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Post by anoddman on Oct 17, 2019 0:38:58 GMT
Alright everybody, let's talk Pyg Tanks.
Ledfoot and Tredz PC: 7 Boxes: 12!!! SPD 6 MAT 6 RAT 7 DEF 12 ARM 18
Construct, Bulldoze, Pathfinder, Point Blank, Steady, Repo 3", Ride Along (Slipstream for small/medium based models), Veteran Leader Pyg Tanks
Gun -- RNG 10 POW 14 AOE 3 Trash, Arcing Fire
Melee -- RNG .5 POW 13 Knockdown
Pyg Tanks PC: 5 MAT 5 RAT 6
Everything except Ride Along and Vet Leader
Gun -- Same as Ledfoot
Melee -- RNG .5 POW 13 Crit Knockdown
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vomath
BattleBox Champ
Posts: 53
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Post by vomath on Oct 17, 2019 3:02:44 GMT
Super cool. Where were these spoiled?
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Oct 17, 2019 5:25:00 GMT
On yeasterday's dev talk I think.
I really like them. Tough solos that can contest central flags, solid gun and even bulldoze. Slip stream is really good boost even it's only small/medi.
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Post by mydnight on Oct 17, 2019 6:45:42 GMT
In Kriel company they don't count towards merc limit, and they give mark target too. Bulldoze, repo and slipstream is a great combination. I wish the Mat were a bit higher though.
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Post by beardmonk on Oct 17, 2019 8:51:03 GMT
I think they are interesting rules wise and the models are great. I really want to paint one of the models at least Some questions/issues/concerns:
1) 50mm base size (same as a large warbeast) on a solo could be a fairly big disadvantage? 2) The feeling is these now make KC work. But to make it work how many do you need? Just LF+T? Or do you need 1 or 2 of the normal pyg tanks in it as well? 3) Cost in the real world is £31/$40 per model. If I need 3 to make KC work, that's £90/$120 for 3 solos. 4) The rules look almost too good. Having spent my £30 per model, do I trust that a nerf wont be incoming from PP once iv invested?
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Post by mydnight on Oct 17, 2019 11:03:24 GMT
I think they are interesting rules wise and the models are great. I really want to paint one of the models at least Some questions/issues/concerns: 4) The rules look almost too good. Having spent my £30 per model, do I trust that a nerf wont be incoming from PP once iv invested? It's only 1 point cheaper than, say a Menite/Void Archon and the same price as a Dhunian Archon. I don't think L&T's is overpowered from that comparison. And the individual tanks are only cheap because you probably already brought L&T to start off with.
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Post by Kevin on Oct 17, 2019 11:16:03 GMT
Dhunia Archon is 6 pts. Also do not get the hype bout them. They're ok. Irritaiting solos to get rid off, but other then that the plain tanks do not offer ath new, and the charachter one cannot slip stream models that we accually need to make faster xd also as it stands for now thay cannot be taken as free options, dunno why not. There are ok, but thats all. Also first trollkin solos that do not have tough
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Post by voltron on Oct 17, 2019 14:51:09 GMT
3 pyg tanks feels equivalent to having a rof 3 Blitzer. I would take a Blitzer if it was rof 3 instead of d3. I might even pay 2 more points for him.
They feel middle of the power curve... With mark target in theme, they'll most likely be buffing each other's rat up to 8 or 9. If you bring some knockdown tech, they might get scary.
They seem good with most of our casters, and they're relatively self sufficient. Best of all they're not support models, which we have too much of already.
Giving them cavalry rules would put them right into the sweet spot. As they are now, they're better than most of the garbage that were not playing in KC.
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Post by robbleyourworld on Oct 17, 2019 15:47:22 GMT
they seem good, I was expecting them to be range 4 rat 4 with shooting gallery or something like that so to see them actually be playable is great. I don't think they're meta bending but I think they strengthen one of our themes which might make list conversations a bit more interesting as people are more likely to consider KC for a competitive list (beyond the grim1 4 huge base list).
I've been playing KC a bit and I really think they'll shine on a flank with a warwagon or the SOB while your other force can press up the other flank. Alternatively I can see them up the middle reliably handing out mark target and being generally obnoxious to deal with.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Oct 17, 2019 23:18:19 GMT
I feel like grissel2 would like them, with her knockdown gun, dash and repo. Still get hard countered like a motherFiretrucker by girded / noKD though.
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Post by anoddman on Oct 18, 2019 5:14:41 GMT
I feel like grissel2 would like them, with her knockdown gun, dash and repo. Still get hard countered like a motherFiretrucker by girded / noKD though. Even against knockdown immunity, they're still SPD 6 large-base bulldozers with DEF 12 and ARM 18/20 and 12 boxes. And POW 14 is still decent into plenty of stuff. Tharn, for instance, are often no-KD tough and a 6+ still triggers a tough roll on them. It's annoying, for sure, but for those of us who've been playing War Wagons we're pretty used to it.
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Oct 18, 2019 17:26:46 GMT
Slipstream for most of our casters, seems really, really good. Would have loved this with Madrak2 back in MkII!
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Post by Trollock on Oct 18, 2019 20:27:11 GMT
I dont see the appeal here
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Post by voltron on Oct 18, 2019 22:27:48 GMT
I dont see the appeal here Because it doesn't change the troll dynamic? Or just not a great rules design? 1. It's not a "work" piece. 2. It's not a support piece. It's a scenario piece with a mediocre gun. As long as you can keep it under the stone it should be moderately difficult to kill. It's not nearly as good as the frustrum locus gun at 4 points. But it offers some mobility, bulldoze, etc... With little support needed. Not sure why you'd play in KC theme competitively, but you won't immediately lose on scenario now if these guys are in the list.
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Post by dickovdk on Oct 19, 2019 7:49:05 GMT
Not sure why you'd play in KC theme competitively, but you won't immediately lose on scenario now if these guys are in the list. This is actually how I feel about trolls in general. As I have stated other places we are decent but not competitive anywhere on the board. Having said that in team tournaments apparently we do have a space shown by John Henry. As for the Pyg Tanks themselves, they aren't bad at all but .....(typically trolls) - They got mobility to move all over the place but they need to stay close to be under the stone - 12 boxes survivability is great but almost autohit nowadays with def12 - 12 boxes construct in a faction that can't repair them (Gobber tinker for the win? - ups there goes the mercSlot) - They fill the spot where artillery should be but attillery was never used (and it wasn't due to movement) - They love (somewhat rely on) Knockdown but anti knockdown isn't uncommon with current strong lists All in all they are fine but don't change much for Trolls I think, just a new shiny toy for us to play with when we play casual (which never really happen in my local meta)
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