gorsk
BattleBox Champ
Posts: 52
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Post by gorsk on Jul 29, 2019 14:37:20 GMT
I was thinking about a fun list with the brawler and came up with the following:
Borka2, Sons of the North, 75 pts -dire troll brawler, 16 pts -dire troll mauler, 15 pts -pyre troll, 8 pts -troll axer, 10 pts Hearthgut Hooch Hauler, 18 pts Troll Whelps, requisition point Valka Curseborn, requisition point Krielstone Bearer, min, 6 pts -stone scribe elder, requisition point Northkin Fire Eaters, 7 pts Northkin Fire Eaters, 7 pts Northkin Raiders, 15 pts
This isn't exactly new tech other than the whelps being free. Also, I haven't played much so I don't know what I'd play this into (other than something like heavy armored khador) nor what I'd pair it with.
The whelps would help with fury, allowing Borka and the beasts to get work done. Though maybe this list would work better with a higher fury caster.
Having bear wagon on the hooch hauler means you can give stumbling drunk to the brawler and maybe you don't lose out on skipping Rok with Borka. Plus using the mauler means you have three beasts that can fight well with rage. Of course that then ties up Borka's fury in casting the animus instead of using his personal attacks.
Perhaps the northkin elder would give enough of a speed bonus to drop the axer, though I think with the little bit of shooting perhaps using stone scribe elder's spirit chaser to drop incoporeal and stealth might be helpful.
Final random thought, the min stone and hooch hauler might be able to give enough support to each go to a different zone for the new steamroller scenarios. Or it might just make one super brick that covers neither zone.
Thoughts?
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Post by profdikweed on Jul 30, 2019 2:55:37 GMT
In general I'm against bringing a pyre troll for FEs but in a Bearka list its six of one, half a dozen of the other. I would definitely get the NK elder here, as the speed buff affects your entire army. Being able to set the line of engagement really far up the board with Bearka's feat is ball breaking, though at control 10 you're going to have be pretty far up with the bear man himself. I'd rather see Valka changed to Moses.
Though the current strategies may be null and void in the new oblivion packets, so I'd say put it on the table and report back! creativity and testing is how we discover the new 'best' lists.
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Post by mydnight on Jul 30, 2019 3:06:06 GMT
Would never play bork2 without the runebearer. Also would drop the pyre. The HHH sprays can light the fireeaters. With the stone they survive even with double 6s. Definitely northkin elder. It's one of Borka2's cooler things for his battlegroup (pun intended).
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Jul 30, 2019 7:51:27 GMT
Obviously we all have different things we like in faction. Personally I'm shocked about the responses to the Pyre Troll. Pyre Troll with Bearka and Fire Eaters is the only time I ever consider a Pyre. The damage buff, means Bearka can trivially remove a heavy a turn. Also I don't like Fire Eaters without the Pyre though I know that is a matter for debate.
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Post by Kevin on Jul 30, 2019 7:57:01 GMT
This is what I came to. conflictchamber.com/?c7201b_-28iV9D9DiRiRjqoPj20ki-iZiZezezTrollbloods [Theme] Storm of the North !!! This army contains a CID entry. [Borka 2] Borka, Vengeance of the Rimeshaws [+27] - Dire Troll Mauler [15] - Dire Troll Mauler [15] - Earthborn Dire Troll [14] - Earthborn Dire Troll [14] - Trollkin Runebearer [0(5)] Dhunian Archon [0(6)] Valka Curseborn, Chieftain of the North [0(6)] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [3] Northkin Bear Handlers & Battle Bears [10] Northkin Bear Handlers & Battle Bears [10] Northkin Fire Eaters [7] Northkin Fire Eaters [7] NFE can fire themselves well enought, speed 8 EBDT kinda don't need an axer, dhunia archon for dispel/some scenario control with martyr. Can drop the archon for free whelps and Gobo Chief
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Jul 30, 2019 16:39:59 GMT
Obviously we all have different things we like in faction. Personally I'm shocked about the responses to the Pyre Troll. Pyre Troll with Bearka and Fire Eaters is the only time I ever consider a Pyre. The damage buff, means Bearka can trivially remove a heavy a turn. Also I don't like Fire Eaters without the Pyre though I know that is a matter for debate. Ditto.
To Pyre or not to Pyer? - Does you caster need a damage buff? - Are there Fire Eaters Lurking around that need to be lit up?
If you answered yes to both, put the Pyre in! hahaha
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Jul 31, 2019 7:55:00 GMT
The thing about people who say they can set themselves on fire, what about the game where you spike damage and then you essentially waste the entire unit's activation?
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jul 31, 2019 13:34:49 GMT
If the fire Eaters are under the stone and the guy that is shooting is not burning, then you cannot die from that pow 12 against armour 20 and 5 boxes. Pyre has the disadvantage that the fire can go out and will go out for statistically 1/3. So then you still have 2. The blast damage is less harmful on your guys tough and you could end up with more than 2per unit on fire. But you payed 8 points for that (and a light that will still do work). I think what sucks for shooting you own guys is when you miss them on snake eyes
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Jul 31, 2019 14:50:42 GMT
If the fire Eaters are under the stone and the guy that is shooting is not burning, then you cannot die from that pow 12 against armour 20 and 5 boxes. Pyre has the disadvantage that the fire can go out and will go out for statistically 1/3. So then you still have 2. The blast damage is less harmful on your guys tough and you could end up with more than 2per unit on fire. But you payed 8 points for that (and a light that will still do work). I think what sucks for shooting you own guys is when you miss them on snake eyes I often see people igniting them on the turn they go in and so they aren't in the stone. I could see one unit igniting the other, but then you still need 5's to hit the back.
Yes some fire eaters go out, but at least I know at the start of my turn so figure it into my plan.
also you can position the Pyre close enough so that even a deviation will hit all 6
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jul 31, 2019 15:47:49 GMT
If the fire Eaters are under the stone and the guy that is shooting is not burning, then you cannot die from that pow 12 against armour 20 and 5 boxes. Pyre has the disadvantage that the fire can go out and will go out for statistically 1/3. So then you still have 2. The blast damage is less harmful on your guys tough and you could end up with more than 2per unit on fire. But you payed 8 points for that (and a light that will still do work). I think what sucks for shooting you own guys is when you miss them on snake eyes I often see people igniting them on the turn they go in and so they aren't in the stone. I could see one unit igniting the other, but then you still need 5's to hit the back.
Yes some fire eaters go out, but at least I know at the start of my turn so figure it into my plan.
also you can position the Pyre close enough so that even a deviation will hit all 6
That is true indeed! Also: You don't have to Fire them on turn 1. you could simply have them wait in position on the beginning of 2 (if your opponent does not have a good blast into that juicy target). In that case all will be ignited and fully ready! You might have Los issues tough ^^ Or just try to reignite one or two that stoped burning. Also as I said, the pyre is still a light Warbeast it does do work, people underestimate this.
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gorsk
BattleBox Champ
Posts: 52
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Post by gorsk on Aug 1, 2019 11:55:54 GMT
Since the hooch hauler is in my list, I could conceivably use that to ignite the fire eaters. Then the pyre troll could be swapped for a winter troll (even points) or a Troll Basher (freeing a point). Though there is the matter of which animus would be most helpful too.
Pyre troll - 1 fury, +2 melee damage and fire effect Winter troll - 1 fury, stationary for non-cold immune models within 2" Troll basher - 1 fury, -2 def if within 2" of model
They all seem useful, perhaps it is a matter of taste at that point.
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Post by Trollock on Aug 1, 2019 20:44:04 GMT
Since the hooch hauler is in my list, I could conceivably use that to ignite the fire eaters. Then the pyre troll could be swapped for a winter troll (even points) or a Troll Basher (freeing a point). Though there is the matter of which animus would be most helpful too. Pyre troll - 1 fury, +2 melee damage and fire effect Winter troll - 1 fury, stationary for non-cold immune models within 2" Troll basher - 1 fury, -2 def if within 2" of model They all seem useful, perhaps it is a matter of taste at that point. Id say the pyre is a no-brainer. Borkas big selling points are his feat and the fact that he hits like a heavy and a half under the right circumstances. He can cast the animus for free, get +2 STR from the stone (unlike most warlocks) and go to town with POW 19. POW 17 is WAY less useful.
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Post by Phlushot on Aug 2, 2019 3:00:31 GMT
Since the hooch hauler is in my list, I could conceivably use that to ignite the fire eaters. Then the pyre troll could be swapped for a winter troll (even points) or a Troll Basher (freeing a point). Though there is the matter of which animus would be most helpful too. Pyre troll - 1 fury, +2 melee damage and fire effect Winter troll - 1 fury, stationary for non-cold immune models within 2" Troll basher - 1 fury, -2 def if within 2" of model They all seem useful, perhaps it is a matter of taste at that point. Id say the pyre is a no-brainer. Borkas big selling points are his feat and the fact that he hits like a heavy and a half under the right circumstances. He can cast the animus for free, get +2 STR from the stone (unlike most warlocks) and go to town with POW 19. POW 17 is WAY less useful. The Pyre also increases his mount damage which is also significant.
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