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Post by auraco on Jul 11, 2019 2:28:39 GMT
I have no idea what is suppose to represent the carapace on that model, the guy has a pair of trousers on and that's about it...
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Jul 11, 2019 3:52:27 GMT
I have no idea what is suppose to represent the carapace on that model, the guy has a pair of trousers on and that's about it... His carapace is his pure rage and glorious beer gut. Anger and cheap beer can stop (the feeling of) many a bullet.
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Post by Soul Samurai on Jul 11, 2019 6:51:12 GMT
I dont think a guy with a massive beer belly hanging out of his way-to-tiny-not-warcaster-armour is going to have a high arm stat. But that's just me. Armour stats in WMH don't always make a hell of a lot of sense anyway. Doomreavers, who mostly just wear a ragged pair of trousers and a steel muzzle, have the same armour value as Iron Fangs who are decked in steel from head to toe. Stormknights have a point more armour for some reason, while MOW - who are clad in an absolute ton of steel - have only one point more than that. It's especially true for solos; plenty of solos are sitting at ARM 14-ish despite not wearing any armour at all; that's higher than a Winter Guard trooper who is at least wearing a steel chestplate. Just saying is all.
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Post by smoothcriminal on Jul 11, 2019 11:15:15 GMT
Can anyone post a link or attach an image?
If he's 1 attack only all the rest doesn't matter, he can't threaten heavies. He's a worse Fenris at this point combat-wise. The most use you can have out of him is dispel on a stick.
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Post by P'tit Nico on Jul 11, 2019 12:04:35 GMT
Can anyone post a link or attach an image? If he's 1 attack only all the rest doesn't matter, he can't threaten heavies. He's a worse Fenris at this point combat-wise. The most use you can have out of him is dispel on a stick.
The Warmachine University page is up to date with the spoilers: warmachineuniversity.com/mw/index.php/Orsus_the_Chained
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Post by auraco on Jul 11, 2019 12:18:21 GMT
So, since he's not wearing any armor, could we expect spd6, maybe. I'm also curious to see if they go the archon route and give him more than the standard 8 boxes for a medium base solo. I'm also expecting him to be armor 15, 16 max.
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Post by P'tit Nico on Jul 11, 2019 13:10:08 GMT
Would be sad if we didn't have 2 casters that could provide Parry, another caster that could provide Super tough, ANOTHER who can make it -2 to hit butcher 4 or two other that can buff his armor +2 or even +3. It seems you forgot about Spell Ward Only Vlad3 can give him Parry with Dash, and only Strakhov2 can buff his ARM with his feat.
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Post by thebuoyancyofwater on Jul 11, 2019 13:18:35 GMT
Would be sad if we didn't have 2 casters that could provide Parry, another caster that could provide Super tough, ANOTHER who can make it -2 to hit butcher 4 or two other that can buff his armor +2 or even +3. It seems you forgot about Spell Ward Only Vlad3 can give him Parry with Dash, and only Strakhov2 can buff his ARM with his feat. Malakov2 gives him parry with the feat. Not sure where the +2 ARM buff comes from, but the rest is all accurate. Cheers, Dave
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Post by sand20go on Jul 11, 2019 15:41:20 GMT
It seems you forgot about Spell Ward Only Vlad3 can give him Parry with Dash, and only Strakhov2 can buff his ARM with his feat. Malakov2 gives him parry with the feat. Not sure where the +2 ARM buff comes from, but the rest is all accurate. Cheers, Dave +2 from Kozlov. (+3 from strakov2). Assuming ARM 18 that would be an ARM 20/21 solo that if he doesn't die hits you back as a POW 16 weaponmaster.
The big point is that we have casters who can make a mid-priced melee oriented solo that can attack out of activation if they live pretty darn wonderous. So much of the time they are too squishy (Yuri) or too costly (Drakhun). But at 4 points (or even 5) this is a pretty wonderous guy who could be really disruptive to your opponents plans _IF_ you can get him into the fight quickly enough.
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Post by jonnyboy on Jul 11, 2019 17:03:56 GMT
Or he doesn't stumble 3" away from everyone.
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Post by sand20go on Jul 11, 2019 17:35:35 GMT
Would be sad if we didn't have 2 casters that could provide Parry, another caster that could provide Super tough, ANOTHER who can make it -2 to hit butcher 4 or two other that can buff his armor +2 or even +3. It seems you forgot about Spell Ward Only Vlad3 can give him Parry with Dash, and only Strakhov2 can buff his ARM with his feat. Kozlov's feat gives +2 Arm while in melee. Andy2's feat gives him Parry. Irusk's 1's feat gives him supertough. All bypass spell ward.
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Post by sand20go on Jul 11, 2019 17:41:08 GMT
Or he doesn't stumble 3" away from everyone. Sure. That is part of his charm ;-)
But even there you can "exploit" the rule set - positioning other models in such a way that should be roll 3 for movement and move in a bad direction (aka back toward your lines) he would simply bump into a model and stop. Isn't bulldoze. Then, if he can turn to face, he does so. My guess is that through proper positioning you can reduce the "bad" directions to 1 in 3 and the bad distances to 1 in 3. I will take a 1 in 9 shot of moving out of melee range AND in a direction that doesn't let me hit stuff.
Frankly that is why I hope he DOESN"T lose the current wording. With some thinking you can minimize the damage of BB and increase its out of activation POW 16 weaponmaster upside.
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Post by The Snark Knight on Jul 15, 2019 9:41:51 GMT
I dont think a guy with a massive beer belly hanging out of his way-to-tiny-not-warcaster-armour is going to have a high arm stat. But that's just me. Armour stats in WMH don't always make a hell of a lot of sense anyway. Doomreavers, who mostly just wear a ragged pair of trousers and a steel muzzle, have the same armour value as Iron Fangs who are decked in steel from head to toe. Stormknights have a point more armour for some reason, while MOW - who are clad in an absolute ton of steel - have only one point more than that. It's especially true for solos; plenty of solos are sitting at ARM 14-ish despite not wearing any armour at all; that's higher than a Winter Guard trooper who is at least wearing a steel chestplate. Just saying is all. I constantly wonder why armor or new forms of armor have even been invented in this setting.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 15, 2019 9:56:25 GMT
Armour stats in WMH don't always make a hell of a lot of sense anyway. Doomreavers, who mostly just wear a ragged pair of trousers and a steel muzzle, have the same armour value as Iron Fangs who are decked in steel from head to toe. Stormknights have a point more armour for some reason, while MOW - who are clad in an absolute ton of steel - have only one point more than that. It's especially true for solos; plenty of solos are sitting at ARM 14-ish despite not wearing any armour at all; that's higher than a Winter Guard trooper who is at least wearing a steel chestplate. Just saying is all. I constantly wonder why armor or new forms of armor have even been invented in this setting. If it is any consolation to you, ARM values make a hell of a lot more sense in the IKRPG.
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Post by hocestbellum on Jul 15, 2019 10:38:19 GMT
I think it would be something that changed if it actually mattered. The low end of weapon power is 10 for the most part, which makes anything ARM 14 or below more or less irrelevant.
If the low-end weapon power was 8-9 (particularly on ranged weapons) then the bell curve of probabilities would make the difference between 13-16 matter a lot more.
But since there is so little difference in survivability at the low end of the scale anyway, I doubt it's something PP cares to change.
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