snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Nov 21, 2019 20:57:48 GMT
Hi this not actually a wishlisting thread I mean it. Really. So Hungerford mentioned in the new dev chat (about monpoc) new testing rules for burrow and that they are looking at some KC stuff dor a dynamic update. I guess they mean much of the kc infantry. The burrowers gain a point of rat also. The rules were posted on Facebook, has anyone gotten access to that? Other than that what would you hope to get out of an dynamic update (realistically) ?
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Post by mydnight on Nov 21, 2019 21:11:34 GMT
I hope all pygs go up to Rat5.
The post on facebook effectively allows the burrow marker to be placed 20" from deployment line. It can no longer move, but the burrowers can pop up dug in (they still have to sac either combat or movement).
I don't think there will do big changes. Unfortunately nearly all the units in KC need a hand. Overall, aside from bushwackers, they seem to be highly reliant on snipe. I guess simple points reductions would help. 9 point scouts would make them competitive vs raiders. I actually wish they would make boomhowlers Rat 5 and Spd 6 which would also allow them to compete with raiders. Dirt cheap scattergunners would also help them see play now that KC can get cheap buffs and boomhowler can give them repo.
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Post by Kevin on Nov 21, 2019 21:46:05 GMT
Scuttergunners are kinda cheap - at least on cheap side of our units. It's more like, who the hell need unit that deals with a low defense(outside of buffs), low armoured single wound infantry. If that burrow thing will go, we will still not see them in the table. Rat 5 is fine, but the problem with that unit is, that no one can be suprised by it. Even with current rules there are casters that can dial thep up to 11, but for what. Others units that are rules wise better are even better dialed up Saccing move or combat is kinda fair with the current mk3 rules set, but it kills the burrowing units/models. At least give them ability to run xd Or dual attack or point blanck. Now, they will dug out, shoot without ability to aim, and die. Aside from Boomi2 repo or Grissel1 super repo. Still hope that PP will look at our caster stable(Madrak3 needs rework, pGrissel would like a feat) and few lights(Pyre needs sth, Slag needs an animus, Night needs new evertything xd). Also the price tag on Warders compered to other medium base units is funny
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Nov 21, 2019 22:24:28 GMT
I hope all pygs go up to Rat5. The post on facebook effectively allows the burrow marker to be placed 20" from deployment line. It can no longer move, but the burrowers can pop up dug in (they still have to sac either combat or movement). I don't think there will do big changes. Unfortunately nearly all the units in KC need a hand. Overall, aside from bushwackers, they seem to be highly reliant on snipe. I guess simple points reductions would help. 9 point scouts would make them competitive vs raiders. I actually wish they would make boomhowlers Rat 5 and Spd 6 which would also allow them to compete with raiders. Dirt cheap scattergunners would also help them see play now that KC can get cheap buffs and boomhowler can give them repo. agree on the pyg RAT, I have a hard time understanding how PP can justify RAT4 when they cost the same as other factions' shooters but are inferior at....everything, really. market prices tend to be a good way of knowing how good a unit is, and I've seen both Burrowers and Bushwhackers sitting very comfortably at around $12 for a full unit. Or very uncomfortably, I should say. Maybe I should buy a box before they get buffed... I wonder if scattergunners would be relevant at all if the CA granted assaults instead of quick work and clear. they seem to suffer from low threat range, low stats and low damage, really. Don't remember who said it, but in a different thread it was suggested that bushwhackers' CA should be switched into a WA, a la WG rocketeers. Highly doubt that'll ever happen, but I'd absolutely love it if it did.
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Post by mydnight on Nov 22, 2019 0:33:17 GMT
KC still feels like it wants to play infantry-lite; i.e. bring battle engines and ranged beasts and solos to get marked target. The only infantry it needs is probably a cheap tarpit to prevent getting jammed/tied up. Our infantry shooting is not accurate enough (reliant on marked target), does not ignore bonuses much (no true/eyeless sight), does not do much tricks (no thunderbolt/grevious wounds). Heck fireeaters remain one of our best 'shooting' units. Scattergunners have a useful niche (clearing our models from getting tied up by chafe) but it seems the meta is moving further away from chafe infantry.
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Post by anoddman on Nov 22, 2019 2:33:17 GMT
KC still feels like it wants to play infantry-lite; i.e. bring battle engines and ranged beasts and solos to get marked target. The only infantry it needs is probably a cheap tarpit to prevent getting jammed/tied up. Our infantry shooting is not accurate enough (reliant on marked target), does not ignore bonuses much (no true/eyeless sight), does not do much tricks (no thunderbolt/grevious wounds). Heck fireeaters remain one of our best 'shooting' units. Scattergunners have a useful niche (clearing our models from getting tied up by chafe) but it seems the meta is moving further away from chafe infantry. We do play a very honest gunline. The Krielstone to remove stealth is pretty crucial though and can let us threat stealth targets from 19-21" away from the Stone. I think we can make use of a few smaller units like min Sluggers and Sons of Bragg. I swear by a unit of Bushwhackers with CA as your frontline.
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Post by allinontrolls on Nov 22, 2019 6:32:31 GMT
While Archons and other high value Solos Enter the Meta non bustable guns loss a Lot of value. Also while tridents and turtles are so strong our opponents need to Deal with shooting. In My opinion not every Faction should Be able to play every Style so mediocre shooting is ok as long as they look at our melee options and warbeasts.
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Nov 22, 2019 6:59:28 GMT
IF we talk only of KC, I think borrowers and scouts are least played models. Burrowers seems to get buff so they have place to be, but scouts need something. Ambush would be best, but not sure if PP is willing to give us two themes with two ambush options. But fire-eaters just outshine them now.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Nov 23, 2019 16:04:17 GMT
KC, since it's main criteria is ranged weapons, would greatly benefit from a Theme bonus or unit changes that shore up one of its two greatest weakness: 1. dealing with opposing models with fast melee engagement (i.e. any opposing units/themes with Vengeance) that shutdown shooting. 2. relatively low damage ceiling ( currently gun damage doesn't boost, except max POW 16 Bomber...also KC units have poor charge damage potential).
Examples: Bushwhackers have a psuedo-Parry ability. Scouts could be given Parry. NEW Burrowers could be given Gunfighter, avoiding Point Blank shenanigans, making their new pop-up a melee threat, rather than as probable soul fodder for opposing armies. Highwaymen could be given Both Barrels. Sluggers could be given an Officer that grants a Covering Fire template for each 2 unit members included (POW 10). Scattergunners gain mini-Feat: Vengeance
Realistically, maybe one of the above changes.
There seems to be a particular PP fear of TB potential imbalance from unit change. Even though TB themes largely segregate units. Alas, so many units languish for the majority of TBs owners-players, as published tournament lists generally show.
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Post by mandra on Nov 23, 2019 17:11:45 GMT
Could we get some buff just this year or we need to wait 2020?
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Post by Kevin on Nov 23, 2019 19:11:31 GMT
According to dev chat they want to do Dynamic Update till the end of this year, but they are not sure if they will menage that, so it can happen in the begging of 2020
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Post by elricaltovilla on Nov 23, 2019 22:40:00 GMT
Highwaymen would be so much better with Both Barrels. It would really help them become a meaningful ranged unit.
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Post by mandra on Nov 29, 2019 16:57:11 GMT
Highwaymen would be so much better with Both Barrels. It would really help them become a meaningful ranged unit. Their double ranged attak should be useless than, better improve directly the pow
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Dec 9, 2019 21:32:17 GMT
Start with Trolls are overpriced across the board and go from there!
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Dec 10, 2019 12:34:57 GMT
I doubt highwaymen will get both barrels given that none of their guns have two barrels.
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