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Post by grudgeonion on Oct 24, 2019 16:55:27 GMT
Hey all, after a lot of reading online and fiddling in conflict chamber, I've got something I like. conflictchamber.com/?c4201b_-1Tgz1w1akw0thCoIf0lP1ag7i01Ki01K1F1FCryx [Theme] Black Industries [Aiakos 2] Captain Aiakos [+29] - Deathjack [23] - Defiler [8] - Kharybdis [17] - The Withershadow Combine [9] Hellslinger Phantom [0(7)] Ragman [4] Soul Trapper [1] Warwitch Initiate Deneghra [4] - Defiler [8] Carrion Thralls (max) [10] Mechanithralls (min) [6] - Brute Thrall (3) [0(6)] Mechanithralls (min) [6] - Brute Thrall (3) [0(6)] Necrosurgeon & Stitch Thralls [4] Necrosurgeon & Stitch Thralls [4] In addition to a general Is It Good?, I have a few more specific questions: -At 3 squads of thralls with 28 models total, is that enough to justify two Necrosurgeons? -Am I too invested in ARM debuffs? If you count Denny's Defiler, that's 16 points for her and ragman. -Is Kharybdis under Aiakos worth the huge point investment? Will I even have the focus to use it well? Thanks for taking a look!
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Post by Gamingdevil on Oct 25, 2019 7:47:19 GMT
The list looks ok and I do think that this is a good threshold to start including Necrosurgeons. Mechanithralls are playable with Aiakos because Carnage helps out their abysmal MAT. Captain Aiakos himself isn't our most competitive caster, but he does have some fun and interesting plays. He would be so much cooler if his feat would work on everything, but oh well.
I definitely think you're too invested in ARM debuffs though. Ragman is too slow to keep up with your jacks on feat turn and you already have access to Scything Touch for Dark Shroud anyway. Deneghra 0 is okayish, but often has a hard time actually hitting things with her FOC 4, so you need a clear plan for her if you include her. Defilers are overcosted for what they bring, but I suppose they can get some work done if Aiakos gives them Assault. Would downgrade them to Nightwretches or Deathrippers to save some points though.
It's good that you have Deathjack and the Withershadow Combine as they are both better at casting White Squall and Stranglehold than Aiakos himself is. Kharybdis is also great, because he can threaten a total of 17" (even further with the spray) so serves to keep your opponent cautious. If you're worried about focus, it might serve you to add some Warwitch Sirens, but be careful not to overcommit into support models.
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Post by grudgeonion on Oct 25, 2019 18:28:06 GMT
With Aiakos, would the plan be to upkeep Scything Touch for free with the Combine and cast Assail as needed?
Removing Ragman, the Soul Trapper, and turning each Defiler into a Nightwretch opens up 7 points. My first choice would be a Warwitch Siren and a Skarlock for one of the McThralls. I like that Seduction plays into the theme of moving enemy models, and Empower obviously helps with Aiakos' 6 focus. I didn't realize the Skarlock has 2" reach until now, it could be a good target to get scything touch into the scrum.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Oct 26, 2019 14:30:51 GMT
Hermit has non-faction friendly telemetry AND a damage buff. I think that should make Aiakos, the combine and deathjack land those white squalls pretty reliably. Sirens also get better at hitting dark seduction. Something like this mebbe? conflictchamber.com/?c4201b_-1Tgz1wkw1f0toR2B2Bi01KdQi11Ki11K1F1FCryx [Theme] Black Industries [Aiakos 2] Captain Aiakos [+29] - Deathjack [23] - Kharybdis [17] - Nightwretch [7] - The Withershadow Combine [9] Hermit of Henge Hold [5] Warwitch Siren [4] Warwitch Siren [4] Mechanithralls (min) [6] - Brute Thrall (3) [0(6)] - Skarlock Commander [3] Mechanithralls (max) [9] - Brute Thrall (3) [0(6)] Mechanithralls (max) [9] - Brute Thrall (3) [0(6)] Necrosurgeon & Stitch Thralls [4] Necrosurgeon & Stitch Thralls [4]
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Post by grudgeonion on Oct 26, 2019 20:25:46 GMT
Wow the hermit is such a cool add to this! I hadn't even considered it. I think between this and GamingDevil's advice I've got just the right amount to chew on, thanks guys.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Oct 26, 2019 21:17:49 GMT
I just relised i put skalloks on all 3 units of McThralls... i actually only ment to put it on one lmao
Edit: Fixed the list. McThrall yould be minimised and Hellslinger Phantom could be added. Or you find some other way to spend the 6 remaining points if you prefer min thralls.
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juckto
Junior Strategist
Posts: 124
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Post by juckto on Nov 1, 2019 2:48:34 GMT
Hermit has non-faction friendly telemetry AND a damage buff. I think that should make Aiakos, the combine and deathjack land those white squalls pretty reliably. Sirens also get better at hitting dark seduction. Seduction doesn't require a "To Hit" roll.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Nov 1, 2019 8:59:31 GMT
Hermit has non-faction friendly telemetry AND a damage buff. I think that should make Aiakos, the combine and deathjack land those white squalls pretty reliably. Sirens also get better at hitting dark seduction. Seduction doesn't require a "To Hit" roll. Right, scratch that then.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Dec 21, 2019 16:27:39 GMT
Wow the hermit is such a cool add to this! I hadn't even considered it. I think between this and GamingDevil's advice I've got just the right amount to chew on, thanks guys. It actually just came to my attention that Curse from the black ogrun iron monger officer should affect DJ's spells, too. So with Telemetry from hermit and curse you can sling a M.A. 11 White squall at the enemy. Repairs and dismantle from the iron mongers are a neat bonus.
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Post by Gamingdevil on Dec 23, 2019 7:16:22 GMT
Wow the hermit is such a cool add to this! I hadn't even considered it. I think between this and GamingDevil's advice I've got just the right amount to chew on, thanks guys. It actually just came to my attention that Curse from the black ogrun iron monger officer should affect DJ's spells, too. So with Telemetry from hermit and curse you can sling a M.A. 11 White squall at the enemy. Repairs and dismantle from the iron mongers are a neat bonus. I definitely think that is a case of "win more" though. I can't think of many situations where I would need to hit a single model with that much DEF, especially with access to boosting. Now, for instance, if there was a DEF debuff available, which would enable the rest of the army to more accurately hit a unit with high DEF, that'd be a different case, but not sure if the Iron Mongers are warranted here. Hermit also brings an extra ARM debuff and the theme already has access to Necrotechs.
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