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Post by dirtyharrypotter on Jun 25, 2019 8:21:22 GMT
Yes after giving it some thought I guess there is no need to give units something extra. Units are naturally oppressive to beasts and jacks, and now an infantry caster can focus a lot of attention on that one unit in the list. They will probably run small games very efficiently which might be all the buffs they need. Excited to see if that's true and how that changes their role.
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Post by netdragon on Jun 25, 2019 9:14:22 GMT
Yeah, looks like our comments where heard...
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jun 25, 2019 10:03:17 GMT
I think the change to Theme forces removed the last real hurdle for low point games. That is the fact that right now some Themes can get 2 free things while others can only get 1(and that with a very high investment of 20/25 points!). If they release specific scenarios (or we make them up / use the old rumble ones but with the "correct" distance between armies) then I hink low point games have a bright future as their own game type. The rest would now be up to us: Are the reduced Warjack points enough to keep strong casters at bay (% wise they lose more points in small games / having more points gives you more of an edge). Do huge Bases need to be out of the game? Is 35 better or 25? How does 10 play? The scenarios should probably be closer to what we have in modern Steamroller, but with less elements and less points for victory. I think I read 4 points to win and maybe 2 zones in this Thread. Depending on the layout I think 2 + Objective or up to 4 (2 Zones 2 Flags with a side bias) should work. The game will be more assasination oriented, but the scenario is very important and should remain a reasonable option!
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Post by Charistoph on Jun 25, 2019 18:54:32 GMT
I disagree. The real hurdle is getting the Extremerollers' attention away from their "Tournament or die" attitudes.
Of course, it does remove the hurdle from the more casual players, but even then, the plan was usually "No Themes under 50" anyway, which means that hurdle didn't really exist, save for those holding really tightly to their Themes.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jun 26, 2019 15:01:34 GMT
I think the hurdle of no Theme actually excludes players that focus on a single theme (or two) they are collecting. I agree with your other point tough. But the hardcore 75ers they won't play anything else, then they won't play anything else. Everything that is not steamroller will require more cooperation of some sort and if they won't do that investment, then they won't do it for anything sadly.
It might help if PP would push an additional 35 point tournament with prices for the bigger events.
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Post by Charistoph on Jun 26, 2019 19:31:13 GMT
The problem with a 35pt PP tournament scheme is that unless local organizers are going to push said tournament, then it won't get the Extremerollers attention. And it may not get the organizers' attention at all if their Extremerollers don't attend it. They may run it once, everyone says its crap because they can't use their full 75 point lists, and then they don't run it again.
People building to a Theme won't be as affected by a "no Theme under 50" than the "75 pt only" crowd. At 35 points, only the Warjack-centric lists will gain any significant free card benefit right now, but it will be balanced out when the Requisition comes in to play. All I was saying is that because of that "free card" imbalance, Themes were never a hurdle for low point games since it simply wasn't used because of that imbalance. It would be like talking about actual hurdles in the 100m dash.
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