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Post by mydnight on Oct 11, 2019 6:03:31 GMT
So if I beffudle something into range of the Primal Archon's shadow bind, that means the opponent's model can't move during their own activation? That may be worth having the Archon run 12" up for! It's like a better version of forcelock, since at 3" the opponent can be stuck outside melee range.
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Oct 11, 2019 6:47:30 GMT
Battle engines are about only models that can't shake shadow bind away, but won't be killed on primal archon counter charge. BUT you are right about how it works as befuddle don't take control.
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Post by allinontrolls on Oct 11, 2019 8:50:43 GMT
I am not sure if its worth its points.its more cute then good in My opinion.
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Post by robbleyourworld on Oct 11, 2019 17:12:23 GMT
I think the primal archon is good enough and Calandra compliments it well enough to consider its inclusion with her. This trick seems unlikely to come up frequently but may be a nice move to have against something like a battle engine, a high def model, or a model with dodge.
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Post by mydnight on Oct 11, 2019 23:03:39 GMT
Yup remember that befuddle + countercharge is also quite powerful, given the archon's countercharge knocksdown. Hence overall the model has good synergy with her.
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Post by allinontrolls on Oct 12, 2019 8:36:10 GMT
Dont get me wrong the primal archon is an interesting piece but if you befuddle a Target i would try to kill it. In theory befuddle highwaymen should Be amazing but i never saw somebody playing IT.
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Post by mydnight on Oct 12, 2019 11:38:01 GMT
Dont get me wrong the primal archon is an interesting piece but if you befuddle a Target i would try to kill it. In theory befuddle highwaymen should Be amazing but i never saw somebody playing IT. HIghwaymen are better in theory than in practise. Rng8 medium bases without AD are a pain. Now that kriel company doesn't even grant them seeing through each other, it's even worse. Also Kriel Company isn't exactly great into the current meta, or at least the type of list that includes highwaymen. You're right that the primal is also likely better in theory than in practise, but it may be worth giving a shot. Also backstab works better with Fiona and Croe's, which incidentally does appear in competitive lists.
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Post by Kevin on Oct 12, 2019 13:13:24 GMT
HMW in last update got practised manouvers so they see through each other. Still suck but at least sth. But our Trollblood playtester on behalf of PP was very exited bout them so what did we expect
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Post by allinontrolls on Oct 12, 2019 13:31:04 GMT
Highwaymen were changed through cid so they still have p. Maneuver.
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Post by anoddman on Oct 13, 2019 4:36:25 GMT
The nice thing is that the Primal Archon can play pretty far forward. If you Befuddle a target and have the Primal Archon counter-charge it, the Primal Archon can then take its activation and charge something else while other models in your list deal with the counter charge target.
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Post by beardowski on Oct 14, 2019 3:19:40 GMT
Dont get me wrong the primal archon is an interesting piece but if you befuddle a Target i would try to kill it. In theory befuddle highwaymen should Be amazing but i never saw somebody playing IT. I am currently playing Highwaymen with Calandra and when that combo works, it is sweet. This is also confirmed by another Troll player in the Mark Howard Dojo Meta who gave me the idea.
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Post by anoddman on Oct 14, 2019 3:40:58 GMT
Dont get me wrong the primal archon is an interesting piece but if you befuddle a Target i would try to kill it. In theory befuddle highwaymen should Be amazing but i never saw somebody playing IT. I am currently playing Highwaymen with Calandra and when that combo works, it is sweet. This is also confirmed by another Troll player in the Mark Howard Dojo Meta who gave me the idea. I can just never find the board space to make it feel worthwhile. I understand it in concept, but Highwaymen in particular just seem to get so gummed up in the ranks of units, heavies and support. Maybe it’s just the terrain-Heavy tables we play, but they’re still a mystery to me outside of Gunnbjorn and Grim2.
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Post by beardowski on Oct 24, 2019 1:09:06 GMT
I am currently playing Highwaymen with Calandra and when that combo works, it is sweet. This is also confirmed by another Troll player in the Mark Howard Dojo Meta who gave me the idea. I can just never find the board space to make it feel worthwhile. I understand it in concept, but Highwaymen in particular just seem to get so gummed up in the ranks of units, heavies and support. Maybe it’s just the terrain-Heavy tables we play, but they’re still a mystery to me outside of Gunnbjorn and Grim2. With Highwaymen having built in pathfinder, terrain shouldn't be much of an issue. Getting gummed up in other units is a separate problem, but putting reps in with them should help that.
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Post by deathbymelancholy on Oct 24, 2019 11:55:57 GMT
well, the thread has been highjacked (see what we did there?) at this point already. So, did highwaymen ever have AD? I never played them until recently but I thought they had it at some point. Seems like they should with those short range guns and based on flufficality.
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Post by anoddman on Oct 24, 2019 15:20:31 GMT
I can just never find the board space to make it feel worthwhile. I understand it in concept, but Highwaymen in particular just seem to get so gummed up in the ranks of units, heavies and support. Maybe it’s just the terrain-Heavy tables we play, but they’re still a mystery to me outside of Gunnbjorn and Grim2. With Highwaymen having built in pathfinder, terrain shouldn't be much of an issue. Getting gummed up in other units is a separate problem, but putting reps in with them should help that. Pathfinder doesn't really help with obstructions or clouds. When there's 1-2 big houses or rock features they need to play around, they get gummed up real bad. And no, they never had Pathfinder as far as I can remember. They did have DEF 12 with Camouflage once upon a time, but that and Pathfinder are about the only rule changes between editions.
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