Post by privvy on Jul 4, 2019 16:47:23 GMT
There's been plenty of theme force speculation since the first theme drop. I figure it could be fun to wishlist or just create a theme force for your faction. It could be overpowered, or whatever, just for fun!
Protectorate of Menoth - Flames of Wrath
An army made using this theme force can include only the following Protectorate of Menoth models:
Protectorate Warcasters
Non Character Warjacks with Continuous fire, Critical Fire, or Fire Damage on any weapons
Eye of Truth
Hand of Judgement
Protectorate units with Fire Immunity and/or Fire Damage on any weapon
Protectorate solos with Fire Immunity and/or Fire Damage on any weapon
Vessel of Judgement
Two Vassal Solos
One Protectorate Command Attachment
Three Wrack Solos
One Weapon Crew Unit
One other small or medium based Protectorate solo
Warjack models in this army gain Assault
Enemy models within your Warcaster's Command must roll a 1 for continuous fire effects to expire
I figured that forcing an opponent to lose Fire Immunity might have been too harsh, and I bounced a little between Command and Control. Assault on something like the Vanquisher feels pretty good. I don't think it's too overpowered to give Assault because of how many models can just be immune to fire in the first place. Initially, I wanted it to be +2 SPD and Pathfinder on Turn 1, and maybe that's a generally better thing. I also thought about limiting caster options, but I couldn't figure a great way to split them while leaving the force somewhat cohesive. It feels like a weird mix between all of our current themes, and I kind of like that.
Protectorate of Menoth - Flames of Wrath
Army Composition
An army made using this theme force can include only the following Protectorate of Menoth models:
Protectorate Warcasters
Non Character Warjacks with Continuous fire, Critical Fire, or Fire Damage on any weapons
- Castigator
- Crusader
- Judicator
- Purifier
- Reckoner
- Repenter
- Revelator
- Vanquisher
Hand of Judgement
Protectorate units with Fire Immunity and/or Fire Damage on any weapon
- Deliverer Sunburst Crew
- Exemplar Cinerators
- Flameguard Cleansers
- Holy Zealots
- Rhoven and Honor Guard
Protectorate solos with Fire Immunity and/or Fire Damage on any weapon
- Champion of the Order of the Wall
- The Covenant of Menoth
- Deliverer Arms Master
- Hand of Silence
- Initiate Tristan Durant
- Reclaimer Gatekeeper
- Vassal Mechanik
- Vassal of Menoth
- Wrack
Vessel of Judgement
Requisition Options
Two Vassal Solos
One Protectorate Command Attachment
Three Wrack Solos
One Weapon Crew Unit
One other small or medium based Protectorate solo
Special Rules
Warjack models in this army gain Assault
Enemy models within your Warcaster's Command must roll a 1 for continuous fire effects to expire
I figured that forcing an opponent to lose Fire Immunity might have been too harsh, and I bounced a little between Command and Control. Assault on something like the Vanquisher feels pretty good. I don't think it's too overpowered to give Assault because of how many models can just be immune to fire in the first place. Initially, I wanted it to be +2 SPD and Pathfinder on Turn 1, and maybe that's a generally better thing. I also thought about limiting caster options, but I couldn't figure a great way to split them while leaving the force somewhat cohesive. It feels like a weird mix between all of our current themes, and I kind of like that.