Post by richthofen on Sept 30, 2019 9:46:34 GMT
Ive been away from the game for a bit, checked back in to see whats going on and this is the first thing I see discussed on discord.
www.glassdoor.com/Overview/Working-at-Privateer-Press-EI_IE113047.11,26.htm
The site wont let me read other reviews without a login, so in case they mess you around too, here it is.
"A Dying Company"
Former Employee - Playtest Coordinator in Bellevue, WA (US)
Doesn't Recommend
Negative Outlook
Disapproves of CEO
I worked at Privateer Press full-time (More than a year)
Pros
You get to work in the miniatures game industry, which is a niche industry with a lot of passion.
Cons
There is only one person in the company (Matt Wilson) who gets to make any decisions, and he has a very specific, narrow vision of what he wants from his properties, and he struggles to communicate it with the rest of the employees.
Senior leadership is willfully ignorant of the product lines and irregularly requests assistance from knowledgeable team members, which leads to inconsistent and often error-filled products.
Senior leadership is very out of touch with current business trends for the industry and make decisions with little research or understanding and poorly delegate the projects.
Company turnover rate is exceptionally high, and management does not back fill positions (either at all, or in a timely fashion), or simply shuffles existing employees into new roles and responsibilities with no pay or title adjustment, leading to exceptionally large workloads handled by unprepared employees.
No training or career development. No reviews. No raises or bonuses. Pay minimum or close to minimum wage for almost all roles.
Company owner lives in an entirely different state but no decision can be made without his implicit sign off, which can stall or halt project completion.
Very, very, very few people in the company play any of it's own products except during mandated events (streams, conventions, etc) because of fatigue with the game and an aging game design that caters to a very small audience that is continually shrinking.
New products are rushed out without proper design and iteration time and only manage to land well on pure luck and grit.
Advice to Management
The company has shrunk from over 100 employees at it's peak to 30'ish now, and most employees have left for better pastures or simply because they can't stand the company management and direction. Start from scratch. Re-organize the company structure, build a solid process foundation and put key employees in positions where they can meaningfully direct the future prospects of the company. Give employees the power to actually make decisions and steer product direction.
Does anyone know what went on here? Was this a resignation or termination? Are we talking pissed off or looking to highlight a problem in the hope of seeing it fixed? Without a better view of the posters background, it could be seen either way.
www.glassdoor.com/Overview/Working-at-Privateer-Press-EI_IE113047.11,26.htm
The site wont let me read other reviews without a login, so in case they mess you around too, here it is.
"A Dying Company"
Former Employee - Playtest Coordinator in Bellevue, WA (US)
Doesn't Recommend
Negative Outlook
Disapproves of CEO
I worked at Privateer Press full-time (More than a year)
Pros
You get to work in the miniatures game industry, which is a niche industry with a lot of passion.
Cons
There is only one person in the company (Matt Wilson) who gets to make any decisions, and he has a very specific, narrow vision of what he wants from his properties, and he struggles to communicate it with the rest of the employees.
Senior leadership is willfully ignorant of the product lines and irregularly requests assistance from knowledgeable team members, which leads to inconsistent and often error-filled products.
Senior leadership is very out of touch with current business trends for the industry and make decisions with little research or understanding and poorly delegate the projects.
Company turnover rate is exceptionally high, and management does not back fill positions (either at all, or in a timely fashion), or simply shuffles existing employees into new roles and responsibilities with no pay or title adjustment, leading to exceptionally large workloads handled by unprepared employees.
No training or career development. No reviews. No raises or bonuses. Pay minimum or close to minimum wage for almost all roles.
Company owner lives in an entirely different state but no decision can be made without his implicit sign off, which can stall or halt project completion.
Very, very, very few people in the company play any of it's own products except during mandated events (streams, conventions, etc) because of fatigue with the game and an aging game design that caters to a very small audience that is continually shrinking.
New products are rushed out without proper design and iteration time and only manage to land well on pure luck and grit.
Advice to Management
The company has shrunk from over 100 employees at it's peak to 30'ish now, and most employees have left for better pastures or simply because they can't stand the company management and direction. Start from scratch. Re-organize the company structure, build a solid process foundation and put key employees in positions where they can meaningfully direct the future prospects of the company. Give employees the power to actually make decisions and steer product direction.
Does anyone know what went on here? Was this a resignation or termination? Are we talking pissed off or looking to highlight a problem in the hope of seeing it fixed? Without a better view of the posters background, it could be seen either way.