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Post by deathbymelancholy on Dec 16, 2019 19:41:34 GMT
Dozer and Smigg lose inaccurate and gain High Explosive edit: Also falling to 17 points.
Scouts gain grievous on thrown and melee axes.
I am thrilled with both these changes.
Y'all?
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Post by moridamn on Dec 16, 2019 19:58:03 GMT
I think it's great. Actually gives scouts a role to fill. Dozer I'm surprised by. Didnt realize he needed such a big buff, but not going to complain.
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Post by elricaltovilla on Dec 16, 2019 20:01:09 GMT
Well now I definitely need to get Dozer painted up and on the table. I guess I know what my Christmas project is going to be.
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Post by mydnight on Dec 16, 2019 20:46:04 GMT
Scouts gain grievous on thrown and melee axes. A very important niche in Kriel Company
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Post by Kevin on Dec 16, 2019 20:57:06 GMT
Dozer is also supposed to be droped by 1 point to 17. Still expansive but at least it can finally hit. Kinda good target for Horgle 2 upkeep, will see if/by how many points bomber will drop. Suprised by Scout change - would prefer for it to be somwhere else but won't complain.
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Post by anoddman on Dec 16, 2019 21:00:46 GMT
Dozer is also supposed to be droped by 1 point to 17. Still expansive but at least it can finally hit. Kinda good target for Horgle 2 upkeep, will see if/by how many points bomber will drop. Suprised by Scout change - would prefer for it to be somwhere else but won't complain. I wouldn't expect the Bomber to drop by more than a point.
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Post by anoddman on Dec 16, 2019 21:01:25 GMT
Also, one of the weapon crews will be getting a RNG increase. My guess is Thumper Crews going to RNG 14.
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Post by robbleyourworld on Dec 16, 2019 21:13:43 GMT
that D&S change seems decent. I've been running him a bit and his animus is nice as is dual attack but he's so expensive and fails to kill much.
Scouts still seem pretty underwhelming but that at least gives them something unique. not terrible with gunny and boomhowler2 I suppose.
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petef
Read Page 5
Posts: 24
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Post by petef on Dec 16, 2019 23:07:33 GMT
No change to any caster for this update. No change to Dozers RAT - although I guess the animus could change, if not boostable RAT 8 is quite nice.
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Post by elricaltovilla on Dec 17, 2019 3:26:26 GMT
No change to any caster for this update. No change to Dozers RAT - although I guess the animus could change, if not boostable RAT 8 is quite nice. Unfortunate. I can think of at least a couple warlocks that could use some love.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Dec 17, 2019 8:43:56 GMT
Dozer gains 4 Rat by losing inaccurate, right? I think he should be more than good with that. The animus is super good on Bombers, if they can avoid sniping. I whish for Bombers to lose a point, but I will not count on it. Gw in scouts is insane! That would be nothing short of amazing. As dev I probably would have given them ambush, but gw is like a lot better!
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Dec 17, 2019 10:28:10 GMT
Time to get my D&S finally painted. Scouts GW I didn't see coming. Skinner should get it too? If slag will also get animus I'm happy.
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Post by dickovdk on Dec 17, 2019 11:11:28 GMT
Question: Why do people see GW on Scouts as good? I understand that a lot of stuff nowadays have Tough/no knockdown but scouts are 6 dudes Arm13/def13 with spd6 rng6 assualt so mostly i can see them is assualting in killing 1 each at 15" range then be a road block. While GW do help with that, I find it hard to be amazing? I know its because I miss something here - and thats what I am asking for - what am I missing
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Post by moridamn on Dec 17, 2019 11:16:08 GMT
Question: Why do people see GW on Scouts as good? I understand that a lot of stuff nowadays have Tough/no knockdown but scouts are 6 dudes Arm13/def13 with spd6 rng6 assualt so mostly i can see them is assualting in killing 1 each at 15" range then be a road block. While GW do help with that, I find it hard to be amazing? I know its because I miss something here - and thats what I am asking for - what am I missing It's good because we basically have no GW access. The scouts getting it means we can actually field anti-healing without mortality.
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Post by robbleyourworld on Dec 17, 2019 13:19:20 GMT
Question: Why do people see GW on Scouts as good? I understand that a lot of stuff nowadays have Tough/no knockdown but scouts are 6 dudes Arm13/def13 with spd6 rng6 assualt so mostly i can see them is assualting in killing 1 each at 15" range then be a road block. While GW do help with that, I find it hard to be amazing? I know its because I miss something here - and thats what I am asking for - what am I missing It doesn't seem particularly good but it's not a poke in the eye so I'm not going to complain. To some extent, It at least addresses them not filling a unique role. It might be better on the table than it seems but we'll see.
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