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Post by deviantcad on Jun 22, 2019 20:54:14 GMT
Hello everyone,
I've been away for a bit and I was sad to see that power of dhunia has fallen so far.
With the new structure of 1 free thing every 25 points independent of if you take beast or units I wounder if that opens any options.
Runeshaper spam becomes an option with out missing out on free points. Spamming a weak unit doesn't seem like a recipe for success though. Being able to take the knot with out losing out on beast points is nice, but again, I think I'd rather just take beast and a unit of whelps to manage fury.
Does the new structure open up anything for us or is PoD in a bad place till the theme supports beast better?
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jun 22, 2019 20:59:17 GMT
I think PoD actually gets trouble with this. Unless you really want the Knot or a free upkeep on a Beast turn 1, why not go BoH or Storm instead and still use a lot of Beasts? The free Whelps option might be a saving grace. Another advantage for PoD is that you can easily use a Merc Unit now and play around a bit without loosing the thrid solo instantly.I hope they will update the benefits for PoD to make it still a good choice!
Horthol will also enjoy the change.
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Post by deviantcad on Jun 22, 2019 22:15:35 GMT
That's a good point. The other theme benefits are still stronger and now you could run theme beast heavy if you wanted.
Are trolls going to be able to take large bases as a free solo?
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Post by Trollock on Jun 23, 2019 11:07:05 GMT
I think POD will get some tweaks. Otherwise it will be outclassed by the other themes.
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Post by Kevin on Jun 23, 2019 11:39:04 GMT
In the stream from second round off IQ it was mentioned by Ozz and his femele cocomentator that Dhunia Knot are going to be a free choice in PoD - they were around 90% sure of that
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Post by mydnight on Jun 24, 2019 0:26:32 GMT
In the stream from second round off IQ it was mentioned by Ozz and his femele cocomentator that Dhunia Knot are going to be a free choice in PoD - they were around 90% sure of that That's a nice addition, but still not enough. One of the theme benefits will need to change to give the beasts a direct buff otherwise storm and BoH are mostly superior. I guess one nice addition is minions no longer eat up free points, so I guess PoD will benefit from being able to field something like brigands, croaks, or bog trogs. One thing's for sure, the theme change will shake up the meta considerably. September will be a time of massive change with the inclusion of theme changes and the arrival of the archons and hermit.
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Post by deviantcad on Jun 24, 2019 2:53:50 GMT
The obvious choice seems to be dropping the rune shaper "benefit" the only way it is good if if you want to go over the FA of runeshapers and the only way that happens is if they are good enough to spam. If runeshapers get good enough to spam it's probably not a list PP wants to see getting popular as the pushed away ( initially at least) from mass medium bases.
Has anyone else had order of action issues the the knot? I'm pretty sure even at free I'd rather have whelps.
Maybe the theory crafting has to be on hold till we find out what is changing and by how much. Seems like if only the free points change PoD just falls farther behind.
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Jun 24, 2019 5:30:33 GMT
Doubt PP is going to buff up Runeshappers. Solid guess that they don’t want to create Runes of War mk3. 9 points seems to expensive too me.
Overall, really liking this change. So many things to try. Doomie 2 + Rok & Mulg, I’m looking at you. Run’em in Storm and still get all the bonuses. Super Friends list, for the win!
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Post by deathbymelancholy on Jun 24, 2019 13:56:55 GMT
I really need to watch the video and read the rules. I'm very unclear on what they're trying to accomplish. And yet another major rules upheaval is a bit disheartening when it took me so long to get comfortable again in mkiii. (Hills are no longer a thing? a basic and functional terrain piece. Half of Janissa's kit and part of the reason i HAVE wanted to take her in other lists.)
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jun 24, 2019 14:35:53 GMT
Is there a full rundown about everything that was said and/or video links?
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Post by anoddman on Jun 24, 2019 15:19:54 GMT
I really need to watch the video and read the rules. I'm very unclear on what they're trying to accomplish. And yet another major rules upheaval is a bit disheartening when it took me so long to get comfortable again in mkiii. (Hills are no longer a thing? a basic and functional terrain piece. Half of Janissa's kit and part of the reason i HAVE wanted to take her in other lists.) Given that Siege2 is rumored to replace his hill-creating spell with one that gives +2 DEF and Arcing Fire, Janissa might get something similar.
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Post by deathbymelancholy on Jun 24, 2019 16:46:30 GMT
Did they say why they are changing elevation bonuses? It's one of the intuitive and real world applicable rules. nothing like, "Oh there are guys there -they pop smoke- DAMN! I can't shoot my AOE's at the exact location those guys were, they are clearly gone now!"
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Jun 24, 2019 18:57:57 GMT
I really need to watch the video and read the rules. I'm very unclear on what they're trying to accomplish. And yet another major rules upheaval is a bit disheartening when it took me so long to get comfortable again in mkiii. (Hills are no longer a thing? a basic and functional terrain piece. Half of Janissa's kit and part of the reason i HAVE wanted to take her in other lists.) Given that Siege2 is rumored to replace his hill-creating spell with one that gives +2 DEF and Arcing Fire, Janissa might get something similar. I get the argument for Janissa's wall + Earthborn animus being abusive in MkII, but it seemed to me a classic PP case of nuke everything related to the issue. Animus changed and the wall went away. Seems like they could have changed only one of these and fixed the problem. I'd love to see her get her wall back.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jun 25, 2019 6:04:24 GMT
Did they say why they are changing elevation bonuses? It's one of the intuitive and real world applicable rules. nothing like, "Oh there are guys there -they pop smoke- DAMN! I can't shoot my AOE's at the exact location those guys were, they are clearly gone now!" I think they are doing that because the old rules made everyone play on a strait flat surface. If hills are just esthetics, you could actually do very nice and natural terrain without randomly giving out +2 def to everything. This would mean you can actually play beautiful 3d terrain boards (including their own boards at L&L).
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Jun 25, 2019 6:41:16 GMT
Janissa lost her wall, gained a hill. Now she loses her hill but gains...? Hopefully a Runeshaper buff of some type. For example: Runshapers in her control range gain Herding and Special Action: Harden Flesh: Target FF warbeast gains Protective Aura +2 ARM for one round.
A mini-Battlegroup outside the main (where the KSB is) would be helpful in decompressing our PoD brick. In playing against Infernals at L&L I got to see how much more they can spread out with their Essence rule and unit support.
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