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Post by Trollock on Jun 26, 2019 19:50:34 GMT
Ive been doing lots of dojoing since i heard about the new way theme forces will work. We do not have all the details, but we can spit ball pretty well, especially since the new Secret masters/wild hunt was spoiled properly.
*Has any one deciphered what wild hunt said from the blurred key note video?*
My first reaction was to go back an re-visit some of the less used DH locks. We have several "beast-casters" who actually do not want to spam beasts. Kromac 1 (possibly 2 as well), Kaya 1 and 2, Possibly Una2 etc etc. Basically all of these now look way better in DH if you play 40-50 points of tharn, possibly a well and beasts and still get 3 free things.
Then i went deeper in to madness... I built lists for both Morvahna AND WW in WILD HUNT, and it did not look nearly as sucky as before! Im super psyched about the future from a list building standpoint!
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Post by Trollock on Jun 26, 2019 20:01:00 GMT
Hohoho. Did some deciphering myself, and i got some new (to me at least) info! "Wolf with no name" is allowed in the theme. LotF is allowed in Wild humt! Brennos is there to... for some reason :S
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Post by Dev Null on Jun 26, 2019 23:01:47 GMT
I feel like I'm missing something here. Didn't they say they were combining Secret Masters and Wild Hunt? Isn't that a screenshot of Theme Forces Revisited showing them separate?
Looking through my lists I don't think it changes them drastically, because I play a lot of beast-heavy lists, and Call of the Wild and Bones seem like they were the least affected by this change. I can marginally more afford to bring my Woldshrimp in Bones now, which is nice I guess? Kromac2 will get his Spirit Cauldron that he's been clamoring for, because it no longer costs me a free solo.
I do feel like it opens up listbuilding nicely though. As someone who likes beast-heavy lists, I can afford to dabble in the other themes and include some infantry. I like my Bloodtrackers, but really dislike the male Tharn; I can now play DevHost without falling on my own sacrificial dagger.
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Post by newangel on Jun 27, 2019 0:56:29 GMT
It looks like they have actually combined Wild Hunt and CotW from the blurb at the top right. Also excited to see double Stoneshapers are only a single requisition point.
I've been doing some theory on Morvahna1 and Tanith in Secret Masters as a gunline. Something like the following as the core:
-Warlock -Pureblood -Woldwyrd -Woldwyrd
-Celestial Fulcrum -Well of Orboros
-2 Stoneshapers (free)
-Farrow Valkyries -Shifting Stones
Not sure whether to go for units, solos or work on the battlegroup at this point. Even a second Battle Engine could be added, though I feel it weakens the list at that point.
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Post by kjata on Jun 27, 2019 10:23:44 GMT
Wormwood being able take wolds and cheap souls seems pretty good. I always thought wolves were a decent unit, having access to stoneshapers and not playing down points by only including a min and a max unit seems pretty solid.
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Post by Trollock on Jun 27, 2019 11:08:54 GMT
I feel like I'm missing something here. Didn't they say they were combining Secret Masters and Wild Hunt? Isn't that a screenshot of Theme Forces Revisited showing them separate? Looking through my lists I don't think it changes them drastically, because I play a lot of beast-heavy lists, and Call of the Wild and Bones seem like they were the least affected by this change. I can marginally more afford to bring my Woldshrimp in Bones now, which is nice I guess? Kromac2 will get his Spirit Cauldron that he's been clamoring for, because it no longer costs me a free solo. I do feel like it opens up listbuilding nicely though. As someone who likes beast-heavy lists, I can afford to dabble in the other themes and include some infantry. I like my Bloodtrackers, but really dislike the male Tharn; I can now play DevHost without falling on my own sacrificial dagger. I saw Hungerford say yesterday that they combine CotW and Wild hunt in to Wild Hunt. Hence you can play old "CotW" with access to wolfsworn and Construct beasts which is pretty nice, or you can think of it as old Wild Hunt getting access to LotF and Blackclads which is also nice
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jun 27, 2019 12:44:04 GMT
I feel like I'm missing something here. Didn't they say they were combining Secret Masters and Wild Hunt? Isn't that a screenshot of Theme Forces Revisited showing them separate? Looking through my lists I don't think it changes them drastically, because I play a lot of beast-heavy lists, and Call of the Wild and Bones seem like they were the least affected by this change. I can marginally more afford to bring my Woldshrimp in Bones now, which is nice I guess? Kromac2 will get his Spirit Cauldron that he's been clamoring for, because it no longer costs me a free solo. I do feel like it opens up listbuilding nicely though. As someone who likes beast-heavy lists, I can afford to dabble in the other themes and include some infantry. I like my Bloodtrackers, but really dislike the male Tharn; I can now play DevHost without falling on my own sacrificial dagger. I saw Hungerford say yesterday that they combine CotW and Wild hunt in to Wild Hunt. Hence you can play old "CotW" with access to wolfsworn and Construct beasts which is pretty nice, or you can think of it as old Wild Hunt getting access to LotF and Blackclads which is also nice This is kind of strange - what Theme Benefits will come out of that? Cheaper Animi or just the Tracker Bonus? It might be what they are going to do with the other "Jack/Beast" Themes. It would explain Brennos and solve many Wild Hunt Problems tough! Brennos also combines pretty well with the Warpborn Skinwalkers. It also seems that the requisition Options are all 6 Points worth of Models. I would HATE to have to get an additional (third) Gallows tough
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Post by Dev Null on Jun 27, 2019 13:03:34 GMT
I saw Hungerford say yesterday that they combine CotW and Wild hunt in to Wild Hunt. Hence you can play old "CotW" with access to wolfsworn and Construct beasts which is pretty nice, or you can think of it as old Wild Hunt getting access to LotF and Blackclads which is also nice Ah; probably my bad memory in action then. Does make we wonder which benefits we'll get; if I lose my discount on animi in Call I'm going to be... making a new list. That was half the point.
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Post by darkfledgling on Jun 27, 2019 15:49:07 GMT
I played Wurmwood in Wildhunt all the way until the Tharn CID was completed. Having Cheap souls, Ambushers, and Geomancy in the same list really helps wurmwood play his game. I've been playing them in Devourers Host now, but mostly because Wild Hunt has no good free solo options. It will be interesting to see how free options and living/construct beasts playing together changes the circle meta.
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Post by Trollock on Jun 27, 2019 19:50:23 GMT
My GUESS for theme benefits for new Wild Hunt would be Reduced animus cost and Ambushing Wolfs. Id bet you can get 2 Stone shapers or 3 gallows groves/wolfs for a single requisition point. I hear rumors that all the "+1 to go first"-benefits would go away (as well as all +2" of deployment) but i have no PP source on that.
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Post by Trollock on Jun 28, 2019 8:27:52 GMT
Hmmm. Kaya 2 getting access to a mix of living beasts (for Forced Evolution) and Wolds (to geomancy Muzzle) Sounds pretty nifty, especially with the well for some extra control on a turn by turn basis.
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Post by redcathal on Jun 28, 2019 10:48:53 GMT
Or Krueger2 having the utility and geomancy of wolds as well as the hitting power of the Warpwolves...
I really hope the keep the animi for 1 cheaper
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Post by jisidro on Jun 28, 2019 13:06:35 GMT
Or Krueger2 having the utility and geomancy of wolds as well as the hitting power of the Warpwolves... I really hope the keep the animi for 1 cheaper So mk2
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Post by Trollock on Jun 28, 2019 13:56:26 GMT
If i assume that new Wild hunt will allow me to take two stoneshapers(or two units of stones) for a single req point, i could play this: (If i could take BOTH as a 2 for 1 option, i get 3 more points for what ever)
War Room Army
Circle Orboros - Remix Wild Hunt
Theme: No Theme Selected 91 / 75 Army
<! OVER POINT LIMIT !>
Kaya the Moonhunter - WB: +24 - Druid Wilder - PC: 4 - Laris - Woldwarden - PC: 14 (Battlegroup Points Used: 14) - Woldwarden - PC: 14 (Battlegroup Points Used: 10) - Warpwolf Stalker - PC: 17 - Pureblood Warpwolf - PC: 17 - Feral Warpwolf - PC: 16
Well of Orboros - PC: 10
Swamp Gobber Chef - PC: 1 Blackclad Stoneshaper - PC: 3 Blackclad Stoneshaper - PC: 3 Blackclad Wayfarer - PC: 4 Lord of the Feast - PC: 6
Shifting Stones - Leader & 2 Grunts: 3 Shifting Stones - Leader & 2 Grunts: 3
---
GENERATED : 06/28/2019 15:52:32 BUILD ID : 2086.19-06-25
No odea if it is good, but hey, sure looks better than the BoO list i built for her, and that actually worked!
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Post by Dev Null on Jun 29, 2019 1:21:57 GMT
I think it will be interesting to see - assuming one of you all doesn't already know the answer - whether all 3-or-less-point requisition choices become 6 point package deals (2 or 3 for 1) now, like the Secret Masters example above. Or whether specific sets get a discount in specific themes. It doesn't seem like you can mix-and-match from that example (e.g. 1 Wayfarer + 1 Gallows Grove.) Given that GG come in packets of 2, it _almost_ seems like a crass attempt to move minis, though I doubt that's the actual motivation. Might be easier if you just added 6 points to your "Requisition Pool" for every 25 points in theme, but they may have some specific reason to want to encourage duplicates.
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