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Post by mydnight on Jul 3, 2019 22:17:49 GMT
Storm knights theme will have 2 benefits:
(1) Elec immunity (2) Storm knights gain unyielding
Accosta will likely be partisan. Something will gain more pwr (IMO likely stormguard) and point costs will drop somewhere. Stormwall 36. Hurricane 35.
Brickhouse, Dynamo and Thunderhead allowed in theme.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 4, 2019 11:49:34 GMT
Looks like Kraye will have a field day with Brickhouse, Dynamo and Thunderhead. Add in Caine0 with Ace for scenario and FFE on Thunderhead. Sounds like a fun list!
Also fingers crossed for some Dynamo buffs
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Post by Gamingdevil on Jul 4, 2019 13:42:01 GMT
Looks like Kraye will have a field day with Brickhouse, Dynamo and Thunderhead. Add in Caine0 with Ace for scenario and FFE on Thunderhead. Sounds like a fun list! I don't think you can add Caine0, as he's not really a Journeyman Warcaster, right?
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 4, 2019 15:56:36 GMT
Looks like Kraye will have a field day with Brickhouse, Dynamo and Thunderhead. Add in Caine0 with Ace for scenario and FFE on Thunderhead. Sounds like a fun list! I don't think you can add Caine0, as he's not really a Journeyman Warcaster, right? You are perfectly right, I conflated Storm Division with Heavy Metal for a moment. Silly me.
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Dev talk
Jul 4, 2019 16:24:30 GMT
via mobile
Post by 36cygnar24guy36 on Jul 4, 2019 16:24:30 GMT
36 is still too pricey for the Stormwall, its secondary guns pow and P&S of its fists are not high enough to warrant 36
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Post by darkangeldentist on Jul 4, 2019 19:23:59 GMT
36 is still too pricey for the Stormwall, its secondary guns pow and P&S of its fists are not high enough to warrant 36 Whilst I agree with you, I'll take what I can get here and hope that other Cygnar jacks have received point drops as well. Especially the character ones (Thunderhead could also really do with dual attack or gunfighter!). It's still enough of a reduction to matter and Cygnar themes for the most part were hard to get more than two free choices out of so the overall change is generally going to feel more significant than it looks on paper.
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cain
Junior Strategist
Posts: 243
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Post by cain on Jul 4, 2019 21:39:39 GMT
I really like the theme changes in how you get free models. Makes it possible to throw in a merc unit without loosing free models. And makes it more easy to use themes in smaller games.
Seems like they are going through all themes and reviewing benefits and access to character jacks. And they have said that legacy models will go up and down. For once im a little positive on cygnar changes.
But i guess we have to wait and see for the complete package.
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Post by mydnight on Jul 4, 2019 22:20:25 GMT
Not sure why PP thinks stormwall is worth more than hurricane. With the chain guns only at pwr10 it's quite weak. Pods are nice but with Hordes dominating the scene disruption isn't as useful as it used to be.
Storm lances with arcane shield and unyielding are going to make em our 'heavy infantry'. Remember Gabe Throne will become an available partisan solo and if he doesn't change he will tune our infantry up to 11 as well.
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Post by onijet01 on Jul 4, 2019 23:00:11 GMT
Not sure why PP thinks stormwall is worth more than hurricane. With the chain guns only at pwr10 it's quite weak. Pods are nice but with Hordes dominating the scene disruption isn't as useful as it used to be. Storm lances with arcane shield and unyielding are going to make em our 'heavy infantry'. Remember Gabe Throne will become an available partisan solo and if he doesn't change he will tune our infantry up to 11 as well. Their resoning is most likely the lightling pods. They are solo models that can be dropped and they can contest zones, flags, and block lanes. Still one a turn is not great but deploying them also causes a auto hit attack. But the pods probably the reason. Though i wish at 36 the stormwall could just crap out a pod for free each turn vs consuming an attack
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Post by mydnight on Jul 5, 2019 1:27:53 GMT
Looks like Kraye will have a field day with Brickhouse, Dynamo and Thunderhead. Add in Caine0 with Ace for scenario and FFE on Thunderhead. Sounds like a fun list! Also fingers crossed for some Dynamo buffs With the changes to themes I suspect Kraye would prefer SotT or GDs. He needs stealth mitigation and the ability to get those shots off at long range for his feat. With requisition points he no longer worries about going warjack heavy, and splashing into SotT and GD for their utility makes sense. Or course I can't deny that Thunderhead and Brickhouse are friggin fun with Kraye
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Post by danfromchicago on Jul 6, 2019 15:32:56 GMT
A couple of thoughts: 1. The feat specifies Ranged or Melee attacks 2. The Vigilants have true sight if you take the solo 3. There's the new objective I'm not sure how much Kraye NEEDS additional stealth mitigation. Now, if Thunderhead gets Gunfighter?
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Post by danfromchicago on Jul 6, 2019 15:33:35 GMT
I really like the idea of Maddox and Dynamo
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Post by darkangeldentist on Jul 6, 2019 17:25:20 GMT
Looks like Kraye will have a field day with Brickhouse, Dynamo and Thunderhead. Add in Caine0 with Ace for scenario and FFE on Thunderhead. Sounds like a fun list! Also fingers crossed for some Dynamo buffs With the changes to themes I suspect Kraye would prefer SotT or GDs. He needs stealth mitigation and the ability to get those shots off at long range for his feat. With requisition points he no longer worries about going warjack heavy, and splashing into SotT and GD for their utility makes sense. Or course I can't deny that Thunderhead and Brickhouse are friggin fun with Kraye (This is going to sound a bit snarky but please accept my apologies in advance.) Could I perhaps draw your attention to one of the requisition options, 3 stormsmith stormcallers. Stormsmiths have fallen by the wayside in Mk3 but they ignore nearly every DEF out there save for being in melee. They ignore stealth and their native 16" threat range is better than the melee charge threats of most of Kraye's jacks even with all the bonuses. They might not be the most accurate of shots but they aren't bad and there are ways to improve it, even in theme. If you manage to triangulate then they can even provide respectable volume of shots. (All their attacks got tied to their storm rods which count as a ranged weapon now.)
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Post by mydnight on Jul 6, 2019 21:52:30 GMT
With the new objective I think it definitely helps and options definitely open up.
Kraye in Stormdivision may also appreciate Storm Lances to go with his whole rapid positioning shtick.
Storm smiths are all about opportunity cost though. Their not bad, but they don't see play because you're giving up something important to get them. I guess now that Stormdivision no longer has to play storm-noun heavy then there will be builds where storm smiths are more viable. I do hope they take the time to buff storm grenadiers and keller though. Moving them to rng 8 would go a long way.
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Post by droopingpuppy on Jul 7, 2019 5:06:14 GMT
Unyielding seems no more than a joke, I think, although it is actual benefit rather than teasing advance move 'benefit'. Else Stormguard Infantry are one of the famous unit in our arsenal, not the untouchable. Why we are need to consider petty vs melee bonus(that is also meaningless against charge, as you know the performance of Shield Wall units) when they are slaughtered by ranged attack in the first place? I don't get it. That's why I still keep vanilla. Perhaps it have some uses with Storm Lances, but if they are ever start the activation with engaged, they are already done for because they lost their offensive capability without charge(although all units are lose that in the same situation). Jamming is better than nothing and so do better durability, but they are too expensive to be just a cannon fodder. Not sure why PP thinks stormwall is worth more than hurricane. With the chain guns only at pwr10 it's quite weak. Pods are nice but with Hordes dominating the scene disruption isn't as useful as it used to be. Storm lances with arcane shield and unyielding are going to make em our 'heavy infantry'. Remember Gabe Throne will become an available partisan solo and if he doesn't change he will tune our infantry up to 11 as well. Well, is there anyone intended to use its chain gun to actually shoot anything? It is there for drop the wall template. It can't be used for the actual killing - only minimum ROF of 1 and RNG/POW 10 does very little, consider its huge size and points. I know there are some corner cases in the individual games(I have actually used arced Arcane Bolt to destroy the enemy Journeyman Warcaster and shut down Arcane Shield in a game), but it is not meant to make an attack roll or something is gone horribly wrong.... More durability is better than nothing. But I don't think that Storm Lances are who needs some love right now.
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