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Post by Armchair Warrior on Sept 13, 2019 3:27:41 GMT
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Post by sand20go on Sept 13, 2019 13:48:34 GMT
Need full stats asap
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Post by marxlives on Sept 13, 2019 15:32:49 GMT
I don't know this man! (only two more to go)
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Post by sand20go on Sept 17, 2019 21:42:43 GMT
October 11th. I can't wait to see the final rules and see if he has a place in a Wolves list. Figure rules in probably 2-3 weeks.......
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Oct 3, 2019 13:50:07 GMT
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Post by sand20go on Oct 3, 2019 14:31:10 GMT
14/15 with 10 boxes definitely make him a missile and then you are looking to be particularly irritating with tough rolls. Spell ward means he will be what he is. Critical - he is a medium based solo allowed in Wolves which means that he can be picked up for a Requisition slot - so 2 koldun lords and this big boy.
Sadly typed to Butcher and thus unavailable in Butcher 2 list where, lets be honest, he might be broken in respect to being the ultimate pac man ;-)
Anyone else see anything? I sadly don't see him as a caster killer. Perhaps too much to ask for 7 points (looks at LotF)
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Post by P'tit Nico on Oct 3, 2019 15:21:22 GMT
Sadly typed to Butcher and thus unavailable in Butcher 2 list where, lets be honest, he might be broken in respect to being the ultimate pac man ;-) Even if he wasn't "Butcher", he can't pac-man. He only has Berserk, not Overtake.
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Post by michael on Oct 3, 2019 15:26:32 GMT
Sadly typed to Butcher and thus unavailable in Butcher 2 list where, lets be honest, he might be broken in respect to being the ultimate pac man ;-) Anyone else see anything? I sadly don't see him as a caster killer. Perhaps too much to ask for 7 points (looks at LotF) Aside from the pac-man thing being impossible as somebody else pointed out: Yeah, but then you’d be playing Butcher2...
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Post by sand20go on Oct 3, 2019 21:32:04 GMT
Sadly typed to Butcher and thus unavailable in Butcher 2 list where, lets be honest, he might be broken in respect to being the ultimate pac man ;-) Even if he wasn't "Butcher", he can't pac-man. He only has Berserk, not Overtake. He can beat back. So you could hit, move, use a token. Zerk. Grab some more tokens. Beat back. Rinse and repeat.
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Post by kjata on Oct 3, 2019 23:54:58 GMT
Even if he wasn't "Butcher", he can't pac-man. He only has Berserk, not Overtake. He can beat back. So you could hit, move, use a token. Zerk. Grab some more tokens. Beat back. Rinse and repeat. You can't beat back if the model you hit dies.
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Post by Armchair Warrior on Oct 4, 2019 0:12:36 GMT
He can beat back. So you could hit, move, use a token. Zerk. Grab some more tokens. Beat back. Rinse and repeat. You can't beat back if the model you hit dies. Hmmm...is that true? I know with the Grolar’s Ram, you resolve movement before damage. Does it work the same with Beat Back? Rules lawyers!?!
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Post by P'tit Nico on Oct 4, 2019 7:49:07 GMT
Beat Back is resolved after the attack is resolved. If the target was removed from the table by the attack, the attacking model can't advance directly toward it.
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Post by Soul Samurai on Oct 4, 2019 7:55:15 GMT
Beat Back used to be a different, arguably better version of Ram. Now it's almost exactly the same just strictly worse. They should have consolidated those two rules in the transition to MkIII.
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Post by kjata on Oct 4, 2019 19:52:44 GMT
Beat Back used to be a different, arguably better version of Ram. Now it's almost exactly the same just strictly worse. They should have consolidated those two rules in the transition to MkIII. Why would they consolidate them? It isn't a bad thing to have 2 rules that are very similar, but one being out right better.
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Post by Soul Samurai on Oct 5, 2019 3:10:20 GMT
Why would they consolidate them? It isn't a bad thing to have 2 rules that are very similar, but one being out right better. You're right that it isn't fundamentally a bad thing, but I just think that in this case it's unecessary rules bloat. There's a difference between repo[3] and repo[5], and between "push on hit" and "push after hit (but stealth it fails if they die)". Why do they need a "it only works after you do damage and doesn't work if they die" version of "you push them when you hit them"? There's no thematic/fluff reason for it, and I don't see an in-game reason for it either - why can the Decimator walk forwards when it shoots it's cannon at a jack, but only if it doesn't actually wreck it? Plus it's a rule with a hidden caveat so it's not really a great rule to begin with.
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