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Post by sand20go on Sept 18, 2019 13:13:26 GMT
Yeah. I was sceptical at first but they are really good. Every infantry that dies to them becomes really bad in the MU. They help ease Vlads focus by reducing enemy def and they help reavers approach with clouds. Love it. Question - do you find/strategy for unpacking 5 units? I found it hard to keep them spread out enough so that you were not losing too many to random blasts/sprays on turn 1. Way wide usually or do you find yourself keeping a unit back as "reinforcements" to be deployed where you need it?
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Post by auraco on Sept 18, 2019 15:35:54 GMT
Yeah. I was sceptical at first but they are really good. Every infantry that dies to them becomes really bad in the MU. They help ease Vlads focus by reducing enemy def and they help reavers approach with clouds. Love it. Question - do you find/strategy for unpacking 5 units? I found it hard to keep them spread out enough so that you were not losing too many to random blasts/sprays on turn 1. Way wide usually or do you find yourself keeping a unit back as "reinforcements" to be deployed where you need it? How wide do you play wolves Sand? If you lose a lot of dudes to blast and sprays? It might explain your PTSD about railless, when I play wolves I tend to play very wide and sprays haven't been a major issue so far for me.
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Post by sand20go on Sept 18, 2019 16:08:26 GMT
Love it. Question - do you find/strategy for unpacking 5 units? I found it hard to keep them spread out enough so that you were not losing too many to random blasts/sprays on turn 1. Way wide usually or do you find yourself keeping a unit back as "reinforcements" to be deployed where you need it? How wide do you play wolves Sand? If you lose a lot of dudes to blast and sprays? It might explain your PTSD about railless, when I play wolves I tend to play very wide and sprays haven't been a major issue so far for me. I play them wide. I find that 4 units pretty much covers the board (2 and 2) when you make sure you have a 4 inch blast widget seperating them.. When I have tried 5 units either stuff gets bunched up OR I need to run them in waves. Ponies exacerbate that problem - though I think this list forgoes them.
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Post by skathrex on Sept 19, 2019 10:55:51 GMT
Yeah. I was sceptical at first but they are really good. Every infantry that dies to them becomes really bad in the MU. They help ease Vlads focus by reducing enemy def and they help reavers approach with clouds. Is the triple redundancy a “thing”? When I bring one unit Infind they get some clouds out but don’t have much left to attack. Perhaps with multiple units you can always run one or 2 to play for board position? There may be matchups were they aren't as effective but its rare that they play for example against a wall of low def, high arm melee models, because those are usually prayed upon by Reavers. So 3 Units are rarely redundant. I run one unit left, center and right to protect there with clouds and help with everything else. Some opponents might lead me to deploy otherwise but thats the general spread. Also great for holding zones were the reavers don't wanna stay. Yeah. I was sceptical at first but they are really good. Every infantry that dies to them becomes really bad in the MU. They help ease Vlads focus by reducing enemy def and they help reavers approach with clouds. Love it. Question - do you find/strategy for unpacking 5 units? I found it hard to keep them spread out enough so that you were not losing too many to random blasts/sprays on turn 1. Way wide usually or do you find yourself keeping a unit back as "reinforcements" to be deployed where you need it? So, it obviously depends a bit on the opponent and the terrain, but I usually try to use the whole table and spread wide, even against most ambushers (depends heavily on my opponent though). But imo a great moment were it "clicked" for me was when I started to not only spread the reavers wide but also deep. Its not a rare occurance that there are more than 10" between the first and the last Doomreaver in a unit. Often I run 3 and the leader far forward and 2 basically stay at the AD line. But you always have to watch for moving path of your Jacks and Koldun Lords. Ternions find their way but make room for them too. In general 4 Units are a lot easier to handle than 5, but if you take 4 and Outriders you have the same issue again, because they want to stay in the middle of the reavers. I guess you could take a fenris version, but I don't like that honestly.
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Post by P'tit Nico on Sept 19, 2019 13:47:43 GMT
But you always have to watch for moving path of your Jacks and Koldun Lords. Ternions find their way but make room for them too. This is really important to make the list shine imo. I lack experience and I often block my own paths, but when you get things right, it's a really cool list to play.
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Post by Armchair Warrior on Sept 29, 2019 17:23:37 GMT
Yeah. I was sceptical at first but they are really good. Every infantry that dies to them becomes really bad in the MU. They help ease Vlads focus by reducing enemy def and they help reavers approach with clouds. Give us a recap of the WTC. Drinking stories included...
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Post by welshhoppo on Sept 30, 2019 11:17:33 GMT
Yeah. I was sceptical at first but they are really good. Every infantry that dies to them becomes really bad in the MU. They help ease Vlads focus by reducing enemy def and they help reavers approach with clouds. Give us a recap of the WTC. Drinking stories included... Me and Sven swapped shirts Saturday night, he inhereted my powers of alcoholism and spent round 4 vomiting into a bucket. Meanwhile I went 3-3.
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Post by Armchair Warrior on Sept 30, 2019 11:34:39 GMT
Give us a recap of the WTC. Drinking stories included... Me and Sven swapped shirts Saturday night, he inhereted my powers of alcoholism and spent round 4 vomiting into a bucket. Meanwhile I went 3-3. welshhoppo, OMFG that’s hysterical (even if not true...the vomiting part, not the 3-3). skathrex, please, do tell! I hear it’s hard to win games while dry heaving. Clock management’s a Female Dog, and it’s generally frowned upon except perhaps in the competitive international meta to blow chunks on your opponent’s models. Rule of least disturbance?
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Post by michael on Oct 1, 2019 22:44:52 GMT
So, do we have any substantial content re: Khador players and how they played and so forth?
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Post by Armchair Warrior on Oct 2, 2019 1:58:31 GMT
Nothing substantial yet, but I saw a 44% Khador win rate excluding the mirror matchups. 9th out of 13 factions with more than a dozen games. I really don’t think these data mean too much though, but it’s what we got at the moment.
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Post by michael on Oct 2, 2019 10:16:46 GMT
Nothing substantial yet, but I saw a 44% Khador win rate excluding the mirror matchups. 9th out of 13 factions with more than a dozen games. I really don’t think these data mean too much though, but it’s what we got at the moment. I was mostly curious if anybody did any battle report commentary.
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Post by skathrex on Oct 3, 2019 7:24:34 GMT
Well, I wish it was different but Welsh is right.
But from the beginning. I didnt feel well prepared this year. My lists were good but I wish I had more games against good Harby, Zaal2 and circle players in general.
So obviously First round we play gegen Italy and Harby. Luckily my opponent didnt have much experience against khador himself and didnt know what escorts did. Dice were a bit weird in the wrong moments but I never felt threatened. Especially since we played King of the Hill.
2nd round was Harby again. This time my opponent was from Spain and we played Bunkers. He felt more knowledgeable but he his positioning was worse plus I had really good dice.
At this point I am 2-0 and so is my team
Now we are facing England Knights and a tough challenge. I play against Ben Hampshire with Grymkin. He makes some really good plays but also some mistakes and this MU is very much in Khadors favour and he struggles to stay in the game on Spread the net until he misses a critical attack and I win on scenario. Sadly we loose this round 2-3.
Now the fateful thing happens and I switch shirts with Welsh and indulge in heavy drinking, which was a huge mistake.
Sunday morning me and my roommate oversleep and we rush to the tables. I get a bad feeling and bring a bucket which I have to use multiple times during the round. I manage to win that round with Strakhov1 against rashet because my opponent makes a bad mistakes which gives me a turn 2 assasination.
Sadly this ends the WTC for me since judges weren't a fan of my puking and I have to be switched out. Very bad for my team and I am really ashamed of letting them down. Also I think I had a good shot at being 6-0 since the next MUs my reserve player gets are grymkin again and Zaal2. Both very playable MUs I see myself advantaged in.
Learn from my mistake people.
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Post by Soul Samurai on Oct 3, 2019 8:15:12 GMT
So you won a game WHILE PUKING YOUR GUTS OUT? That's what I call tenacity!
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Post by skathrex on Oct 3, 2019 8:59:21 GMT
So you won a game WHILE PUKING YOUR GUTS OUT? That's what I call tenacity! Well its more my Opponenten making a mistake and me deciding I cant take a long game, but yes
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Post by Gamingdevil on Oct 3, 2019 9:44:49 GMT
I was mostly curious if anybody did any battle report commentary. Not sure if it's useful, because I couldn't actually say too much about the game itself (mostly stuff died), and it's written from the view point of the other side of the table, but I have a blog post with some battle reports. Also, judging from the username, I might've played against welshhoppo in the final round.
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