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Post by sand20go on Aug 5, 2019 21:56:12 GMT
I think you need at least a min unit of Assassins with the Underboss to actually make the list work. With only 6 feat targets, you’re going to need to play your models way too defensively. It’s just not that hard to kill the murder girls with spells cast through arc nodes, eyeless shot aided ranged attacks and blast damage. I think going this route necessitates adding in Saxon as well. Bizzaro idea. You could bring A demolisher (2???) and then spell hate (if that is needed) and leverage girded.
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Post by Havock on Aug 6, 2019 4:05:13 GMT
This sounds like an awful lot of investment to keep a pair of SPD7 models with acrobatics alive.
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Post by auraco on Aug 6, 2019 15:19:27 GMT
It also really restrict where they can be... Requiring a spd 4 model to babysit the spd 7 models means they won't be threathening that much if they are limited by the demolisher, the demolisher is also a very expansive model for that kind of list.
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Post by sand20go on Aug 6, 2019 21:27:07 GMT
It also really restrict where they can be... Requiring a spd 4 model to babysit the spd 7 models means they won't be threathening that much if they are limited by the demolisher, the demolisher is also a very expansive model for that kind of list. There is no doubt about either of those points. I think the question that should be posed, however, is if the 2 elminators and the 2 manhunters go down to random blasts, arc node running/spells or anything else that is thrown at them because "kill those models, win the game" strategizing by the other guy is it worth it. Why I like Vlad2 in Wolves is that with 24 doomies on the table Plus 2 murder girls I usually have options. ;-)
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Post by Armchair Warrior on Aug 6, 2019 23:14:55 GMT
What about this? It doubles the number of viable targets for the feat, has strong scenario presence, and a welcome 6 man unit for HoF if you want it there.
War Room Army
Khador - Vlad 2 Jaws 2
Theme: Jaws of the Wolf 75 / 75 Army
Vladimir Tzepesci, The Dark Champion - WJ: +27 - Greylord Adjunct - PC: 4 - Victor - PC: 34 (Battlegroup Points Used: 27)
Yuri the Axe - PC: 0 Kovnik Andrei Malakov - PC: 4 - Marauder - PC: 11 Kovnik Apprentice Kratikoff - PC: 4 - Destroyer - PC: 14 Manhunter - PC: 4 Manhunter - PC: 4 Saxon Orrik - PC: 4
Kayazy Eliminators - Leader & Grunt: 0 Kayazy Eliminators - Leader & Grunt: 0 Kayazy Assassins - Leader & 5 Grunts: 9 - Kayazy Assassin Underboss - PC: 4 Kossite Woodsmen - Leader & 5 Grunts: 6
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Post by thebuoyancyofwater on Aug 7, 2019 7:31:04 GMT
Does Malakov and the marauder add much to the list? Could the destroyer be the marauder instead? Gives you 18pts to play with.
Would maximize the assassins for 6pts, then you have 12 to play with. The widowmaker boat springs to mind (a SPD9, RAT11, RNG14, POW12 gun gets places, so do the RAT10, POW10 guns) as a funky option. Otherwise maybe another assassin unit?
Cheers, Dave
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Aug 8, 2019 1:16:39 GMT
A lot of great talk in this thread, I am going to be tweaking my Vlad2 lists for Jaws to see what I can come up with based on what I have.
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