
|
Ashlynn2
Jan 12, 2020 1:10:39 GMT
via mobile
Post by zhoe on Jan 12, 2020 1:10:39 GMT
Annie is really seeming like the strongest revive if you can get ash into intelligence range. Will note that ash's feat doesn't seem to require the revived models die to an enemy attack, so there's always the option to execute your own solos a turn in advance. Anyway, assassination combo: Start Ash within 19" of caster (unless you can proc vengeance). Charge. Place Annie, Gorman, and Boss. Intelligence the enemy caster. Gorman and boss walk forward first. With the extra advance, Boss may be able to get behind things to slam them forward, gorman gets an autohitting blind on the enemy caster, ash gets to back away up to 17" from that caster (8" annie range, free advance and 3" repo), and any other models you've got within 8" of annie get to advance as well and finish off the KD'd, blinded caster. If this works out in practise then irregulars will probably have some nastier combos as well? Perhaps Eiryss, Flugwug, even the Hermit lol. Flugwug is more reliable than Boss. teh eiryss u want is to mant pts
|
|
|
Post by mydnight on Jan 12, 2020 23:43:49 GMT
teh eiryss u want is to mant pts Looking at the spoilers again, Ash2 has 28 warjack points. Why on earth does she have more warjack points that Caine3 Here's my take: Mangler 15 Mariner 14 Cinerators 13 + 0 Vengers 20 Morrowansx2 16 Thamarite 8 Sylys 0 Anastasia 3 Gorman 4 Eilish 0 Gibbs 4 Ragman 4 Tinker 2 75 As a menite play, true path is awesome. Vengers get insanely fast and are difficult to remove with unyielding. With tactician + HoF there's a lot of potential. You could downgrade the vengers to KE to squeeze in another Thamarite Archon. KE+UA's minifeat stack with HoF. You could hide them behind Cinerators and then have them charge through for some serious smackdown. Thorn gunmages can shoot through a cinerator line too. Tactician sounds fun.
|
|
sorokin
Junior Strategist
Posts: 775
|
Post by sorokin on Jan 13, 2020 10:42:19 GMT
teh eiryss u want is to mant pts Looking at the spoilers again, Ash2 has 28 warjack points. Why on earth does she have more warjack points that Caine3 Here's my take: Mangler 15 Mariner 14 Cinerators 13 + 0 Vengers 20 Morrowansx2 16 Thamarite 8 Sylys 0 Anastasia 3 Gorman 4 Eilish 0 Gibbs 4 Ragman 4 Tinker 2 75 As a menite play, true path is awesome. Vengers get insanely fast and are difficult to remove with unyielding. With tactician + HoF there's a lot of potential. You could downgrade the vengers to KE to squeeze in another Thamarite Archon. KE+UA's minifeat stack with HoF. You could hide them behind Cinerators and then have them charge through for some serious smackdown. Thorn gunmages can shoot through a cinerator line too. Tactician sounds fun. They said in the stream she will lose WJPs before she releases. 20-22 are probable i wager.
|
|