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Post by borderprince on Aug 16, 2019 11:19:54 GMT
Also any weapon a colossal could theoretically wield would probably just end up being a big smashy thing anyway, because no way you are going to have a weapon that is both massive enough for colossal hands, and keeps an edge at the same time. So might was well just use the big hunky fists for smashing stuff. But why give them fists, rather than just, say, lumps of metal, at the end of the arms if all you want to do is smash?
Fists are complicated machinery with lots of moving parts. Lots of moving parts = more to go wrong, which you don't want on military technology, especially military technology that is just used to smash. Its a greater complication for maintenance and parts in the field.
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Post by Soul Samurai on Aug 16, 2019 13:37:37 GMT
But why give them fists, rather than just, say, lumps of metal, at the end of the arms if all you want to do is smash? So that you can throw clamjacks at the enemy caster... ...sigh.
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Aug 16, 2019 16:26:09 GMT
This is mostly a silly thread but with about a serious question at the heart of it. The ironclad must be a selfish and covetous jack for it keeps the quake hammer all to itself. I often wonder about the weapons jacks wield. Cygnar has a particular fondness for hammers (nearly half of our heavies are armed with one including character jacks) but I can't make any sense why the poor hammersmith is lumbered with it's rather pathetic forge hammers when every other option would be better. Although it's a fair question why they aren't all equipped with quake hammers when it's the most powerful weapon Cygnar manufactures except for the stormclad's generator blade. Imagine if you will a hammersmith with a pair of quake hammers. Yeah, you'd lose beat back but it wouldn't be silly for it to keep chain-attack smite and that would make it a fantastic beatstick piece. Even the likes of the defender and reliant would be better off with a quake hammer in nearly all situations. So why does the ironclad get to keep this excellent piece of kit all to itself? In the case of the hammersmith any other hammer would be an upgrade, with a shock hammer foes would be bereft of cortexes in a matter of moments, even the pulse hammer would offer a niche option to free up lightning immune models by knocking down those around them a critical hit. It's perplexing and it's vexing. For the same reason, presumably, that not every soldier in an army has the absolute best weapons and armor. Budget.
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Post by droopingpuppy on Aug 17, 2019 6:02:27 GMT
I don't think so. Some Colossals do use the melee weapon. But its sheer bulk already makes its open fist a deadly weapon as a main beatstick weapon on a heavy warjack, so I don't think that the designers of colossals are bothered to make any of. Also, these melee weapons are only handled by the colossal and that would be too heavy, else there is not much a diffrence between its own fists. Yeah, no. There are no colossals in the game that use melee weapons that the would have to physically grip. I genuinely don't know what you are talking about. ALL of the colossals use their fists, or replacements for their fists in the case of the galleon and cryxian colossals. Even the iosian and CG colossals, which should have the most advanced cortices in the universe don't use clubs, maces, big ass swords, axes, hammers, ect. But they do use fixed melee weapons, although it is not popular among small variations of colossal. And what I want to say is, their fist is already deadly as the main melee weapon, and if they need the weapon it needs to be too heavy or it would be not so better than a fist.
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Post by jagius021 on Aug 19, 2019 14:04:47 GMT
Hands also make the colossals (and all Jack's in general) useful for other things, if need be. Like excavation or moving and carrying things. Just like with people and their motor control, we understand our parts and their relationship with spacial reasoning easier than the things we are holding. Probably the same logic.
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