gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jun 21, 2019 15:35:26 GMT
museonminis.com/fully-boosted-episode-111/Seriously, our meta was 8 players if we were lucky. Now it's like 40. This podcast describes how we did it. For those of you who listen and have questions, I've been a part of this from the beginning, so I can answer any questions you have if you like.
|
|
|
Post by skaramush on Jun 21, 2019 22:57:17 GMT
It’s not a pyramid scheme by any chance is it ? 🤣
|
|
|
Post by jagius021 on Jun 21, 2019 23:06:12 GMT
One WEIRD trick grew my meta by 32 players.
Tournament organizers HATE HIM!
|
|
|
Post by michael on Jun 22, 2019 3:10:45 GMT
museonminis.com/fully-boosted-episode-111/Seriously, our meta was 8 players if we were lucky. Now it's like 40. This podcast describes how we did it. For those of you who listen and have questions, I've been a part of this from the beginning, so I can answer any questions you have if you like. Can you give us the bullet point version, for those of us who don’t feel like listening?
|
|
|
Post by dogganmguest on Jun 23, 2019 7:12:15 GMT
Yes, please condense it to the five or six lines of text it almost certainly will be. I don't have the time, interest or energy to listen to podcasts, especially those that are 60+ minutes long. But I'll read the paragraph that contains the actual meat.
|
|
|
Post by hocestbellum on Jun 23, 2019 10:24:30 GMT
I'm half an hour in. So far: - Set up a Scrum
- Anecdotes about their Scrum experiences
For those unfamiliar, a Scrum is a Steamroller league. People sign up, you announce the first pairings, and those people have 1-2 weeks to play that game. When all the results are in, you do the next pairings, people have 1-2 weeks, and so on and so forth.
It allows for competitive play, but it massively reduces the time pressures on people. Much easier on those who can only play once a week, or can't do weekends, or whatever.
EDIT: Yeah, that was everything. There's some advice about tips on running one, and then it's just stories about successful scrums and a Steamroller called DrunkMachine.
|
|
|
Post by Cryptix on Jun 23, 2019 23:25:44 GMT
I'm going to have to ask you to put some information in the opening post or I will delete the thread. We don't do link threads.
|
|
moquan
Junior Strategist
Posts: 193
|
Post by moquan on Jun 24, 2019 6:34:34 GMT
I'm going to have to ask you to put some information in the opening post or I will delete the thread. We don't do link threads. This is potentially very good information for a lot of communities, please don't close this.
|
|
|
Post by hocestbellum on Jun 24, 2019 8:05:13 GMT
I'm going to have to ask you to put some information in the opening post or I will delete the thread. We don't do link threads. This is potentially very good information for a lot of communities, please don't close this. It's not an unreasonable request, given that I managed to sum up the whole thing in two lines. As it stands it's just clickbait.
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jun 24, 2019 13:54:00 GMT
Wow.
So basically I could rename the General Discussion board as the "Woe Is My Meta, Doom and Gloom" board. So you would think that a podcast that details how to fix that would be well received?
Instead, this. If you can't be bothered to listen to 1 hour of a success story of a dead meta turned most vibrant in the USA... The problems run far deeper than I imagined.
So I'm not going to summarize the podcast. I wouldn't do it justice. The intricacies and unexpected rewards of the Scrum format are too many to list. And I didn't sit there and take notes. If you want to ask a specific question about the the scrum, I'd be happy to answer. Such as how do we handle mid-scrum rules updates, or rules disputes, or delayed games...
It's not click bait. No one is earning money on this. There are no advertisements. There's no get rich quick scheme here. I'm sorry if that is somehow what you took away from this. That was never the intent.
|
|
|
Post by GumbaFish on Jun 24, 2019 14:25:38 GMT
If you want to ask a specific question about the the scrum, I'd be happy to answer. Such as how do we handle mid-scrum rules updates, or rules disputes, or delayed games... So I have a question. How do you encourage players to finish playing out their games for all rounds of the league? Based on your praise for scrums I saw a few months back I decided to give it a go. We played one game a week where it was preferred that players come to game night at the shop but they could also arrange games for other nights/locations to better suit their schedules. The first one went great and I think we had 8-10 people participate in the league. Another month or two later I ran a second one and only had 6 people participate and found a lot of people didn't finish out all of their games. In both cases people would show up in force for the first week and then slowly stop coming if it they lost a game or two. I just wasn't able to figure out how to sustain within momentum within a single scrum cycle let alone between separate ones.
|
|
|
Post by Gamingdevil on Jun 24, 2019 14:54:13 GMT
Wow. So basically I could rename the General Discussion board as the "Woe Is My Meta, Doom and Gloom" board. So you would think that a podcast that details how to fix that would be well received? Instead, this. If you can't be bothered to listen to 1 hour of a success story of a dead meta turned most vibrant in the USA... The problems run far deeper than I imagined. So I'm not going to summarize the podcast. I wouldn't do it justice. The intricacies and unexpected rewards of the Scrum format are too many to list. And I didn't sit there and take notes. If you want to ask a specific question about the the scrum, I'd be happy to answer. Such as how do we handle mid-scrum rules updates, or rules disputes, or delayed games... It's not click bait. No one is earning money on this. There are no advertisements. There's no get rich quick scheme here. I'm sorry if that is somehow what you took away from this. That was never the intent. I don't think it's really about "summarizing" it, but the tone of the OP is very click baity, even if it is unintentional. Adding something like "We grew our dwindling meta by setting up a Scrum, where you basically play a tournament over the course of X time. More details can be found in the pod cast or I'm open to answering questions." would probably already help. I'm not trying to attack you, just trying to shed some clarity on why some people would like some more info up front.
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jun 24, 2019 15:16:06 GMT
If you want to ask a specific question about the the scrum, I'd be happy to answer. Such as how do we handle mid-scrum rules updates, or rules disputes, or delayed games... So I have a question. How do you encourage players to finish playing out their games for all rounds of the league? Based on your praise for scrums I saw a few months back I decided to give it a go. We played one game a week where it was preferred that players come to game night at the shop but they could also arrange games for other nights/locations to better suit their schedules. The first one went great and I think we had 8-10 people participate in the league. Another month or two later I ran a second one and only had 6 people participate and found a lot of people didn't finish out all of their games. In both cases people would show up in force for the first week and then slowly stop coming if it they lost a game or two. I just wasn't able to figure out how to sustain within momentum within a single scrum cycle let alone between separate ones. Well, players cancelling their games has been a big issue with the scrum in the past. We've tried to address it four ways: 1. Making play spaces more abundant and accessible. Not just during store hours. Podcast goes into greater detail on this and why it's so important. 2. No prizes or entry fees. The games themselves, as well as bragging rights, becomes the motivation for playing. So even if you can't win the scrum, you still want to play because the games were your motivation going in. 3. Massive points break downs posted at the end. So you can see exactly what place out of 30+ you came in. I've never won but I struggle every game to do my best because I will totally still push for 6th and 7th place. This has a double purpose of watching underdogs and watching newbies come up over time. Plus the usual faction analysis, like "wow, all the Skorne players won again" 4. Each league serves as a qualifier for our annual steam roller (referred to as the BBQ Brawl in the podcast). Top 3 players from each scrum qualify, but if they have already qualified, it trickles down to the next highest place, etc. Perfect example: I have never come in top 3 but I play every game as invested as I can, coming in 5th or 6th sometimes. As a result, I'm going to be in the annual steamroller (where I will get CRUSHED and it will be awesome). In other words, you are always incentivized each scrum to do your best because you still can get rewards out of it. 5. Over time, the players who consistently dropped their matches are called out and eventually not invited back. It's happened a few times. This was only an option though after we got enough players that we could afford to do this. 6. Model sharing and mentoring. Does your army suck? Here, borrow mine until you get your own models or your CID drops. Can you not figure it how to win with Blindwater? Well there are 2 other Minions players who do much better. Try watching their games. I know from my own experience, my skill level has dramatically improved by watching and talking with the other Skorne players. This in turn helps keep me invested in the scrum and not dropping early.
|
|
crimsyn
Junior Strategist
Posts: 389
|
Post by crimsyn on Jun 24, 2019 15:56:37 GMT
Interesting... while the post is clickbaity and the podcast (like most WMH podcasts) is about twice as long as it needs to be, a scrum is a good idea and tips on how to run one are good. I’m not sure whether or not this is something that I would be interested in running or attending, but it might be interesting to do something like alternate scrums and journeyman or narrative leagues.
I like the idea of reconsidering prizes. I’ve been thinking a bit lately about prize structures for hobby events. It can get difficult to balance because winning stuff is nice, but if there are some players who are much more competitive than others, it can feel like at tournaments, the same people are taking everyone’s lunch money all the time.
As for drunkmachine, I will take a pass on events like that. I think there is a weird and unhealthy obsession with alcohol (over?)consumption as part of the Warmachine community, which I suspect has to do with performative masculinity in the very dudebro culture of WMH. I mean, I like beer too, but sometimes the culture in WMH feels like 19 year olds for whom it just became legal and the novelty hasn’t worn off yet. Personally, I passed that phase about 10 years ago, so...
I’d rather just play Warmachine and have a beer on one corner of the table that I am drinking at a reasonable pace than get completely sloshed and try playing against someone who is also completely sloshed.
|
|
shiver
Junior Strategist
Posts: 150
|
Post by shiver on Jun 24, 2019 17:20:11 GMT
So, set up a scrum league, and play it.
so, your advice on how to fix the game in a community where it's dead is to set up a league and play it. This was a waste of an hour and fifteen minutes. Humorous, and I loved to hear the passion about the game, but ultimately, this didn't have anything new or useful. sorry to be harsh. Everyone I know in my same boat has already tried the "league revival" strategy. I was hoping for more than that. I appreciate the thought though.
|
|