Post by Soul Samurai on Aug 6, 2019 9:41:58 GMT
The problem is, Cygnar surely fall behind over them in unit to unit phalanx. Even if we can beat someone, ultimately we will be overwhelmed if we only brings melee forces. Her tactics needs our melee tropps to be self-sufficient, and able to survive after their charge. Precursors may do the former, but I doubt they will do something on the following turn after they charges(Precursors are still lacking by the way). Well, perhaps the feat kick in here? But you need to know that Blessings of Morrow needs living(I mean, that is on the battlefield) Morrowan melee unit that is already in melee with the enemy hard targets - if you are able to charge then you may charge anyways instead. Battle Priests surely benefit from the boosted second damage roll, but are you really think it is good to rely on the weapon attachment without damage box? To spend a warcarster slot, that is only one for the basic army size? And while Gallant benefits greatly from Blessings of Morrow, but it requires too much focus to spend just for it, and only benefit for Gallant is a solo level of benefit, not warcaster.
Honestly, even if her Morrowan tag restriction is removed, I doubt she have a place in Cygnar, the faction with expensive and fragile melee units. Well, it is possible to run her in Mercenary though, for Press Gangers and Forge Guards will welcome her back.
Also I didn't even mentioned her anathema since her release in MKII - Hexeris1. Well, worst matchup happens sometimes even for our best bet, so it is not that critical problem, though.
Blessing of Morrow is warrior models so Gallant does not benefit from it. It can be used for boosting attack rolls so helps against high DEF models, but yeah, it's not for boosting damage on the charge. If you're against a melee army you can probably get the alpha without needing to feat beforehand, meaning you can feat on the turn you charge, meaning many of your models could survive and start the next turn engaged (or withing 3" and therefore unable to charge), at which point boosting damage rolls could be useful?
I dunno. It's situational, which I guess is fine since it doesn't cost anything to have it up, and you don't actually want to be relying on it since it's not exactly focus-efficient?