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Post by majorbaconator on Jul 19, 2019 15:56:34 GMT
Had the chance to test this list out. The interfaction synergies made for some spicy work. I have to tweak my tactics on the list, mainly picking the right Buller Dodger targets, but overall I'm in love with this list.
War Room Army
Trollblood - Spin to Win
Theme: Kriel Company 2 / 3 Free Cards 79 / 75 Army
<! OVER POINT LIMIT !>
Calandra Truthsayer, Oracle of the Glimmerwood - WB: +27 - Trollkin Runebearer - PC: 0 - Dozer & Smigg <! INVALID FOR THEME !> - PC: 18 (Battlegroup Points Used: 18) - Troll Axer <! INVALID FOR THEME !> - PC: 10 (Battlegroup Points Used: 9)
War Wagon - PC: 16 War Wagon - PC: 16
Braylen Wanderheart, Trollkin Outlaw - PC: 0 Troll Whelps - 5 Whelps: 4
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Stone Scribe Elder - PC: 3 Trollkin Highwaymen - Leader & 9 Grunts: 15 Trollkin Highwaymen - Leader & 9 Grunts: 15
THEME: Kriel Company ---
GENERATED : 07/19/2019 11:56:22 BUILD ID : 2088.19-07-02
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Post by dickovdk on Jul 19, 2019 16:21:51 GMT
How did Dozer & axer work? Would have guessed bomber & bouncer would make more sense for Calandra. She do not want to lie down and bomber's range game is much harder than dozer?
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Post by beardowski on Jul 19, 2019 18:58:54 GMT
How did Dozer & axer work? Would have guessed bomber & bouncer would make more sense for Calandra. She do not want to lie down and bomber's range game is much harder than dozer? I hope majorbaconator doesn't mind me answering for him, but I did discuss this topic with him. The key is "Lucky Shot" from Dozer and the way it interacts with the War Wagon.
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Post by majorbaconator on Jul 19, 2019 21:59:17 GMT
How did Dozer & axer work? Would have guessed bomber & bouncer would make more sense for Calandra. She do not want to lie down and bomber's range game is much harder than dozer? I hope majorbaconator doesn't mind me answering for him, but I did discuss this topic with him. The key is "Lucky Shot" from Dozer and the way it interacts with the War Wagon. Beard has the right of it for Dozer. His ranged threat isn't particularly necessary by itself, but Lucky Shot gives the wagons a lot of ranged potential with their cannons. A bomber doesn't threat ranged as hard as a war wagon, and honestly gets lost amongst all the other ranged power. The axer I believe I will be swapping for a bouncer, the utility is stronger.
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Post by Trollock on Jul 21, 2019 19:30:28 GMT
My biggest problem here is that you have a dangerous knock down threat with befuddle plus quake from the WW. Tye problem is that you have almost nothing to finish off a knocked down caster. I do not count highwaymen here, because they will most likely not be in range of the caster. A bomber or a GK could change that, but as is you have to play for attrition i think and im not a fan of that with KC...
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