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Local JML
Sept 2, 2019 3:38:16 GMT
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Post by goodk4t on Sept 2, 2019 3:38:16 GMT
Hi,
We are doing a small JMl in our local meta, and I choose Skorne for the faction. We are not bound to the normal rules, so we can choose any warcaster we want. I'm only interested in playing a thick beast brick under Xerxis 2. You guys have some tips for the weekly progression? Which Beasts are crucial for skorne to work? (I HAVE to get a bronzeback Titan though)
Thanks for help
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Post by Charistoph on Sept 2, 2019 7:12:58 GMT
Beasts? Well that depends on how far down the hole of Agony you wish to dig. But to keep things focused on what you can use pretty much anywhere, at the minimum you'll want to have the Basilisk Krea and Agonizer, or two. A Cyclops Shaman can work instead of a second of either or both. From there, it doesn't hurt to have a magnetized Titan or two to run all 3 of the base models.
Going on from that, it REALLY depends on your Warlock and your meta. Cygnar tends to not be happy with the bugs for some reason, as an example. The Morghouls and the Mortitheurges tend to like Shield Guards, and Hexeris likes to have a Long Leash or two to abuse.
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Local JML
Sept 3, 2019 3:48:38 GMT
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Post by goodk4t on Sept 3, 2019 3:48:38 GMT
The thing is, as list progression goes I'm trying to not clump my list with like an archidon or so.
For 25 points my list would be War Room Army
Skorne - Xerxis 25
Theme: Disciples of Agony 25 / 25 Army
Xerxis, Fury of Halaak - WB: +28 - Bronzeback Titan - PC: 17 (Battlegroup Points Used: 17) - Agonizer - PC: 0 - Tiberion - PC: 19 (Battlegroup Points Used: 11) - Rhinodon - PC: 12
Paingiver Beast Handlers - Leader & 3 Grunts: 5
THEME: Disciples of Agony ---
GENERATED : 09/03/2019 05:44:59 BUILD ID : 2089.19-07-18
But I'm not sure if Tiberion and a rhinodon is really worth it, so the alternative would be
War Room Army
Skorne - Xerxis double Sentry
Theme: Disciples of Agony 24 / 25 Army
Xerxis, Fury of Halaak - WB: +28 - Bronzeback Titan - PC: 17 (Battlegroup Points Used: 17) - Titan Sentry - PC: 15 (Battlegroup Points Used: 11) - Titan Sentry - PC: 15 - Agonizer - PC: 0
Paingiver Beast Handlers - Leader & 3 Grunts: 5
THEME: Disciples of Agony ---
GENERATED : 09/03/2019 05:47:58 BUILD ID : 2089.19-07-18
I would like to end up with a desert hydra in the list though (on 75points)
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gordo
Junior Strategist
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Local JML
Sept 3, 2019 13:29:20 GMT
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Post by gordo on Sept 3, 2019 13:29:20 GMT
I think a Titan list without a Gladiator is crazy talk. Here is what I would run:
War Room Army
Skorne - 25 jml
Theme: Disciples of Agony 25 / 25 Army
Xerxis, Fury of Halaak - WB: +28 - Bronzeback Titan - PC: 17 (Battlegroup Points Used: 17) - Titan Gladiator - PC: 15 (Battlegroup Points Used: 11) - Basilisk Krea - PC: 0 - Agonizer - PC: 6 - Archidon - PC: 10
Paingiver Beast Handlers - Leader & 3 Grunts: 5
THEME: Disciples of Agony ---
GENERATED : 09/03/2019 09:20:33 BUILD ID : 2089.19-07-18
Since it's a JML you will need the list to work against multiple types, and having both the Krea and Agonizer will help there. Things to note:
Agonizer has the Titan keyword, so the BB will help manage his fury. Archidon on feat turn is a pitching machine. Learn those mechanics well, it's very strong. Archidon with Ignite punches well above his weight class and threats 15" with Rush, plus he can still use Lightning Strike after to Sprint away. Titan Gladiator hits very hard while appearing to only be a support beast thanks to its animus. His slamming should not be overlooked either. Paralysis effect can not be shaken and no one living is immune to it. It's very strong against Gargantuans and Siege Turtles and non-Circle Hordes opponents.
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Local JML
Sept 3, 2019 22:33:40 GMT
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Post by goodk4t on Sept 3, 2019 22:33:40 GMT
I think a Titan list without a Gladiator is crazy talk. Here is what I would run: War Room Army Skorne - 25 jml Theme: Disciples of Agony 25 / 25 Army Xerxis, Fury of Halaak - WB: +28 - Bronzeback Titan - PC: 17 (Battlegroup Points Used: 17) - Titan Gladiator - PC: 15 (Battlegroup Points Used: 11) - Basilisk Krea - PC: 0 - Agonizer - PC: 6 - Archidon - PC: 10 Paingiver Beast Handlers - Leader & 3 Grunts: 5 THEME: Disciples of Agony --- GENERATED : 09/03/2019 09:20:33 BUILD ID : 2089.19-07-18 Since it's a JML you will need the list to work against multiple types, and having both the Krea and Agonizer will help there. Things to note: Agonizer has the Titan keyword, so the BB will help manage his fury. Archidon on feat turn is a pitching machine. Learn those mechanics well, it's very strong. Archidon with Ignite punches well above his weight class and threats 15" with Rush, plus he can still use Lightning Strike after to Sprint away. Titan Gladiator hits very hard while appearing to only be a support beast thanks to its animus. His slamming should not be overlooked either. Paralysis effect can not be shaken and no one living is immune to it. It's very strong against Gargantuans and Siege Turtles and non-Circle Hordes opponents. Thanks! These are amazing tips. A few questions came up though. How would you progress further (list at 75points), is tiberion worth its points compared to a sentry? And how is your first turn looking, who gets which buffs, I assume the archidon gets ignite and the bronzeback rapport? One guy from our meta plays Kreoss3 in the new theme with vengers, I fear those charges with all the buff stacking...
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gordo
Junior Strategist
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Posts: 548
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Local JML
Sept 4, 2019 13:53:54 GMT
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Post by gordo on Sept 4, 2019 13:53:54 GMT
I think a Titan list without a Gladiator is crazy talk. Here is what I would run: War Room Army Skorne - 25 jml Theme: Disciples of Agony 25 / 25 Army Xerxis, Fury of Halaak - WB: +28 - Bronzeback Titan - PC: 17 (Battlegroup Points Used: 17) - Titan Gladiator - PC: 15 (Battlegroup Points Used: 11) - Basilisk Krea - PC: 0 - Agonizer - PC: 6 - Archidon - PC: 10 Paingiver Beast Handlers - Leader & 3 Grunts: 5 THEME: Disciples of Agony --- GENERATED : 09/03/2019 09:20:33 BUILD ID : 2089.19-07-18 Since it's a JML you will need the list to work against multiple types, and having both the Krea and Agonizer will help there. Things to note: Agonizer has the Titan keyword, so the BB will help manage his fury. Archidon on feat turn is a pitching machine. Learn those mechanics well, it's very strong. Archidon with Ignite punches well above his weight class and threats 15" with Rush, plus he can still use Lightning Strike after to Sprint away. Titan Gladiator hits very hard while appearing to only be a support beast thanks to its animus. His slamming should not be overlooked either. Paralysis effect can not be shaken and no one living is immune to it. It's very strong against Gargantuans and Siege Turtles and non-Circle Hordes opponents. Thanks! These are amazing tips. A few questions came up though. How would you progress further (list at 75points), is tiberion worth its points compared to a sentry? And how is your first turn looking, who gets which buffs, I assume the archidon gets ignite and the bronzeback rapport? One guy from our meta plays Kreoss3 in the new theme with vengers, I fear those charges with all the buff stacking... Well, a 75 point X2 list is very different. What is your list goal like? Are there models you don't ever want to run or is there a theme you are looking for? For example, most X2 lists include 2 Siege Animantarax. But that model is prohibitive for some players. So before I can write your 75 pointer, what are your personal restrictions? It's okay to ask for multiple list types Prereq: always always always go first if you can. The general strategy here is get as far up the board as fast as you can that he can not get to any scenario pieces for scoring without getting in range of your brick. As for my first turn: I see if I need ranged defense or not this game, an if I need it turn 1 (since I can be running things pretty far, itc often happens that I do actually need it on turn 1, especially if I go 2nd). Then I either run my Krea (if I don't need Force Aura) or Charge and Force Aura (or sometimes only walk and Force Aura). His final position determines where everything else goes, and also determines if X2 will have the fury left to cast both his upkeeps, needs to cast Force Aura himself, or needs to hold onto to fury to camp. Then I run the Bronzeback into position near him. I also do a quick calculation of my opponent's shooting here. If I think he can't kill the BB in one turn without the Force Aura benefits, I remember this because I can use Hyper-Aggressive on him to move within 10-12" of my opponent when he gets shot. Then I run the Agonizer into position, almost directly behind him. Fury drops off for free! At this point sometimes I activate my Gladiator because I may want to give Rush to my Archidon. Then I hopefully run, charge, or slam (Gladiator slams for free!) to get him into position within BBs command range and within 3" of Krea (if shooting is concern) Then I look at my opponent and see if I need armor cracking or accuracy (example: is my opponent playing Circle or is he playing Menoth). Then I give the Archidon Rapport or Ignite, depending on what I need. Because he has your first wave of piece trading. At 15" and flight he threatens so much it's silly. Great places are inside a forest, or behind a building (either hugging the corner so gets the cover bonus to defense but can still see around to charge some things, or in the middle so that he can threaten 12" walking from that point after being rushed). 4 out of 5 times I give him Ignite. If I do, I give Rapport to my Gladiator. He turns into a mini-BB at that point and it let's him him spread out further and apply Rush from further away. Then I trample X2 for the extra 3" or walk him into position (depending on activation order I may have to cast rapport after trampling/walking, but as long as I don't charge this is fine) Paingivers run after that. Thanks to the BB leadership I hopefully won't have to apply any medication from them to manage fury. Calculate this all ahead of time if you to because it's horrifying if your beasts frenzy at this point. If you won't have the fury then someone needs to not charge/trample/animus. General strategy after this: Remember you can cast your upkeeps later and hot-swap them as needed. This comes up a lot with Rapport to get your Titans and to be forced outside of your control area. It comes up decently with Ignite to help your Titans punch down big beefy Bois. On feat turn, an Ignited, Enraged, free-charging BB can take down just about anything. Usually it's overkill too, so don't fret about not being able to get your Painalgivers into position all the time. X2 can do a lot of work himself into light and medium targets, but he very rarely can take down a heavy that isn't already damaged, even on his feat turn. But boy oh boy does he crush infantry. Cavalry rules for boosted charges and huge based impact hits, trampling for taking out light infantry. Also your impact hits knockdown thanks to his mount, great way to get your other bois accuracy. Just remember impact attacks hit friendlies, so keep him more than 0.5" away from friendly models when making them. Also never forget that you can walk up and mount-pitch enemy models out of scenario elements when you need to. Also Sprint gets him away safely a lot. Usually an X2 list is out numbered and you will need X2 to pull his weight. Also, Stranglehold is an amazing spell, especially on colossals, gargantuans, and battle engines. On feat turn you can usually cast it and damage with only having to boost one of your two rolls. That's it for now. Once you have an idea of your list restrictions I can post a couple 75 pointers for ya.
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Post by goodk4t on Sept 4, 2019 16:39:39 GMT
wow Gordo, thanks for the amazing write up. As you see I´m only starting to understand the faction, and already feel kinda lost because i never run a brick.
When we talked about starting the JML my only goal was to bash in Jacks and Beasts with Bronzeback Titans, because the model is just amazing AND looks awesome. My goal would be a semi-allcomers list which can be played into most other stuff which isnt too freaky, but don´t steamroll everything which is not Garryth2 and therelike. My Final list is something like this
X2 BB Tiberion Agonizer Titan Sentry Archidon
Siege Animantarax
Tyrant Zaadesh Titan Gladiator Basilisk Krea
2x min unit Beast handlers
i would prefer to not run a Siege Animantarax, because it looks kinda dumb to me... But the weakness of the list is scenario and shooting, because i know, you need to have at least some kind of range presence and solos (for flags)... It makes this game a lot easier. Was thinking about an colossal too, and it seems like the Hydra is pretty good with X2, but i fear that the battlegroup is to big already. If it would be possible to construct the brickiest list possible which can outlast a good alpha from the opponent and weather serious shooting, to just to punch back i would play it. The fact that the new steamroller maps forcing you to spread out further, doesn´t help this at all..
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gordo
Junior Strategist
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Posts: 548
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Local JML
Sept 4, 2019 18:00:31 GMT
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Post by gordo on Sept 4, 2019 18:00:31 GMT
Ok, I'm writing three lists.
First is Hydra, no turtles. I run something very similar to it, but I swap Titans for Turtles. It's probably the closest to what you want, as it shuts down shooting very hard, hits like a truck, and still has some shooting in the form of a Hydra (whose sprays are insane on feat turn and amazing and add crazy versatility to your list). Minions choices center in the idea of "you will not shut down my Hydra no matter how hard you try"
The second is double turtle. It speaks for itself. The thing to remember here is you usually don't even need to fill up the turtles yourself as the enemy will listen do that for you with shooting. I usually manage two turtles with only one min unit of Painalgivers. This whole list doesn't quite sit with your initial vision, but I figured I'd would put it in there. It's pretty versatile too. Double Valkyries again help you shut down shooting hard.
Third list is basically braindead easy to play but will have real problems with Incorporeal and its total reliance on melee to get things done. It's not as good as the other lists... But it really helps you double down on the brick idea you liked and the Bronzeback.
Lists to follow
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gordo
Junior Strategist
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Posts: 548
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Local JML
Sept 4, 2019 18:00:50 GMT
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Post by gordo on Sept 4, 2019 18:00:50 GMT
War Room Army
Skorne - X2 jml 75 Hydra
Theme: Disciples of Agony 75 / 75 Army
Xerxis, Fury of Halaak - WB: +28 - Archidon - PC: 10 - Bronzeback Titan - PC: 17 - Titan Gladiator - PC: 15 - Agonizer - PC: 0 - Basilisk Krea - PC: 0 - Agonizer - PC: 0 - Desert Hydra - PC: 35 (Battlegroup Points Used: 28)
Bog Trog Mist Speaker - PC: 4 Orin Midwinter, Rogue Inquisitor - PC: 5 Swamp Gobber River Raider - PC: 1 Swamp Gobber River Raider - PC: 1
Paingiver Beast Handlers - Leader & 3 Grunts: 5 Farrow Valkyries - Leader & 2 Grunts: 8 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
THEME: Disciples of Agony ---
GENERATED : 09/04/2019 14:00:38 BUILD ID : 2089.19-07-18
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gordo
Junior Strategist
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Posts: 548
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Local JML
Sept 4, 2019 18:01:07 GMT
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Post by gordo on Sept 4, 2019 18:01:07 GMT
War Room Army
Skorne - X2 jml 75 2 turtles
Theme: Disciples of Agony 75 / 75 Army
Xerxis, Fury of Halaak - WB: +28 - Archidon - PC: 10 (Battlegroup Points Used: 10) - Bronzeback Titan - PC: 17 (Battlegroup Points Used: 17) - Titan Gladiator - PC: 15 (Battlegroup Points Used: 1) - Agonizer - PC: 0 - Basilisk Krea - PC: 0 - Agonizer - PC: 0
Siege Animantarax - PC: 17 Siege Animantarax - PC: 17
Bog Trog Mist Speaker - PC: 4 Swamp Gobber River Raider - PC: 1 Swamp Gobber River Raider - PC: 1
Paingiver Beast Handlers - Leader & 3 Grunts: 5 Farrow Valkyries - Leader & 2 Grunts: 8 Farrow Valkyries - Leader & 2 Grunts: 8
THEME: Disciples of Agony ---
GENERATED : 09/04/2019 15:24:05 BUILD ID : 2089.19-07-18
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gordo
Junior Strategist
My star is green?
Posts: 548
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Local JML
Sept 4, 2019 18:01:28 GMT
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Post by gordo on Sept 4, 2019 18:01:28 GMT
War Room Army
Skorne - X2 jml 75 Can Be Played Drunk
Theme: Disciples of Agony 75 / 75 Army
Xerxis, Fury of Halaak - WB: +28 - Archidon - PC: 10 (Battlegroup Points Used: 10) - Bronzeback Titan - PC: 17 (Battlegroup Points Used: 17) - Titan Gladiator - PC: 15 (Battlegroup Points Used: 1) - Agonizer - PC: 0 - Basilisk Krea - PC: 0 - Agonizer - PC: 0 - Tiberion - PC: 19 - Titan Sentry - PC: 15 - Archidon - PC: 10
Feralgeist - PC: 2 Swamp Gobber River Raider - PC: 1 Swamp Gobber River Raider - PC: 1
Paingiver Beast Handlers - Leader & 3 Grunts: 5 Farrow Valkyries - Leader & 2 Grunts: 8
THEME: Disciples of Agony ---
GENERATED : 09/04/2019 14:01:15 BUILD ID : 2089.19-07-18
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Post by goodk4t on Sept 5, 2019 19:28:08 GMT
Gordo thanks for the awesome tips, i kind off like the last list, because silly me already bought all the models in there except the minion stuff and a second agonizer/Archidon (but i have a Rhinodon?!). Can i ask why you dont take Zadeesh? Thought he would help with the focus burden X2 has. I honestly have no clue, how this list actually is able to control all the beasts it contains . It seems like, to acutally "learn" the Skorne stuff this list is exactly the one i need. Our WotoF player now mentions he wants to play Vlad 3 with a Judicator, so this probably will be the most shooting it has to endure. Anyway thank you very much. I now have at least some kind of clue, where i want to go
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gordo
Junior Strategist
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Posts: 548
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Local JML
Sept 5, 2019 20:10:15 GMT
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Post by gordo on Sept 5, 2019 20:10:15 GMT
Gordo thanks for the awesome tips, i kind off like the last list, because silly me already bought all the models in there except the minion stuff and a second agonizer/Archidon (but i have a Rhinodon?!). Can i ask why you dont take Zadeesh? Thought he would help with the focus burden X2 has. I honestly have no clue, how this list actually is able to control all the beasts it contains . It seems like, to acutally "learn" the Skorne stuff this list is exactly the one i need. Our WotoF player now mentions he wants to play Vlad 3 with a Judicator, so this probably will be the most shooting it has to endure. Anyway thank you very much. I now have at least some kind of clue, where i want to go Q1: Why no Zaadesh? A: He doesn't get X2's field marshal. So all of Zaadesh's beasts can't keep up. Q2: How do you handle this much fury? A: The Bronzeback is your friend here. He keeps all your Titans running for free thanks to his leadership. Your Painalgivers are mostly only there for Enrage and free charges. But more or less this army holds back and does favorable piece trades with Archidons until it has a devastating alpha. Most of your stuff risks frenzies the turn after that, but hopefully you don't care because you've killed so much. But yes, you have a point, which is that this list will have fury management problems. That's why I recommended the first and second lists... You pretty much can't run an all beast list with X2 without fury issues after your alpha. C'est la vie. Q3: Is this a good learning list? A: I do not consider this a good "learning" Skorne list. It's easy to play, sure, but it is hard to win with and top tier lists will never run this list without 1-2 turtles and/or a gargantuan. So you aren't really learning much stuff you can use later on. But boy oh boy is it fun, so that kind of makes it good for beginners, and it resembles what you were asking for earlier: bricky and beefy Q4: Is the Rhinodon good? A: He's decent ish... I've tried to make Rhinodons work with X2 a number of times. They trade up fairly well, only at 12 points there aren't that many pieces to trade up against, and he doesn't hit any harder than the Archidon does unless he can get his fists in, but then he's even less threat range... And he still costs more. He's pretty beefy under animus but at that point he's going to start draining fury reserves fast and still is is far less beefy than a BB or Sentinel in combat, while packing less of a punch and being less fury efficient since he lacks the Titan keyword. Basically, the Rhinodon costs more than a Archidon, is harder to run than an Archidon, and has a hard time hitting harder than an Archidon. The only upside is that Spiny Growth plus Force Aura from your Krea can make X2 much harder to kill from shooting... But then he just targets the rest of your army instead. So... Hope that helps
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