Alealexi
BattleBox Champ
Burning heritecs and wracking as always... it's a personal hobby.
Posts: 55
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Post by Alealexi on Oct 4, 2019 4:17:45 GMT
You did forget to mention that knight exemplar senechal is the only small base model that can slam a large base full distance. They can also free strike while disabled with Gravus in field and is easy to keep alive with a 10 cmd.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Oct 4, 2019 13:44:37 GMT
That's something that I've been looking into a lot. Harbinger with a Bastion Seneshal or two, one or two units of Bastions for the drive, and then it sort of gets funny. Sanctifiers should be the best bet for a marshal, so they can self-fuel and contribute, they also have the reach. They just need fuel, and everything else in EI makes that fuel expensive. One unit of Bastions being Martyrd is probably good enough. Exemplar Errants are the cheapest option for fuel. Devouts are the other option for Seneshals. Really punish the opponent with all the defensive strikes, but it has less hitting power. What caster would you pick for that? I was thinking someone with boundless charge is always good with marshalled jacks, but Durst and Reznik2 arent the strongest pick for EI. Thyra runs Bastions very well i suppose but doesnt do all that much for the jacks themselves.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Oct 4, 2019 15:44:24 GMT
What caster would you pick for that? I feel like the marshals would be an incredible weakness of the list, so you need to keep them alive as much as possible.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Oct 14, 2019 14:59:08 GMT
What caster would you pick for that? I feel like the marshals would be an incredible weakness of the list, so you need to keep them alive as much as possible. If a Marshal dies, the jack is autonome so it can act normally but does not get focus or bonus effects. If you destroy a Jr Warcaster the Jack becomes Inert and does not do anything anymore! So if you lose a Jack marshal its sad, but the jack still activates and you could even move it towards another Marshal or your caster to gain (full) control again.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Oct 15, 2019 18:12:59 GMT
I feel like the marshals would be an incredible weakness of the list, so you need to keep them alive as much as possible. So if you lose a Jack marshal its sad, but the jack still activates and you could even move it towards another Marshal or your caster to gain (full) control again. While true, it also either uses the marshal's action or forces the warcaster to move B2B with the jack and spend a focus point. You may not want to move a jack 5" out of combat and a caster 5" or so away from their position, especially if you prefer camping focus.
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Post by Andrivan on Nov 23, 2019 12:30:28 GMT
Any plans to update this tactica? I feel like most metas have changed substantially enough in the past while that there are some options that have been given a lower rating than is fair. Cyrenia and Exemplar Errant immediately come to mind as well there is no mention of Menite Archons. As an example with Cyrenia on FEAT turn Errant can get to DEF 14 ARM 20, DEF 16 if you can apply Ashen Veil from a warjack or archon - that's one he'll of a jamming unit with self sacrifice on top of it.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Nov 27, 2019 16:41:43 GMT
I mean, sure, when there's a reason to update it.
I'm not quite sure how I rated either Cyrenia or Errants lower than is fair, as I said both are good units. I am actually going against the meta in ranking Errants as good--most Protectorate players do not like them. Just ask in the Prot Discord and you'll see. I said Cyrenia is better in other themes and I stand by that 100%. The Norwegians proved that statement right at WTC this year.
As for Menite Archons, well, it's Menite Archon. You can only take one and it's your Merc choice, which is covered in my blanket catch-all statement of situational-but-good. EI has a different challenge: Rhupert is a big deal when only one of your units in your almost entirely melee army has Pathfinder (and it's also the only ranged unit too). There is competition for that Merc slot in EI. A Menite Archon, while good, is not an auto-include. Frankly, unless I'm taking two of them, I'm less interested in them. I'd rather use that slot to shore up weaknesses in the theme or present a rude challenge to my opponent (Reznik2 and Madelyn say hi). A Menite Archon is good, but it's not a windmill slam into EI like it is in FM (or, to a lesser extent, CM).
You're not going to hear an argument that Cyrenia and Errants are a good combo. But it ends at good. There are a bunch of things that see play currently that can easily hit DEF 14, not have a ton of trouble with DEF 16 (if it even applies), plow through ARM 20 on a single wound model, and circumvent Self Sacrifice (thanks to Harby and Clockatrices, anti-healing tech is *everywhere*). Also, I might be missing how you're getting from ARM 18 to 20.
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Post by meksmaks on Apr 28, 2020 16:41:21 GMT
Also, I might be missing how you're getting from ARM 18 to 20. I think extra 2 is from Unyielding in melee? Sorry for grave digging on this topic 😁 I am fairly interested in Exemplar Interdiction, albeit more from a perspective of a troll player who wants to defeat it. Is there anything in Trollbloods that you'd find troubling for EI?
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